////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
///                                                                                              ///
///                                                                                              ///
///                          E Z Q U A K E   C O N F I G U R A T I O N                           ///
///                                                                                              ///
///                                                                                              ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                    C O M M A N D   L I N E                                     //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


//  -width 800 -height 600 -conwidth 400 -conheight 300 -bpp 32 -mem 64 -democache 32768 -gamma 1.0 -noforcemaccel -noforcemparms +set vid_displayfrequency 75 -ruleset smackdown -norjscripts -particles 4096 +cfg_load def

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                       V A R I A B L E S                                        //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


//All variables (even those with default values) are listed below.
//You can use "cfg_save_unchanged 0" to save only changed variables.

//MultiView Demos
mvd_autotrack                "0"
mvd_autotrack_1on1           "%a * %A + 50 * %W + %p + %f"
mvd_autotrack_1on1_values    "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_autotrack_2on2           "%a * %A + 50 * %W + %p + %f"
mvd_autotrack_2on2_values    "1 2 3 2 3 5 8 8 1 2 3 500 900 1000"
mvd_autotrack_4on4           "%a * %A + 50 * %W + %p + %f"
mvd_autotrack_4on4_values    "1 2 4 2 4 6 10 10 1 2 3 500 900 1000"
mvd_autotrack_custom         "%a * %A + 50 * %W + %p + %f"
mvd_autotrack_custom_values  "1 2 3 2 3 6 6 1 2 3 500 900 1000"
mvd_info                     "0"
mvd_info_setup               "%6n %3f %10l %4a %4h %3w"
mvd_info_show_header         "0"
mvd_info_x                   "0"
mvd_info_y                   "0"
mvd_moreinfo                 "0"
mvd_multitrack_1             "%f"
mvd_multitrack_1_values      "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_multitrack_2             "%W"
mvd_multitrack_2_values      "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_multitrack_3             "%h"
mvd_multitrack_3_values      "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_multitrack_4             "%A"
mvd_multitrack_4_values      "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_status                   "0"
mvd_status_x                 "0"
mvd_status_y                 "0"
mvd_write_xml                "0"

