<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="../xsl/variable.xsl"?>
<variable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/variable.xsd">
  <name>gl_playermip</name>
  <description>Determines the level of detail of player models. This variable is useful if you are 
experience game slowdown during multiplayer games when there are lots of players on 
your screen by shrinking the texture detail, but this will make the player models more blurry.</description>
  <value>
    <enum>
    <value>
      <name>0</name>
      <description>Full detail.</description>
    </value>
    <value>
      <name>1</name>
      <description>Medium detail.</description>
    </value>
    <value>
      <name>2</name>
      <description>Low detail.</description>
    </value>
    </enum>
  </value>
  <remarks>X = etc.</remarks>
</variable>
