Information on the 15 arenas 
Map-making in Quake1 today
 
Information on the 15 arenas
 
If you choose to play the Bot Arena mode, you'll have to battle your way through 15 arenas. I haven't designed these arenas myself (that would have taken me way too much time and I'm not sure I have enough talent to do them, anyway), but chose 15 of the best deathmatch maps on the internet designed by some of the most acclaimed map designers around. I greatly thank them for their support.
You'll find below a list of these arenas as well as links to more detailed information about them. Remember that you don't have to play the Bot Arena mode in order to play them. Not only can you call for them inside a normal Quakability Bot, Classic Quakability or Weaponability game, but you can also play them in plain deathmatch, that is, outside the mod. If you like them, be sure to check their author's webpage, because most of them will offer you other great-looking maps. 
Notice that I got the permission of all the map-designers to include their maps in the mod ... all but one, to whom I repeatedly sent e-mails without ever getting any answer. His name is Wayne Lee. Since the mod was really built up with this map in mind (it's the last arena), I decided to have the mod released anyway. But I do feel uneasy about this and I would really like to enter in contact with him and give him proper credits in the form of an updated text file. I really hope he'll understand my goal is certainly not to use his work and get the credits for it. This part of my help page is there to prove it. Please contact our team if you  know how we could get in touch with them. Thanks.

 

Arena one : Freestyle Gibbage by Paul "Peej" James
 
Arena two : In the Vault by Benoit "Bal" Stordeur
 
Arena three : Spine V2 by Dennis Kaltwasser
 
Arena four : Vortex by Mr Fribbles
 
Arena five : Quake Addict by Peter Bisseker
 
Arena six : The Steeler by Sten Uusvali
 
Arena seven : Trouble by Paul Peej James
 
Arena eight : Dead Bodies Everywhere by Dennis Kaltwasser
 
Arena nine : The Knights of Nih by Peter Bisseker
 
Arena ten : Celebrity Deathmatch by Paul "Peej" James
 
Arena eleven : XL Dust by Graeme "Prodigy XL" Timins
 
Arena twelve : Powder Kegg by Mr Fribbles
 
Arena thirteen : Retaliation by Grant Creasey
 
Arena fourteen : Blood Run by Sten Uuswali
 
Arena fifteen : Up in the Sky by Wayne Lee
 
Map-making in Quake1 today ...
If you thought that Quake1 map-making was dead, then you'd better revise your copy. As I slowly built up this mod and wandered around the net, I was really stunned by the fantastic beauty of the maps some people offer on their site. Forget about the crappy-looking maps that came out after the first editors were released, a couple of years ago. Even forget about ID's deathmatch maps themselves. Today's Quake1 maps have a quality and an aesthetic beauty close to what you'll find in the best maps of Quake2 and Quake3. It is really astonishing to see how great the work of mappers can be at times.
The maps featured in this mod will give you an idea of what I mean. However, you should realize that most of the their map-makers have been working on many other maps since then that are really worth being downloaded. Yes, it's definitely still "in" to play Quake1, particularly since its source code was released and a bunch of hybrid engines have been made available. Playing these great maps on a good engine makes them fantastic.
As a starting point for high-quality maps (not only for Quake1 but also Quake2 and 3), I advise you to visit the very good site webmastered by Mr Fribbles and Paul Peej James on PlanetQuake. It lists many map-makers and gives links to their site(s).