-
- What is the Neurotic Conversions Team ?
-
The Neurotic Conversions Team is a group of young
programmers who like to play 3D games, but also enjoy coding modifications for
them. Even though some of us have been working on modifications and map
designing for a little while, the Team was officially created in July 99. Right
now, it is made up of 4 members, two of whom active coders. Jeff and Toff are
indeed only beta-testers, while Seb the Mad and myself (Coco T.) work on mods.
The Team has its own site, available at http://www.crosswinds.net/~noricoco
The site is updated as often as possible, usually
several times a week with game-related news and info on our mods'development.
You can download our mods from there as well as read articles and reviews on 3D
games and mods. You can write to us via our e-mail : coco.t@caramail.com
- Neurotic Conversions Team's mods in
development
-
- Name : Virtual Museum of Modern Art
for Half-Life
- Author : Coco T.
- Description : This mod is quite a challenge,
because it will use the Half-Life engine for something quite different from
the usual shoot-them-all mod. The project is ambitious : the mod will enable
people to go around and visit a virtual museum dedicated to art in the end
of the 19th century and the 20th century. The museum will be divided in
several galleries (levels), themselves subdivided in smaller exhibition
rooms. Thousands of paintings are to be expected. Furthermore, people will
have the possibility to have comments on almost each paintings through the
use of simple impulse commands.
- Stage of development : The building of the
core museum has started, but it is clear that building the galleries will
take a lot of time. Be sure to check our site from time to time to hear more
about how the mod's going.
- Name : Half-Lifability
- Author : Coco T.
- Description : This is a conversion of Quakability
for Half-Life. Same general rules and restrictions.
- Stage of developement : A first version of
this mod is already available at our site. It corresponds to the first
public version of Quakability and is thus to be played on LAN. No
bots or arena yet. I'm not quite sure yet if I want to go any further than
that. Implementing an arena mode like Quakability : Bot Arena would
be fun but certainly pretty hard to do for me right now. The possibility is
not excluded though.

- Name : Quad Hunt for Quake1
- Author : Coco T.
- Description : This mod is simple yet very
thrilling to play, particularly with three / four players or more. This is
actually a partial conversion of Rise of the Triad's "collector
mode". In Quad Hunt, all the items have been replaced by red quads for
you to grab. The aim of the game is of course to grab them all. When you
kill someone, he/she loses all his/her quads in the form of a white quad.
Players have the possibility to hide quads as well as set up fake quads
(three within a game) that explode when someone touches it. Behind these
simple rules, the mod offers a lot of strategic possibilities and
dilemmas.
- Stage of developement : The mod is available
for download at our site. I'm not sure if the mod needs any more polishing
up, really. The future of the mod may lie in our plan to convert it for
other, newer games.
- Name : Quick-Death for Quake1
- Author : Coco T.
- Description : To put it simply, I'd say Quick-Death
is a mixture of "Capture the Flag" (a little bit different,
though), "Team Fortress" and "Holy Wars".
The game offers a get-the-objects goal to players, but enables them as well
to chose different class and play differently according to chosen rules and
maps. The game can be played on custom maps but maps especially designed for
the new rules will be bundled with the mod as well. Check our site if you
want more precision on the rules. A special part of our site is indeed
devoted to Quick-Death and its development.
- Stage of development : A lot of time
has been spent on Quick-Death and right now, the mod is playable.
However, because of the experience gained with the coding of other mods,
many things could be made better, particularly as far as bots are concerned.
Right now, only two maps have been designed for the mod and I don't think
it's enough. The project has been put on stand-by and, even though I can say
that the mod will indeed come out one day, I can't say for sure when ...