<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="../xsl/variable.xsl"?>
<variable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/variable.xsd">
  <name>gl_picmip</name>
  <description>This variable determines the the level of detail for textures used on walls. You
can use this variable to lower the texture detail used on walls thus increasing
the game's performance.</description>
  <value>
    <enum>
    <value>
      <name>0</name>
      <description>Original size.</description>
    </value>
    <value>
      <name>1</name>
      <description>Half the dimensions.</description>
    </value>
    <value>
      <name>2</name>
      <description>One-fourth the dimensions.</description>
    </value>
    </enum>
  </value>
  <remarks>X = etc..</remarks>
</variable>