//MQWCL HUD
hud_ammo1_align              "right"
hud_ammo1_align_x            "center"
hud_ammo1_align_y            "after"
hud_ammo1_digits             "3"
hud_ammo1_frame              "0"
hud_ammo1_place              "gun3"
hud_ammo1_pos_x              "0"
hud_ammo1_pos_y              "0"
hud_ammo1_scale              "1"
hud_ammo1_show               "1"
hud_ammo1_style              "2"
hud_ammo2_align              "right"
hud_ammo2_align_x            "after"
hud_ammo2_align_y            "center"
hud_ammo2_digits             "3"
hud_ammo2_frame              "0"
hud_ammo2_place              "ammo1"
hud_ammo2_pos_x              "0"
hud_ammo2_pos_y              "0"
hud_ammo2_scale              "1"
hud_ammo2_show               "1"
hud_ammo2_style              "2"
hud_ammo3_align              "right"
hud_ammo3_align_x            "center"
hud_ammo3_align_y            "after"
hud_ammo3_digits             "3"
hud_ammo3_frame              "0"
hud_ammo3_place              "gun6"
hud_ammo3_pos_x              "0"
hud_ammo3_pos_y              "0"
hud_ammo3_scale              "1"
hud_ammo3_show               "1"
hud_ammo3_style              "2"
hud_ammo4_align              "right"
hud_ammo4_align_x            "after"
hud_ammo4_align_y            "center"
hud_ammo4_digits             "3"
hud_ammo4_frame              "0"
hud_ammo4_place              "ammo3"
hud_ammo4_pos_x              "0"
hud_ammo4_pos_y              "0"
hud_ammo4_scale              "1"
hud_ammo4_show               "1"
hud_ammo4_style              "2"
hud_ammo_align               "center"
hud_ammo_align_x             "center"
hud_ammo_align_y             "bottom"
hud_ammo_digits              "3"
hud_ammo_frame               "0"
hud_ammo_place               "screen"
hud_ammo_pos_x               "90"
hud_ammo_pos_y               "-2"
hud_ammo_scale               "1"
hud_ammo_show                "1"
hud_ammo_style               "0"
hud_armor_align              "center"
hud_armor_align_x            "center"
hud_armor_align_y            "bottom"
hud_armor_digits             "3"
hud_armor_frame              "0"
hud_armor_place              "screen"
hud_armor_pos_x              "-90"
hud_armor_pos_y              "-2"
hud_armor_scale              "1"
hud_armor_show               "1"
hud_armor_style              "0"
hud_armordamage_align        "right"
hud_armordamage_align_x      "left"
hud_armordamage_align_y      "before"
hud_armordamage_digits       "3"
hud_armordamage_duration     "0.8"
hud_armordamage_frame        "0"
hud_armordamage_place        "armor"
hud_armordamage_pos_x        "0"
hud_armordamage_pos_y        "0"
hud_armordamage_scale        "1"
hud_armordamage_show         "0"
hud_armordamage_style        "0"
hud_clock_align_x            "right"
hud_clock_align_y            "console"
hud_clock_big                "0"
hud_clock_blink              "0"
hud_clock_frame              "1"
hud_clock_place              "top"
hud_clock_pos_x              "0"
hud_clock_pos_y              "-2"
hud_clock_scale              "1"
hud_clock_show               "1"
hud_clock_style              "1"
hud_face_align_x             "left"
hud_face_align_y             "top"
hud_face_frame               "0"
hud_face_place               "screen"
hud_face_pos_x               "0"
hud_face_pos_y               "0"
hud_face_scale               "1"
hud_face_show                "0"
hud_fps_align_x              "left"
hud_fps_align_y              "console"
hud_fps_decimals             "2"
hud_fps_frame                "1"
hud_fps_place                "top"
hud_fps_pos_x                "0"
hud_fps_pos_y                "-2"
hud_fps_show                 "1"
hud_fps_show_min             "0"
hud_fps_title                "1"
hud_frags_align_x            "center"
hud_frags_align_y            "top"
hud_frags_cell_height        "8"
hud_frags_cell_width         "48"
hud_frags_cols               "8"
hud_frags_fliptext           "0"
hud_frags_frame              "0"
hud_frags_padtext            "1"
hud_frags_place              "screen"
hud_frags_pos_x              "0"
hud_frags_pos_y              "0"
hud_frags_rows               "1"
hud_frags_show               "0"
hud_frags_shownames          "0"
hud_frags_showself_always    "1"
hud_frags_showteams          "0"
hud_frags_space_x            "1"
hud_frags_space_y            "0"
hud_frags_strip              "1"
hud_frags_style              "2"
hud_frags_teamsort           "0"
hud_frags_vertical           "0"
hud_gameclock_align_x        "center"
hud_gameclock_align_y        "center"
hud_gameclock_big            "0"
hud_gameclock_blink          "0"
hud_gameclock_countdown      "1"
hud_gameclock_frame          "0"
hud_gameclock_place          "screen"
hud_gameclock_pos_x          "0"
hud_gameclock_pos_y          "75"
hud_gameclock_scale          "1"
hud_gameclock_show           "1"
hud_gameclock_style          "0"
hud_group1_align_x           "center"
hud_group1_align_y           "bottom"
hud_group1_alpha             "1"
hud_group1_frame             "0.75"
hud_group1_height            "32"
hud_group1_name              "group1"
hud_group1_picture           ""
