What is the Neurotic Conversions Team ? 
Neurotic Conversions Team's mods in development
 
What is the Neurotic Conversions Team ?
 
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The Neurotic Conversions Team is a group of young programmers who like to play 3D games, but also enjoy coding modifications for them. Even though some of us have been working on modifications and map designing for a little while, the Team was officially created in July 99. Right now, it is made up of 4 members, two of whom active coders. Jeff and Toff are indeed only beta-testers, while Seb the Mad and myself (Coco T.) work on mods. The Team has its own site, available at http://www.crosswinds.net/~noricoco The site is updated as often as possible, usually several times a week with game-related news and info on our mods'development. You can download our mods from there as well as read articles and reviews on 3D games and mods. You can write to us via our e-mail : coco.t@caramail.com

Neurotic Conversions Team's mods in development
 
Name : Virtual Museum of Modern Art for Half-Life
Author : Coco T.
Description : This mod is quite a challenge, because it will use the Half-Life engine for something quite different from the usual shoot-them-all mod. The project is ambitious : the mod will enable people to go around and visit a virtual museum dedicated to art in the end of the 19th century and the 20th century. The museum will be divided in several galleries (levels), themselves subdivided in smaller exhibition rooms. Thousands of paintings are to be expected. Furthermore, people will have the possibility to have comments on almost each paintings through the use of simple impulse commands.
Stage of development : The building of the core museum has started, but it is clear that building the galleries will take a lot of time. Be sure to check our site from time to time to hear more about how the mod's going.

 

Name : Half-Lifability
Author : Coco T.
Description : This is a conversion of Quakability for Half-Life. Same general rules and restrictions.
Stage of developement : A first version of this mod is already available at our site. It corresponds to the first public version of Quakability and is thus to be played on LAN. No bots or arena yet. I'm not quite sure yet if I want to go any further than that. Implementing an arena mode like Quakability : Bot Arena would be fun but certainly pretty hard to do for me right now. The possibility is not excluded though.

 

Name : Quad Hunt for Quake1
Author : Coco T. 
Description : This mod is simple yet very thrilling to play, particularly with three / four players or more. This is actually a partial conversion of Rise of the Triad's "collector mode". In Quad Hunt, all the items have been replaced by red quads for you to grab. The aim of the game is of course to grab them all. When you kill someone, he/she loses all his/her quads in the form of a white quad. Players have the possibility to hide quads as well as set up fake quads (three within a game) that explode when someone touches it. Behind these simple rules, the mod offers a lot of strategic possibilities and dilemmas. 
Stage of developement : The mod is available for download at our site. I'm not sure if the mod needs any more polishing up, really. The future of the mod may lie in our plan to convert it for other, newer games.

 

Name : Quick-Death for Quake1
Author : Coco T.
Description : To put it simply, I'd say Quick-Death is a mixture of "Capture the Flag" (a little bit different, though), "Team Fortress" and "Holy Wars". The game offers a get-the-objects goal to players, but enables them as well to chose different class and play differently according to chosen rules and maps. The game can be played on custom maps but maps especially designed for the new rules will be bundled with the mod as well. Check our site if you want more precision on the rules. A special part of our site is indeed devoted to Quick-Death and its development.
Stage of development :  A lot of time has been spent on Quick-Death and right now, the mod is playable. However, because of the experience gained with the coding of other mods, many things could be made better, particularly as far as bots are concerned. Right now, only two maps have been designed for the mod and I don't think it's enough. The project has been put on stand-by and, even though I can say that the mod will indeed come out one day, I can't say for sure when ...