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Vortigaunt QC - by Orion (rfalcetti@gmail.com)

Thanks to: Valve for releasing Half-Life, 
as well as the vortigaunt models and sounds.
Editors used: QME, QCIDE, MilkShape 3D, Photoshop CS4, Fimg
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File contents:

QC files: yes
Models: yes
Sounds: yes


Description of the Patch:

It simply adds the Half-Life's vortigaunt to Quake. In the progs.dat that comes within this zip file, it replaces the knight.


How to install:

Extract the directory within the zip into your Quake directory. Then run Quake with -game vort command line.


How to put this monster on your mod:

Add "vortigaunt.qc" without quotes at the very bottom of your progs.src. Extract both ai.qc and vortigaunt.qc files into your mod directory.
Now open up your client.qc, scroll down to ClientObituary() until you find this:

// killed by a montser? (sic)
if (attacker.flags & FL_MONSTER)
{
	... blah blah blah ...
}

Add this code at the very top of the 'if' statement, after the first bracket:

if (attacker.classname == "monster_vortigaunt")
	bprint (" was zapped by a Vortigaunt\n"); // you can change the death message if you want

Now you're ready to compile.


Vortigaunt profile:

Health: 120
Melee damage: 10
Beam damage: 30 if both beams connect
Treasure: nothing

Shots to be killed:

Axe: 6
SG: 5
SSG: 3
NG: 14
SNG: 7
GL: 1
RL: 1
LG: 4