hud_group1_place             "screen"
hud_group1_pos_x             "0"
hud_group1_pos_y             "0"
hud_group1_show              "1"
hud_group1_tile              "0"
hud_group1_width             "96"
hud_group2_align_x           "left"
hud_group2_align_y           "top"
hud_group2_alpha             "1"
hud_group2_frame             ".5"
hud_group2_height            "64"
hud_group2_name              "group2"
hud_group2_picture           ""
hud_group2_place             "screen"
hud_group2_pos_x             "0"
hud_group2_pos_y             "0"
hud_group2_show              "0"
hud_group2_tile              "0"
hud_group2_width             "64"
hud_group3_align_x           "left"
hud_group3_align_y           "top"
hud_group3_alpha             "1"
hud_group3_frame             ".5"
hud_group3_height            "64"
hud_group3_name              "group3"
hud_group3_picture           ""
hud_group3_place             "screen"
hud_group3_pos_x             "0"
hud_group3_pos_y             "0"
hud_group3_show              "0"
hud_group3_tile              "0"
hud_group3_width             "64"
hud_group4_align_x           "left"
hud_group4_align_y           "console"
hud_group4_alpha             "0.1"
hud_group4_frame             "1"
hud_group4_height            "12"
hud_group4_name              "group4"
hud_group4_picture           ""
hud_group4_place             "top"
hud_group4_pos_x             "0"
hud_group4_pos_y             "-2"
hud_group4_show              "1"
hud_group4_tile              "0"
hud_group4_width             "400"
hud_group5_align_x           "left"
hud_group5_align_y           "top"
hud_group5_alpha             "1"
hud_group5_frame             ".5"
hud_group5_height            "64"
hud_group5_name              "group5"
hud_group5_picture           ""
hud_group5_place             "screen"
hud_group5_pos_x             "0"
hud_group5_pos_y             "0"
hud_group5_show              "0"
hud_group5_tile              "0"
hud_group5_width             "64"
hud_group6_align_x           "center"
hud_group6_align_y           "center"
hud_group6_alpha             "1"
hud_group6_frame             ".5"
hud_group6_height            "64"
hud_group6_name              "group6"
hud_group6_picture           ""
hud_group6_place             "screen"
hud_group6_pos_x             "0"
hud_group6_pos_y             "38"
hud_group6_show              "0"
hud_group6_tile              "0"
hud_group6_width             "1"
hud_group7_align_x           "center"
hud_group7_align_y           "center"
hud_group7_alpha             "1"
hud_group7_frame             ".5"
hud_group7_height            "1"
hud_group7_name              "group7"
hud_group7_picture           ""
hud_group7_place             "screen"
hud_group7_pos_x             "38"
hud_group7_pos_y             "1"
hud_group7_show              "0"
hud_group7_tile              "0"
hud_group7_width             "64"
hud_group8_align_x           "center"
hud_group8_align_y           "center"
hud_group8_alpha             "1"
hud_group8_frame             "0.5"
hud_group8_height            "1"
hud_group8_name              "group8"
hud_group8_picture           ""
hud_group8_place             "screen"
hud_group8_pos_x             "-38"
hud_group8_pos_y             "1"
hud_group8_show              "0"
hud_group8_tile              "0"
hud_group8_width             "64"
hud_group9_align_x           "center"
hud_group9_align_y           "center"
hud_group9_alpha             "1"
hud_group9_frame             "0.5"
hud_group9_height            "64"
hud_group9_name              "group9"
hud_group9_picture           ""
hud_group9_place             "screen"
hud_group9_pos_x             "0"
hud_group9_pos_y             "38"
hud_group9_show              "0"
hud_group9_tile              "0"
hud_group9_width             "1"
hud_gun2_align_x             "center"
hud_gun2_align_y             "center"
hud_gun2_frame               "0"
hud_gun2_place               "screen"
hud_gun2_pos_x               "-140"
hud_gun2_pos_y               "96"
hud_gun2_scale               "1"
hud_gun2_show                "0"
hud_gun2_style               "0"
hud_gun3_align_x             "center"
hud_gun3_align_y             "center"
hud_gun3_frame               "0"
hud_gun3_place               "screen"
hud_gun3_pos_x               "-125"
hud_gun3_pos_y               "96"
hud_gun3_scale               "1"
hud_gun3_show                "1"
hud_gun3_style               "0"
hud_gun4_align_x             "after"
hud_gun4_align_y             "center"
hud_gun4_frame               "0"
hud_gun4_place               "gun3"
hud_gun4_pos_x               "0"
hud_gun4_pos_y               "0"
hud_gun4_scale               "1"
hud_gun4_show                "1"
hud_gun4_style               "0"
hud_gun5_align_x             "after"
hud_gun5_align_y             "center"
hud_gun5_frame               "0"
hud_gun5_place               "gun4"
hud_gun5_pos_x               "0"
hud_gun5_pos_y               "0"
hud_gun5_scale               "1"
hud_gun5_show                "1"
hud_gun5_style               "0"
hud_gun6_align_x             "center"
hud_gun6_align_y             "center"
