Botarea51, your quake bot source
 
Article
Spinev2 - Spine V2
by Headshot

Architecture Architecture rating 3.5/5 Architecture rating 3.5/5 Architecture rating 3.5/5 Architecture rating 3.5/5
Playability Playability rating 3.5/5 Playability rating 3.5/5 Playability rating 3.5/5 Playability rating 3.5/5
Xreaper Xreaper rating 3.5/5 Xreaper rating 3.5/5 Xreaper rating 3.5/5 Xreaper rating 3.5/5
Mapsize Large
Size 461 Kb


 
  What it's all about
  by mephisto - 2002/04/05
   
  You probably noticed the bot scene is having a hard time, some people say the days of the bots are numbered. Agree with me or not, I think this is really not the case. I think bots do live and the new games like Medal of Honor Allied Assault, Red Faction and Return to Castle Wolfenstein really miss bot support.

For example; my friends and I like to have a small LAN party from time to time. But there is a problem; we don't have a fast internet connection and no room for a lot of players. We usually have 3 to 6 players and mostly we are left to play deathmatch, because you can't really play a teamfortress or ctf game with that amount.
This is where the bots come in, you can fill the teams up until they are equal and big enough. This way you can fully enjoy your game, without spending time organising a big LAN.

There are a lot more examples of how bots prove to be a worthy addition to a game (dail-up, bored with single player, etc). With the release of unreal and quake3 it all seemed to be very glorious; all new games would have bots like them, and you could always fill your server and fully experience a multiplayer game.
But none of that is true, new games like Medal of Honor and Castle Wolfenstein don't have bots, even though these games are based on the quake3 engine, which had with q3a one of the best a.i. around!

The simple question; 'Why don't bot developers create them?' might be asked, but what does it pay to put so much time into creating a bot? Well not much actually, it takes a lot of time to program, and the payoff is that your not getting paid, you do have a nice project on your resume (for what that's worth, it's mainly good for the gaming industry). The best thing is the email you'll get from people who took the time to give some feedback on what you created.
But altogether, I think people should show more appreciation to the bot authors, because of the huge investment they make to entertain the players.

This is exactly what botarea51 is about, to show respect to all those quake bot developers, who put so much time into their work. We must not let this work go to waste, we must cherish it!


mephisto
   
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Early June
2/6/1997
Threewave Capture the Flag v4.00
3/6/1997
Zeusbot v2.05
7/6/1997
QCBot
2/6/1998
CTFBot+ v1.0
8/6/1999
FrikBot v0.05
6/6/2001
Frogbot Rocket Arena 0.89SE

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