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Quake Bot
Warfare - Stabilized Warfare
by Christoph 'Gonzo' Werner

Architecture Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5
Playability Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5
Xreaper Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5
Mapsize Medium
Size 507 Kb


 
Name   FrikBotX FrikBotX logo
Author   Ryan 'Frika C' Smith
Version   0.10.1
Release   2001/07/27
Readme   view
 
File(s)    
Download from FilePlanet  Download from Mirror  fbxa.zip (378 kb)   FrikbotX zip archive.
Download from FilePlanet  Download from Mirror  frikbt08.zip (168 kb)   Older Frikbot version.
Download from FilePlanet  Download from Mirror  nerfwar05.zip (1017 kb)   This is an hilarious FrikbotX mod made by CheapAlert. Fire so called non-hurting projectiles at your enemies to make em scream!
 
Rate   Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 Rating 4.5/5
UserRate   Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 | Rate
Website   http://www.inside3d.com/frikbot/fbx
 
     
The frikbot is one of the late developed bots. The bot is a good platform for implementing into other quake modifications.
 
Navigation   Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 Rating 4.5/5
The Frikbot uses both waypoints and roaming as navigation. A waypoint file is easily created and can be saved as text in a .way file, which is loaded at the start of a map.
Waypoints are not really necessary, because the bot can also play good without waypoints. There is one bad point about the navigation, the bot tends to take a lavabath from time to time.
 
Combat   Rating 4/5 Rating 4/5 Rating 4/5 Rating 4/5
An interesting habit of the FrikBot is that it tries to follow you wherever you go, for example dm4, come up through the teleporter and hunt you down. The bot does not really dodge fire, but when he sees you he will fire with whatever he's got (mostly rockets). The aiming of the bot is ok, he tends to miss sometimes, which is, of course human. The rockets are aimed very well, but the nails and the thunderbolt are aimed less.
 
Simulation   Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 Rating 4.5/5 Rating 4.5/5
The client simulation of the bot is very good, the bot uses QuakeC functions for moving and turning of the client. This makes the bot almost turn and move like a player. The lists up in the score table as normal. The only sad thing is that the bot does not reconnect at a "changelevel" command, so you have to put the bots into the level every map.
 
Modifications   Rating 5/5 Rating 5/5 Rating 5/5 Rating 5/5 Rating 5/5
The bot can be easily ported to another mod. There is a version for Rocket Arena available.
 
Overall    
The FrikBot is an excellent choice. Get ready for some 'head-on' deathmatch, teamplay or other mod.
 
   
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Early June
2/6/1997
Threewave Capture the Flag v4.00
3/6/1997
Zeusbot v2.05
7/6/1997
QCBot
2/6/1998
CTFBot+ v1.0
8/6/1999
FrikBot v0.05
6/6/2001
Frogbot Rocket Arena 0.89SE

More history...

 

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