+==============================================================================+ ____ __ __ ___ _ / __ \___ ____ _____/ / / |/ /__ ____ ___ ____ _____(_)__ _____ / / / / _ \/ __ `/ __ / / /|_/ / _ \/ __ `__ \/ __ \/ ___/ / _ \/ ___/ / /_/ / __/ /_/ / /_/ / / / / / __/ / / / / / /_/ / / / / __(__ ) /_____/\___/\__,_/\__,_/ /_/ /_/\___/_/ /_/ /_/\____/_/ /_/\___/____/ +==============================================================================+ Title : Dead Memories Filename : scampsp1.bsp Author : Scampie Email Address : Scampie@gmail.com Facebook : http://www.facebook.com/pages/Scampie/183535981700815 Thanks to : The entire Func_Terrafusion community Bal, czg, Lunaran, and Vondur for beta testing Frib + Frib's friend for QBSP that fixes texture rotations Bengt Jardrup for his compile utils +==============================================================================+ NOTICE! : You must play this in a modern Quake engine with increased limits. I recommend FitzQuake or Quakespasm. http://www.celephais.net/fitzquake/ http://quakespasm.sourceforge.net/ How to Play : Extract scampsp1.bsp into your /quake/id1/maps/ folder Start FitzQuake Open the console (~ key) Type "skill *", where * is 0-3 for the difficulty you want Type "map scampsp1" +==============================================================================+ Monsters : Easy - 95 Normal - 128 Hard - 151 Secrets : 9 Textures : Stock + a collection of custom modifications by various mappers over the years; Than, Biff, Headshot, ZTN, and likely some others! Editor used : GTKRadiant 1.5 Brushcount : 3813 Entitycount : 1162 Build utils : TreeQBSP v2.0, Modified by Bengt Jardrup and Frib's friend Light 1.43, Modified by Bengt Jardrup Vis 2.31, Modified by Bengt Jardrup Build time : QBSP -oldaxis -transwater 21 seconds Light -extra4 -soft -tyrlite95 29 minutes 23 seconds Vis -level 4 1 hour 9 minutes +==============================================================================+ This .bsp file may NOT be distributed for any commercial purposes. The .map source is included. This may be used for any noncommercial purpose including reworks, remixes, or as a base to a new creation. Any derivative work must also include this original .txt and .map, as well as making it's own source available. Please refer to Creative Commons Attribution-NonCommercial-ShareAlike 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/