![[the quake prefab park]](images/titlebar.gif)
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The Arch core group - An original/unique prefab set by
Chunka
Download the entire set -
archcore.zip (23k)
This is a cool arched prefab set
on a grand scale - all the screen shots
have a grid of 64x64.
This set would work really well
in a deathmatch game because
of the scale. They were created
using only vertex manipulation (no carving)
and there are no errors and low brush counts
considering the complexity of some of them.
They also look really good from the outside.
Consists of 10 prefabs as follows:-
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arch4way.map
90 brushes, 530 faces.
The four way section - the
screen shot doesn't really do this one
justice.
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archcorn.map
48 brushes, 284 faces
Corner piece.
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archdoor.map
40 brushes, 240 faces
This one is interesting - a door from
the misc section of the prefab park has
been used - cool !. |
archhall.map
18 brushes, 108 faces
The standard tunnel section - stretch at will !.
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archhole.map
13 brushes
This could make a good ending for a tunnel sequence and into
a room - don't say the name too quick though :).
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archwall.map
9 brushes, 54 faces.
This could be used as an ending section of a tunnel, going
into another area, or with clever overlapping, an entire room. |
archsky.map
21 brushes, 126 faces
This one I like a lot - it takes a bit of
imagination to see how it could be used, but it'll
look excellent in a level.
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archtee.map
63 brushes, 371 faces
A T-Junction - I've shown the 3d part of
the screen shot from the top to give more of
an indication of how cool they look from the
outside as well as inside - again, the screenshot
doesn't do the prefab justice.
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archsky2.map
61 brushes, 366 faces
A reducer with sky - way cool !.
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archplug.map
4 brushes, 24 faces
Plug up those tunnels - could also be
used as a secret door.
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Arch core extensions additions - An original/unique prefab set by
Chunka
Download the entire set -
newarchcore.zip (20k)
Here's a bunch of additions to the arch core group :-
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These are basically the same as above, but
with some additions within the prefabs.
Lights, grills, doors etc. have been inserted
into the prefabs.
The screenshots are from inside the prefabs.
arch4lit.map - this is the same as the original
4 way with lights on the corners.
archtdoor - this is the same as the t-junction,
with an additional door in the curved part of the
hall.
archhgrd - here's the tunnel again, with
a grill/window thang in the side.
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archtgrd.map - The 4way with a grill.
archhlit - The hall with a light.
archtlit - the t-junction with light.
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[TUNNEL GROUP]
[TECH GROUP]
[E1 GROUP]
[MISC ITEMS]
[HHEXHALLS]
[ARCHCORE]
[WATERTUNNELS]
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