hud_gun6_frame               "0"
hud_gun6_place               "screen"
hud_gun6_pos_x               "75"
hud_gun6_pos_y               "96"
hud_gun6_scale               "1"
hud_gun6_show                "1"
hud_gun6_style               "0"
hud_gun7_align_x             "after"
hud_gun7_align_y             "center"
hud_gun7_frame               "0"
hud_gun7_place               "gun6"
hud_gun7_pos_x               "0"
hud_gun7_pos_y               "0"
hud_gun7_scale               "1"
hud_gun7_show                "1"
hud_gun7_style               "0"
hud_gun8_align_x             "after"
hud_gun8_align_y             "center"
hud_gun8_frame               "0"
hud_gun8_place               "gun7"
hud_gun8_pos_x               "0"
hud_gun8_pos_y               "0"
hud_gun8_scale               "1"
hud_gun8_show                "1"
hud_gun8_style               "0"
hud_gun8_wide                "0"
hud_gun_align_x              "center"
hud_gun_align_y              "bottom"
hud_gun_frame                "0"
hud_gun_place                "top"
hud_gun_pos_x                "0"
hud_gun_pos_y                "0"
hud_gun_scale                "1"
hud_gun_show                 "0"
hud_gun_style                "5"
hud_gun_wide                 "0"
hud_health_align             "center"
hud_health_align_x           "center"
hud_health_align_y           "bottom"
hud_health_digits            "3"
hud_health_frame             "0"
hud_health_place             "screen"
hud_health_pos_x             "0"
hud_health_pos_y             "-2"
hud_health_scale             "1"
hud_health_show              "1"
hud_health_style             "0"
hud_healthdamage_align       "right"
hud_healthdamage_align_x     "left"
hud_healthdamage_align_y     "before"
hud_healthdamage_digits      "3"
hud_healthdamage_duration    "0.8"
hud_healthdamage_frame       "0"
hud_healthdamage_place       "health"
hud_healthdamage_pos_x       "0"
hud_healthdamage_pos_y       "0"
hud_healthdamage_scale       "1"
hud_healthdamage_show        "0"
hud_healthdamage_style       "0"
hud_iammo1_align_x           "left"
hud_iammo1_align_y           "top"
hud_iammo1_frame             "0"
hud_iammo1_place             "screen"
hud_iammo1_pos_x             "0"
hud_iammo1_pos_y             "0"
hud_iammo1_scale             "1"
hud_iammo1_show              "0"
hud_iammo1_style             "2"
hud_iammo2_align_x           "left"
hud_iammo2_align_y           "top"
hud_iammo2_frame             "0"
hud_iammo2_place             "screen"
hud_iammo2_pos_x             "0"
hud_iammo2_pos_y             "0"
hud_iammo2_scale             "1"
hud_iammo2_show              "0"
hud_iammo2_style             "2"
hud_iammo3_align_x           "left"
hud_iammo3_align_y           "top"
hud_iammo3_frame             "0"
hud_iammo3_place             "screen"
hud_iammo3_pos_x             "0"
hud_iammo3_pos_y             "0"
hud_iammo3_scale             "1"
hud_iammo3_show              "0"
hud_iammo3_style             "2"
hud_iammo4_align_x           "left"
hud_iammo4_align_y           "top"
hud_iammo4_frame             "0"
hud_iammo4_place             "screen"
hud_iammo4_pos_x             "0"
hud_iammo4_pos_y             "0"
hud_iammo4_scale             "1"
hud_iammo4_show              "0"
hud_iammo4_style             "2"
hud_iammo_align_x            "after"
hud_iammo_align_y            "center"
hud_iammo_frame              "0"
hud_iammo_place              "ammo"
hud_iammo_pos_x              "0"
hud_iammo_pos_y              "0"
hud_iammo_scale              "1"
hud_iammo_show               "1"
hud_iammo_style              "0"
hud_iarmor_align_x           "before"
hud_iarmor_align_y           "center"
hud_iarmor_frame             "0"
hud_iarmor_place             "armor"
hud_iarmor_pos_x             "0"
hud_iarmor_pos_y             "0"
hud_iarmor_scale             "1"
hud_iarmor_show              "1"
hud_iarmor_style             "0"
hud_key1_align_x             "top"
hud_key1_align_y             "left"
hud_key1_frame               "0"
hud_key1_place               "top"
hud_key1_pos_x               "0"
hud_key1_pos_y               "64"
hud_key1_scale               "1"
hud_key1_show                "0"
hud_key1_style               "0"
hud_key2_align_x             "left"
hud_key2_align_y             "after"
hud_key2_frame               "0"
hud_key2_place               "key1"
hud_key2_pos_x               "0"
hud_key2_pos_y               "0"
hud_key2_scale               "1"
hud_key2_show                "0"
hud_key2_style               "0"
hud_mp3_time_align_x         "right"
hud_mp3_time_align_y         "center"
hud_mp3_time_frame           "0"
hud_mp3_time_on_scoreboard   "0"
hud_mp3_time_place           "mp3_title"
hud_mp3_time_pos_x           "0"
hud_mp3_time_pos_y           "0"
hud_mp3_time_show            "0"
hud_mp3_time_style           "0"
hud_mp3_title_align_x        "center"
hud_mp3_title_align_y        "console"
hud_mp3_title_frame          "0"
hud_mp3_title_height         "8"
hud_mp3_title_on_scoreboard  "0"
hud_mp3_title_place          "top"
hud_mp3_title_pos_x          "0"
hud_mp3_title_pos_y          "-198"
hud_mp3_title_scroll         "1"
