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QuakeBot |
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Unknown |
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1.1 |
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1997/12/18 |
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The QuakeBot is an improvement of the original ReaperBot. It has a lot of standard reaper fixes, like the disappearing weapons bug. |
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The navigation of the QuakeBot is, like the original reaper, based on dynamic level learning, this makes the bot go anywhere the player has gone before. When there are no waypoints available the bot will simply roam around and create them by itself. |
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The bot's combat tactics haven't been changed much. The bot still dodges rockets by strafing, and will also circle strafe in a close encounter. The weapon handling is also good. |
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The simulation has been improved, according to the author realistic bot-vision and realistic bot-player-physics have been implemented.
As a result of the improvement, the bot acts more like a human opponent. |
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The reaper was built to be a deathmatch bot, it supports the free for all and teamplay modes. The QuakeBot makes no exception, the bot cannot play any other mods. |
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The Quakebot is a very good improvement, the fixes makes the reaper match its fellow bots like the Omicron and Zeus. |
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Back to the quake bot archive. |
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Early June |
2/6/1997 Threewave Capture the Flag v4.00
| 3/6/1997 Zeusbot v2.05
| 7/6/1997 QCBot
| 2/6/1998 CTFBot+ v1.0
| 8/6/1999 FrikBot v0.05
| 6/6/2001 Frogbot Rocket Arena 0.89SE
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