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Telefragged!!!
Created By: Timm 'Mr?' Stokke
eMail: hestokke@online.no
Difficulty Scale: Easy


Step 1
This mod is done in the file called client.qc, so just open that one right away. What we're gonna do, is to change the messages which comes up on the screen every time you've been killed by a monster. Scroll almost down to the end, where all the deathmessages are, for both Monsters, suicides, and deathmatch games. The monster messages are what we're gonna edit, so just find the text looking like the one in step 2.


Step 2
It is now time to edit you own deathmessages. I guess you can do that by your own, so I won't get into details.

if (attacker.flags & FL_MONSTER)
{
	if (attacker.classname == "monster_army")
		bprint (" was shot by a Grunt\n");
	if (attacker.classname == "monster_demon1")
		bprint (" was eviscerated by a Fiend\n");
	if (attacker.classname == "monster_dog")
		bprint (" was mauled by a Rottweiler\n");
	if (attacker.classname == "monster_dragon")
		bprint (" was fried by a Dragon\n");
	if (attacker.classname == "monster_enforcer")
		bprint (" was blasted by an Enforcer\n");
	if (attacker.classname == "monster_fish")
		bprint (" was fed to the Rotfish\n");
	if (attacker.classname == "monster_hell_knight")
		bprint (" was slain by a Death Knight\n");
	if (attacker.classname == "monster_knight")
		bprint (" was slashed by a Knight\n");
	if (attacker.classname == "monster_ogre")
		bprint (" was destroyed by an Ogre\n");
	if (attacker.classname == "monster_oldone")
		bprint (" became one with Shub-Niggurath\n");
	if (attacker.classname == "monster_shalrath")
		bprint (" was exploded by a Vore\n");
	if (attacker.classname == "monster_shambler")
		bprint (" was smashed by a Shambler\n");
	if (attacker.classname == "monster_tarbaby")
		bprint (" was slimed by a Spawn\n");
	if (attacker.classname == "monster_vomit")
		bprint (" was vomited on by a Vomitus\n");
	if (attacker.classname == "monster_wizard")
		bprint (" was scragged by a Scrag\n");
	if (attacker.classname == "monster_zombie")
		bprint (" joins the Zombies\n");

	return;
Step 3
And that's it! Compile it, and load it up the usual way. Then just go and.. ehhhh.. Get Killed!






The Inside3D content and design is copyrighted by the Inside3D team, and may not be re-produced or copied without proper consent. All rights reserved. Any work credited to any author not part of InsideQC is copyrighted by that author. If you have any feedback, suggestions or flames please send it in to the author. Inside3D is hosted by telefragged and the design was originated by project-9.