hud_mp3_title_scroll_delay   "0.5"
hud_mp3_title_show           "0"
hud_mp3_title_style          "2"
hud_mp3_title_width          "512"
hud_mp3_title_wordwrap       "0"
hud_net_align_x              "left"
hud_net_align_y              "center"
hud_net_frame                "0.2"
hud_net_period               "1"
hud_net_place                "top"
hud_net_pos_x                "0"
hud_net_pos_y                "0"
hud_net_show                 "0"
hud_netgraph_align_x         "center"
hud_netgraph_align_y         "center"
hud_netgraph_alpha           "1"
hud_netgraph_frame           "0"
hud_netgraph_full            "0"
hud_netgraph_height          "32"
hud_netgraph_inframes        "0"
hud_netgraph_lostscale       "1"
hud_netgraph_place           "top"
hud_netgraph_ploss           "1"
hud_netgraph_pos_x           "0"
hud_netgraph_pos_y           "70"
hud_netgraph_scale           "256"
hud_netgraph_show            "0"
hud_netgraph_swap_x          "0"
hud_netgraph_swap_y          "0"
hud_netgraph_width           "256"
hud_pent_align_x             "left"
hud_pent_align_y             "after"
hud_pent_frame               "0"
hud_pent_place               "ring"
hud_pent_pos_x               "0"
hud_pent_pos_y               "0"
hud_pent_scale               "1"
hud_pent_show                "0"
hud_pent_style               "0"
hud_ping_align_x             "center"
hud_ping_align_y             "console"
hud_ping_blink               "0"
hud_ping_frame               "1"
hud_ping_period              "1"
hud_ping_place               "top"
hud_ping_pos_x               "0"
hud_ping_pos_y               "-2"
hud_ping_show                "1"
hud_ping_show_dev            "1"
hud_ping_show_max            "1"
hud_ping_show_min            "0"
hud_ping_show_pl             "1"
hud_quad_align_x             "left"
hud_quad_align_y             "after"
hud_quad_frame               "0"
hud_quad_place               "suit"
hud_quad_pos_x               "0"
hud_quad_pos_y               "0"
hud_quad_scale               "1"
hud_quad_show                "0"
hud_quad_style               "1"
hud_ring_align_x             "left"
hud_ring_align_y             "after"
hud_ring_frame               "0"
hud_ring_place               "key2"
hud_ring_pos_x               "0"
hud_ring_pos_y               "0"
hud_ring_scale               "1"
hud_ring_show                "0"
hud_ring_style               "0"
hud_sigil1_align_x           "left"
hud_sigil1_align_y           "top"
hud_sigil1_frame             "0"
hud_sigil1_place             "screen"
hud_sigil1_pos_x             "0"
hud_sigil1_pos_y             "0"
hud_sigil1_scale             "1"
hud_sigil1_show              "0"
hud_sigil1_style             "0"
hud_sigil2_align_x           "after"
hud_sigil2_align_y           "top"
hud_sigil2_frame             "0"
hud_sigil2_place             "sigil1"
hud_sigil2_pos_x             "0"
hud_sigil2_pos_y             "0"
hud_sigil2_scale             "1"
hud_sigil2_show              "0"
hud_sigil2_style             "0"
hud_sigil3_align_x           "after"
hud_sigil3_align_y           "top"
hud_sigil3_frame             "0"
hud_sigil3_place             "sigil2"
hud_sigil3_pos_x             "0"
hud_sigil3_pos_y             "0"
hud_sigil3_scale             "1"
hud_sigil3_show              "0"
hud_sigil3_style             "0"
hud_sigil4_align_x           "after"
hud_sigil4_align_y           "top"
hud_sigil4_frame             "0"
hud_sigil4_place             "sigil3"
hud_sigil4_pos_x             "0"
hud_sigil4_pos_y             "0"
hud_sigil4_scale             "1"
hud_sigil4_show              "0"
hud_sigil4_style             "0"
hud_speed_align_x            "center"
hud_speed_align_y            "bottom"
hud_speed_frame              "0"
hud_speed_place              "top"
hud_speed_pos_x              "0"
hud_speed_pos_y              "-14"
hud_speed_show               "0"
hud_speed_xyz                "0"
hud_suit_align_x             "left"
hud_suit_align_y             "after"
hud_suit_frame               "0"
hud_suit_place               "pent"
hud_suit_pos_x               "0"
hud_suit_pos_y               "0"
hud_suit_scale               "1"
hud_suit_show                "0"
hud_suit_style               "0"
hud_teamfrags_align_x        "center"
hud_teamfrags_align_y        "center"
hud_teamfrags_cell_height    "8"
hud_teamfrags_cell_width     "48"
hud_teamfrags_cols           "2"
hud_teamfrags_fliptext       "1"
hud_teamfrags_frame          "0"
hud_teamfrags_padtext        "10"
hud_teamfrags_place          "screen"
hud_teamfrags_pos_x          "0"
hud_teamfrags_pos_y          "114"
hud_teamfrags_rows           "1"
hud_teamfrags_show           "1"
hud_teamfrags_shownames      "0"
hud_teamfrags_space_x        "0"
hud_teamfrags_space_y        "0"
hud_teamfrags_strip          "1"
hud_teamfrags_style          "2"
hud_teamfrags_vertical       "1"
hud_tracking_align_x         "center"
hud_tracking_align_y         "center"
hud_tracking_format          "%n"
hud_tracking_frame           "0"
hud_tracking_place           "top"
hud_tracking_pos_x           "0"
hud_tracking_pos_y           "120"
hud_tracking_show            "1"

