**** This map is best played in a newer engine, like FitzQuake **** This level has a bunch of custom QuakeC code associated with it. To play: 1. Create a directory called "whiteroom" inside of your Quake dir. 2. Copy the progs.dat and "maps" directory in this ZIP into it. 3. Start Quake with the command line: "-game whiteroom +map whiteroom" Enjoy! Nov 10, 2008 ================================================================ Title : White Room Filename : whiteroom Author : Willem (Warren Marshall) Email Address : warren@wantonhubris.com URL : www.wantonhubris.com Description : Single player level for Quake 1 ================================================================ * Play Information * A biohazard outbreak at this facility has left the former occupants in a bad way. Enforcers have been sent in to clean up the mess but don't get in their way. They aren't on your side and will attempt to clean you up as well. Single Player : Yes Cooperative : No Deathmatch (2-16) : No Difficulty Settings : No New Sounds : No New Graphics : Yes New Music : No * Construction * Base : New level from scratch Editor(s) used : ToeTag (www.wantonhubris.com/toetag), Photoshop Known Bugs : I don't think so Unknown Bugs: : Perhaps! * Notes * This level is playable in vanilla Quake but you'll get some greying out in certain spots. Use a newer engine like FitzQuake and you'll have a better time. * Stats * Compiling: Full Rebuild ========================================== QBSP ========================================== qdir: /Users/warrenm/quake/ gamedir: /Users/warrenm/quake/wanton/ outputfile: /Users/warrenm/quake/wanton/maps/WhiteRoom.bsp --- LoadMapFile --- /Users/warrenm/quake/whiteroom_src/maps/WhiteRoom.map 3046 brushes 383 entities 106 miptex 6666 texinfo forking hull processes... --- Brush_LoadEntity --- 2903 brushes read 111044 meshes read ---- CSGFaces ---- 17537 brushfaces 39056 csgfaces 14317 mergedfaces ----- SolidBSP ----- 19079 split nodes 7767 solid leafs 10928 empty leafs 385 water leafs 35604 leaffaces 33223 nodefaces ----- portalize ---- ----- FillOutside ---- 12872 outleafs ---- MergeAll ---- 9061 mergefaces ----- SolidBSP ----- 4002 split nodes 2030 solid leafs 1820 empty leafs 153 water leafs 12880 leaffaces 9870 nodefaces ----- portalize ---- writing /Users/warrenm/quake/wanton/maps/WhiteRoom.prt ---- tjunc ---- 10588 world edges 37423 edge points 8159 edges added by tjunctions 0 faces added by tjunctions ----- MakeFaceEdges ----- ---- GrowRegions ---- 9870 regions 47680 real marksurfaces 24220 real edges --- FinishBSPFile --- WriteBSPFile: /Users/warrenm/quake/wanton/maps/WhiteRoom.bsp added 6 texture frames 2651 planes 53020 14751 vertexes 177012 4586 nodes 110064 6666 texinfo 266640 10738 faces 214760 10375 clipnodes 83000 2438 leafs 68264 13762 marksurfaces 27524 51249 surfedges 102498 26581 edges 106324 112 textures 1578372 lightdata 0 visdata 0 entdata 37871 7.0 seconds elapsed ========================================== LIGHT ========================================== ----- LightFaces ---- extra sampling enabled 383 entities read Using multithreading (4 threads) lightdatasize: 295304 0 switchable light styles 7.0 seconds elapsed ========================================== VIS ========================================== ---- vis ---- testlevel = 4 1973 portalleafs 5526 numportals Using multithreading (4 threads) average leafs visible: 129 c_chains: 7837779 visdatasize:76898 compressed from 487331 81.0 seconds elapsed