ogre.mdl By Preach(andrew.denner@btinternet.com)

This is a replacement ogre model, based on a drawing by metlslime. The aims for this model were to make a higher quality model than the original, while keeping to the Q1 mdl format. So while the skin uses only 25% more memory than the original ogre, the texture map is much more efficient so we get better resolution on the model. The model clocks around 950 polys, but that doesn't exceed the quake limits in any engine. It also features facial expressions, which I haven't seen in monsters for quake before!

The model comes in two parts, the regular ogre and a matching head gib. The ogre has a full compliment of animations (including the chainsaw pull animation which is unused in stock quake) which match with the original model. So this file can just be dropped in a progs directory and replace the original ogre with no QC work. It also comes with full colour skins for both models, although the standard skins are practically as good.