////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
///                                                                                              ///
///                                                                                              ///
///                          E Z Q U A K E   C O N F I G U R A T I O N                           ///
///                                   N O   E Y E C A N D I E S                                  ///
///                                                                                              ///
///                                                                                              ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                    C O M M A N D   L I N E                                     //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


// -game fbca -mem 128 -democache 20480 -zone 10240 -condebug -width 1024 -height 768 -conwidth 400 -conheight 300 -bpp 32 +set vid_displayfrequency 75 -maxtmu2 +set s_khz 44 -mw_hook -noforcemaccel -noforcemspd -sndbits 16 -particles 64096 -detailtrails +cfg_load sshots -ruleset smackdown

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                       V A R I A B L E S                                        //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////

//FPS and EyeCandy Settings
cl_deadbodyFilter            "1"
cl_gibFilter                 "1"
cl_hidenails                 "0"
cl_hiderockets               "0"
cl_maxfps                    "0"
cl_model_bobbing             "0"
cl_muzzleflash               "1"
cl_nolerp                    "0"
cl_physfps                   "0"
cl_r2g                       "0"
gl_caustics                  "1"
gl_detail                    "0"
gl_waterfog                  "0"
gl_waterfogDensity           "0"
r_drawentities               "1"
r_drawflame                  "1"
r_explosionLight             "1"
r_explosionLightColor        "0"
r_explosionType              "1"
r_flagColor                  "0"
r_grenadeTrail               "1"
r_lerpframes                 "1"
r_lerpmuzzlehack             "1"
r_lightflicker               "1"
r_powerupGlow                "1"
r_rocketLight                "1"
r_rocketLightColor           "0"
r_rocketTrail                "1"

//Particle Effects
gl_bounceparticles           "0"
gl_clipparticles             "0"
gl_part_blobs                "0"
gl_part_blood                "0"
gl_part_explosions           "0"
gl_part_gunshots             "0"
gl_part_inferno              "0"
gl_part_lavasplash           "0"
gl_part_spikes               "0"
gl_part_telesplash           "0"
gl_part_trails               "0"
gl_particle_blobs            "0"
gl_particle_blood            "0"
gl_particle_blood_color      "0"
gl_particle_blood_type       "0"
gl_particle_deatheffect      "0"
gl_particle_explosions       "0"
gl_particle_fasttrails       "0"
gl_particle_fire             "0"
gl_particle_gibtrails        "0"
gl_particle_gunshots         "0"
gl_particle_gunshots_type    "0"
gl_particle_muzzleflash      "0"
gl_particle_shockwaves       "0"
gl_particle_shockwaves_flat  "0"
gl_particle_sparks           "0"
gl_particle_spikes           "0"
gl_particle_spikes_type      "0"
gl_particle_trail_detail     "0"
gl_particle_trail_lenght     "0"
gl_particle_trail_time       "0"
gl_particle_trail_type       "0"
gl_particle_trail_width      "0"
gl_solidparticles            "0"

//Lighting
gl_coronas                   "0"
gl_fb_bmodels                "1"
gl_fb_models                 "1"
gl_flashblend                "0"
gl_lighting_colour           "1"
gl_lighting_vertex           "1"
gl_lightmode                 "2"
gl_loadlitfiles              "1"
gl_shaftlight                "1"
r_dynamic                    "1"
r_fullbright                 "0"
r_lightmap                   "0"
r_shadows                    "0"

//Water and Sky Settings
r_fastsky                    "0"
r_fastturb                   "0"
r_lavacolor                  "73"
r_novis                      "0"
r_skycolor                   "172"
r_skyname                    "bloody-marvelous512"
r_slimecolor                 "53"
r_telecolor                  "26"
r_wateralpha                 "1"
r_watercolor                 "36"

//Texture Settings
gl_ext_texture_compression   "0"
gl_externalTextures_bmodels  "1"
gl_externalTextures_world    "1"
gl_lerpimages                "1"
gl_lumaTextures              "1"
gl_max_size                  "4096"
gl_miptexLevel               "0"
gl_picmip                    "0"
gl_playermip                 "0"
gl_scaleModelTextures        "0"
gl_scaleTurbTextures         "1"
gl_subdivide_size            "128"
gl_texturemode               "GL_LINEAR_MIPMAP_NEAREST"

//OpenGL Rendering
gl_affinemodels              "0"
gl_amfdebug                  "0"
gl_buildingsparks            "0"
gl_clear                     "0"
gl_clearColor                "0 0 0"
gl_cull                      "1"
gl_cutf_tesla_effect         "0"
gl_detpacklights             "0"
gl_extratrails               "0"
gl_finish                    "0"
gl_fogblue                   "0"
gl_fogenable                 "0"
gl_fogend                    "0"
gl_foggreen                  "0"
gl_fogred                    "0"
gl_fogsky                    "0"
gl_fogstart                  "0"
gl_inferno_speed             "0"
gl_inferno_trail             "0"
gl_lightning                 "0"
gl_lightning_size            "0"
gl_lightning_sparks          "0"
gl_motiontrails              "0"
gl_motiontrails_wtf          "0"
gl_nailtrail                 "0"
gl_nailtrail_plasma          "0"
gl_nailtrail_water           "0"
gl_nocolors                  "0"
gl_smoothmodels              "1"
gl_surface_lava              "0"
gl_surface_slime             "0"
gl_triplebuffer              "1"
gl_underwater_trails         "0"
gl_waterripple               "0"
gl_weather_rain              "0"
gl_weather_rain_fast         "0"
gl_ztrick                    "1"
r_farclip                    "4096"

//Status Bar and Scoreboard
r_damagestats                "0"

//Screen Settings
cl_multiview                 "0"
cl_mvdisplayhud              "1"
cl_mvinset                   "0"
cl_mvinsetcrosshair          "1"
cl_mvinsethud                "1"
cl_shownet                   "0"
draw_fps                     "0"
r_glstats                    "0"
r_netgraph                   "0"
r_speeds                     "0"
r_tracker_flags              "0"
r_tracker_frags              "0"
r_tracker_messages           "0"
r_tracker_streaks            "0"
r_tracker_time               "0"
scr_spectatorMessage         "1"
scr_tracking                 ""

//Demo Handling
demo_capture_steadycam       "0"

