- Installation
-
- Installation of our mod is pretty easy provided you
follow these steps carefully :
-
- 1 - As you can see, all the files you have extracted
are now in different folders. If it's not the case, then unzip all the zip
files again and be sure to respect folders.
- 2 - All you need to do is create a bat-file inside
your Quake directory that should look like :
-
glquake.exe -game quakability -listen 16 -allowoverflow (if you're using GLQuake)
-
winquake.exe -game quakability -listen 16 -allowoverflow (if you're using Winquake)
-
... etc ...
- Notice that I had problems running the mod on
regular quake.exe. If you can't run GLQuake on your machine, I advise you
to go and get Winquake to run the mod.
-
- Getting the best out of this mod
-
- Quakability : Bot Arena, when you look at
it, isn't a very complicated mod. However, it sometimes tends to be
slightly memory-hungry.
- I should of course advise everyone to use
GLQuake or any GLQuake-based engine when running it. While WinQuake is
alright, it doesn't look half as good as on GLQuake. You should also try Topaz'engine
and the Phoenix
engine. While version 6 of the
Phoenix engine is kind of slow, version 5 runs alright. Later version will
probably run alright, too.
-
-
- -"Hey, the introduction looks
completely screwed up on my computer !"
- - You're probably using WinQuake. I've
noticed some problems, mainly with colors, with that version of the quake
executable. Sorry, but I haven't found any way to solve that. You'll have
to forget about the introduction or move to GLQuake, if you can ...
-
- -"The game crashes as I try to
put more bots in the game"
- - You probably forgot to use the
"-listen 16" extension when writing to bat file. If it's not the
case, then you might be trying to add more than 16 bots, which you can't
do. Be sure also to wait a little bit before spawning bot just after you
entered a game. I've noticed that when you spawn bots right then, you might
get more bots that you wanted. Oh yes, another thing : do no spawn the
same bot twice, I think it makes the game crash, too.
-
- -"It takes ages for a level to
load !"
- -As I was saying earlier, this is due to
the fact that all the music is pre-cached each time a level is loaded. I
guess the length of the pre-caching time will depend on your computer. If
it is really getting too long, you might want to turn all wav files
beginning with "arena" into blank wav files. You won't be able
to listen to music :-(, but it will greatly decrease the loading time.
-
- -"I don't even have the time to
appear and I'm already dead !"
- - Bots react very fast ;-). This
situation will probably happen quite often if you're playing against a lot
of bots in a game mode such instagibability or if you're simply nearing
the end of the game. Some of the better bots have very quick responses,
which explain they can see you and shoot you as soon as you respawn.
Sometimes you might have the feeling that nobody actually shot you, but
you have to remember that fraggers respawn, too. Hey, that's life ...
-
- -"Two (or more bots) seem to be
glued together ..."
- - I've tried to reduce the apperance of
this bug to the max, but it still appears sometimes. This is due, I
believe, to the use of the ducking routine. Because this routine is so
cool, I didn't want to take it away, so I left it and tried to limit its
uses in order to avoid this bug. If you come across this bug, just shoot
the bots until you kill one of them.
-
- -"How come I seem to be the
target of all the bots ?"
- - Bots do try to shoot each other, but it
is true that human players is their privileged target. They also tend to
chase anything that shot them first. So it means that, if you come and
start shooting several bots, they'll try to shoot you and will take care
of each other later. I guess it's a bit unfair at times, but it also makes
the game a bit harder, which is good. :-)
-
- -"Sometimes the speech system of
bots looks a bit weird ..."
- - Erm ... yeah, I know ... I think that
90% of the sentences appear alright, but then it si true that, sometimes,
messages appear without the name of the bot. I'll try to correct that for
the next update of the mod.