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The frikbot is one of the late developed bots. The bot is a good platform for implementing into other quake modifications. |
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The Frikbot uses both waypoints and roaming as navigation. A waypoint file is easily created and can be saved as text in a .way file, which is loaded at the start of a map.
Waypoints are not really necessary, because the bot can also play good without waypoints. There is one bad point about the navigation, the bot tends to take a lavabath from time to time. |
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An interesting habit of the FrikBot is that it tries to follow you wherever you go, for example dm4, come up through the teleporter and hunt you down.
The bot does not really dodge fire, but when he sees you he will fire with whatever he's got (mostly rockets).
The aiming of the bot is ok, he tends to miss sometimes, which is, of course human. The rockets are aimed very well, but the nails and the thunderbolt are aimed less. |
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The client simulation of the bot is very good, the bot uses QuakeC functions for moving and turning of the client. This makes the bot almost turn and move like a player. The lists up in the score table as normal. The only sad thing is that the bot does not reconnect at a "changelevel" command, so you have to put the bots into the level every map. |
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The bot can be easily ported to another mod. There is a version for Rocket Arena available. |
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The FrikBot is an excellent choice. Get ready for some 'head-on' deathmatch, teamplay or other mod. |
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Back to the quake bot archive. |
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Early June |
2/6/1997 Threewave Capture the Flag v4.00
| 3/6/1997 Zeusbot v2.05
| 7/6/1997 QCBot
| 2/6/1998 CTFBot+ v1.0
| 8/6/1999 FrikBot v0.05
| 6/6/2001 Frogbot Rocket Arena 0.89SE
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