'Batman and Robin: The Game' to Use Quake Engine![]() "We're extremely excited to be able to use the advanced rendering technologies of the Quake engine," said Geoffrey Morrison, project leader for Team Batman. "Joel Schumacher himself requested that we follow the movie's theme as closely as possible, and the Quake engine will allow us to do just that. "One feature we're really looking forward to is colored lighting. By shamelessly abusing that feature and throwing neon flares into every single nook and cranny, we can make the levels look every bit as god-awful as Joel's version of Gotham City." ![]() "We're using digital skin technology to capture the actual actor's image and paste it onto a 3-D model. Unfortunately, it was impossible to use this technology with Alicia Silverstone, since her recent, uh, 'changes' made digitizing her too difficult. We're forced to use a thinner look-alike in order to get the game done before the end of the millenium." Morrison went on to explain the marketing and promotion schemes for B&R:TG, but was strangely reluctant to discuss details concerning gameplay and the storyline: "I. . . um, I don't think that's being handled by my department. But let me tell you about the soundtrack! We've got the best soundtrack ever made for a videogame! In fact, we're thinking about releasing the soundtrack several months before the game itself. . . . " Batman and Robin: The Game is expected to be in stores by late November. |
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