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Step 1
This is part two of my 2 part classes lesson. In this lesson, we
will be learning how to make the 2 classes we made before do different
things.
Here are two simple things to remember when looking
at the code :
Add the code in blue.
Delete the code in red.
Leave the code alone in white.
Step 2
The first thing you will want to do if open up the weapons.qc file.
Let's change the axe first, and then you can figure out how to change
the other weapon properties yourself. First, scroll do to the W_FireAxe
function. Then, decide how you want the classes to differ, let's make the
Quake soldier be the same, but weaken the old soldier, but add more range.
void() W_FireAxe =
{
local vector source;
local vector org;
makevectors (self.v_angle);
source = self.origin + '0 0 16';
//you need an if else statement
if (self.classtype == 0) //if you are the Quake Soldier
traceline (source, source + v_forward*64, FALSE, self); //leave the same
else if (self.classtype == 1) // if you are the old soldier
traceline (source, source + v_forward*128, FALSE, self);
//to increase range of the axe change v_forward*value higher
if (trace_fraction == 1.0)
return;
org = trace_endpos - v_forward*4;
if (trace_ent.takedamage)
{
trace_ent.axhitme = 1;
SpawnBlood (org, '0 0 0', 20);
//now to increase damage, do the same thing
if (self.classtype == 0) //if you are the Quake Soldier
T_Damage (trace_ent, self, self, 20); //leave the same
else if (self.classtype == 1) // if you are the old soldier
T_Damage (trace_ent, self, self, 10);
//to decrease damage, lower the last value
}
else
{ // hit wall
sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_GUNSHOT);
WriteCoord (MSG_BROADCAST, org_x);
WriteCoord (MSG_BROADCAST, org_y);
WriteCoord (MSG_BROADCAST, org_z);
}
};
Step 3
Now all you have to do is compile and your done! The Quake Soldier is still the same,
but the old soldier has a weapon twice as long, but half as strong. You can do this for
everything and create to separate classes. Just remember those if-else statements are needed.
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