//Player Settings
b_switch                     "5"
w_switch                     "8"
bottomcolor                  "13"
topcolor                     "2"
noaim                        "1"
msg                          "1"
name                         "áçdef§s setup"
rate                         "10000"
skin                         ""
spectator                    ""
team                         ""

//Teamplay Communications
tp_forceTriggers             "0"
tp_loadlocs                  "1"
tp_msgtriggers               "1"
tp_soundtrigger              "~"
tp_triggers                  "1"
tp_weapon_order              "78653241"

//Skin Settings
teamskin                     ""
enemyskin                    "enemy"
teamquadskin                 ""
enemyquadskin                ""
teampentskin                 ""
enemypentskin                ""
teambothskin                 ""
enemybothskin                ""
baseskin                     "red"
noskins                      "2"
r_fullbrightSkins            "1"

//Console Settings
cl_chatmode                  "2"
cl_newCompletion             "1"
cl_savehistory               "1"
con_clearnotify              "1"
con_funchars_mode            "0"
con_highlight                "0"
con_highlight_mark           ""
con_notifylines              "6"
con_notifytime               "12"
con_shift                    "10"
con_sound_mm1_file           "misc/talk.wav"
con_sound_mm1_volume         "1"
con_sound_mm2_file           "misc/talk.wav"
con_sound_mm2_volume         "1"
con_sound_other_file         "misc/talk.wav"
con_sound_other_volume       "1"
con_sound_spec_file          "misc/talk.wav"
con_sound_spec_volume        "1"
con_timestamps               "0"
con_wordwrap                 "1"
cvar_viewdefault             "1"
cvar_viewhelp                "1"
gl_consolefont               "color"
gl_smoothfont                "0"
log_dir                      ""
log_readable                 "1"
scr_conalpha                 "0.5"
scr_consize                  "0.66"
scr_conspeed                 "100000"
scr_printspeed               "64"

