//
// Source files used to compile progs.dat
//
// The file serves as the "project manager" file for the
// QuakeC compiler, letting it know what files to compile,
// in what order, along with what to name the output 
// compiled file, and where to put it.

// compiled progs.dat placed in parent dir
../progs.dat

// global definitions
defs.qc

// general
subs.qc
fight.qc
ai.qc
combat.qc
items.qc
weapons.qc
world.qc
client.qc
player.qc
monsters.qc
doors.qc
buttons.qc
triggers.qc
plats.qc
misc.qc
bot.qc

// shareware monsters
ogre.qc
demon.qc
shambler.qc
knight.qc
soldier.qc
wizard.qc
dog.qc
zombie.qc
boss.qc

// registered monsters
tarbaby.qc		// registered
hknight.qc		// registered
fish.qc		// registered
shalrath.qc		// registered
enforcer.qc		// registered
oldone.qc		// registered
