Two fortresses you've come to know, and love, and then hate, someplace high above cloud cover God knows where, have locked horns and boarded one another. Capturing the enemy fortress' flag is in order. Cross the bridge connecting the two fortresses. Go to the far end where the enemy flag resides, and run it to the opposite side of the map.
Objective for their Presidents: With the enemy security key they have control over the gun mounted, the mortar and the air strike button in the control center.
1) Infiltrate the enemy base and grab your keycard (accessable via the upstairs ramp-room) 2) Bring your card to the central command point (located on top of the central dividing wall) 3) Take your flag from your base to the enemy's capture point (located in the basement)
"Fish in a Barrel" is a Shooting Gallery variation. Blue team (a.k.a Shooters) is limited to the Sniper class, and shoots at the Red team (a.k.a. Fish), as the Fish attempt to run through four different levels, scoring points as they progress.
When a member of a team takes the flag to his teams base, he will score 5 points for his team and 1 for himself for very 5 seconds he stands on the capture point.
When a member of a team takes the flag to his teams base, he will score 5 points for his team and 1 for himself for very 5 seconds he stands on the capture point.
Territorial Control meets King-of-the-Hill. Secure all 5 command points Activate fusion reactor (with power relays) Capturing team obtains additional spawn locations and must protect the power stations from detpack attacks. Missing relays can be repaired at any time. If all are destroyed, you have 15 seconds to restore one before the reactor hits the point of no return and explodes. (This resets the map)
You must open the opposing team\'s security room by using a detpack (there must be at least one demo man per team). Then you must destroy the center computer to open the flag room doors.
After a capture an airstrike will be recalled to bomb the map. The airstrike is extremely deadly to both teams. Your team earn 10 points per capture. Each base has a place for a detpack to an underground tunnel that leads to the other base.
Objective: Enter the enemy Base and make your way to where their flag resides in the lower levels. Grab it and bring it back to your Base. Place it on the raised square to capture it. The flag will then return to the enemy Base. Secondary Objective: An engineer can re-wire the door to the enemies' fusion reactor and a demoman can destroy it.
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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.