Quake 3 skin tutorial
This tutorial is based on what I understood looking in the .pak
of q3test (maybe I'm wrong). If you just put your skin in the model folder,
you won't be able to select it.
- make your skin with what you want (hi color rules!!):
You might want to use the wireframe Rorchach did:

- save it in the model directory (here it is q3test/demoq3/models/players/visor)
in tga , I named it visogro.tga
- open the 3 "*_blue.skin" (or red, or whatever) with wordpad (they're
just .txt, you have lower_blue.skin, upper_blue.skin and head_blue.skin)),
and replace Visor02.tga by the name of your skin file (ex: visogro.tga):
h_head,models/players/visor/Visor02.tga
tag_head,
replaced by
h_head,models/players/visor/visogro.tga
tag_head,
note: it's apparently case sensitive
- rename it to nameof yourskin_head.skin, nameof yourskin_upper.skin,
nameof yourskin_lower.skin (so I have visogro_head.skin, visogro_upper.skin
and visogro_lower.skin).
- launch q3test, and choose your skin.
- Enjoy
I guess this works. I don't have a mac, so I don't have q3test running, just
explored the .pk3 :).