Quakeweek
July 5, 1997


Archives

Game Developers Sue 'Iron' Mike Tyson

John Carmack Denies Quake Was Written By Extraterrestrials

GLQuake 2 Needs No Special Hardware, Says id

Catholic Church Finds Quake 'Demonic,' Condemns id Software

'Batman and Robin: The Game' to Use Quake Engine

Quake 'Clone' Created in Wyoming

Ego Software Announces Quake 2 Competitor

Hell Freezes Over

An Open Letter From Microsoft to OpenGL Supporters

American McGee Talks About Quake 2
NASA Unveils MarsQuake


NASATHE INTERNET (Booster) - To the delight of Quakers everywhere, NASA has released the first public beta of MarsQuake, a Quake-based system for controlling Mars probes.

ScreenshotThe official statement from NASA gametester Tom Wilkins (a.k.a. pAtHfInDeR) was as follows: "Well, the idea behind investing millions of dollars into a program to send some probes to Mars was to eliminate the time required to create large outdoor levels, since the mounted cameras provide all the video action. It's really cool to see two expensive robots shooting the crap out of each other. A nice side-effect is that we get an excellent photorealistic radiosity engine and if we should stumble over some alien life-forms, we'll have some terrific cooperative bouts."

An unofficial source spoke of various bugs in the server that might have a tremendous effect on gameplay: "Right now we have a ping of about 12,000,000 ms which might make targeting a bit hard and perhaps even be the second highest lag ever recorded, only beaten by AOL. Other problems involve the level's load time, which we clocked at about 6 months, and the fact that the server can only accept two players. But hey, no matter how crappy gameplay gets, it still beats playing Descent."

At this time, MarsQuake does not support the SpaceOrb 360.