<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="../xsl/variable.xsl"?>
<variable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/variable.xsd">
  <name>watervis</name>
  <description>This server-side cvar is mirrored to serverinfo as a hint to clients on whether the server is using the so-called watervised maps.</description>
  <value>
    <boolean>
      <true>GLQuake users can see through liquids if they set gl_turbalpha to a value &lt; 1.</true>
      <false>No watervis.</false>
    </boolean>
  </value>
  <remarks>It's a bad idea to use watervis 1 if the maps the server is using are not watervised. Liquids will appear 'transparent' but you won't be able to see any items/players/etc through it.  And it is a bad idea anyway because Quake maps were not designed for transparent water (or other liquids); enabling it changes gameplay, decreases fps and produces more network traffic and puts non-GL players at a disadvantage because the software renderer doesn't support transparent water (yet).
Not saved to config with cfg_save command.</remarks>
</variable>