//Chat Settings
auth_viewcrc                 "1"
cl_chatsound                 "1"
cl_floodprot                 "0"
cl_fp_messages               "4"
cl_fp_persecond              "4"
cl_nofake                    "0"
cl_parseFunChars             "1"
cl_parseSay                  "1"
cl_parseWhiteText            "1"
ignore_flood                 "0"
ignore_flood_duration        "4"
ignore_mode                  "0"
ignore_opponents             "0"
ignore_qizmo_spec            "0"
ignore_spec                  "0"
msg_filter                   "0"

//FPS and EyeCandy Settings
cl_deadbodyFilter            "1"
cl_gibFilter                 "1"
cl_hidenails                 "0"
cl_hiderockets               "0"
cl_lerp_monsters             "1"
cl_maxfps                    "76.923076923076923076923076923077"
cl_model_bobbing             "0"
cl_muzzleflash               "0"
cl_nolerp                    "1"
cl_physfps                   "0"
cl_r2g                       "0"
gl_detail                    "0"
r_drawentities               "1"
r_drawflame                  "0"
r_explosionLight             "0"
r_explosionLightColor        "5"
r_explosionType              "3"
r_flagColor                  "0"
r_grenadeTrail               "0"
r_lerpframes                 "1"
r_lerpmuzzlehack             "1"
r_lgbloodColor               "225"
r_lightflicker               "1"
r_powerupGlow                "2"
r_rocketLight                "0.8"
r_rocketLightColor           "5"
r_rocketTrail                "7"
r_telesplash                 "0"

//Particle Effects
gl_bounceparticles           "1"
gl_clipparticles             "1"
gl_part_blobs                "0"
gl_part_blood                "0"
gl_part_explosions           "0"
gl_part_gunshots             "0"
gl_part_inferno              "0"
gl_part_lavasplash           "0"
gl_part_spikes               "0"
gl_part_telesplash           "0"
gl_part_trails               "1"
gl_particle_blobs            "0"
gl_particle_blood            "0"
gl_particle_blood_color      "1"
gl_particle_blood_type       "1"
gl_particle_deatheffect      "0"
gl_particle_explosions       "0"
gl_particle_fasttrails       "0"
gl_particle_fire             "0"
gl_particle_gibtrails        "0"
gl_particle_gunshots         "0"
gl_particle_gunshots_type    "1"
gl_particle_muzzleflash      "0"
gl_particle_shockwaves       "0"
gl_particle_shockwaves_flat  "0"
gl_particle_spikes           "0"
gl_particle_spikes_type      "1"
gl_particle_trail_detail     "1"
gl_particle_trail_lenght     "1"
gl_particle_trail_time       "1"
gl_particle_trail_type       "1"
gl_particle_trail_width      "1"
gl_solidparticles            "0"

//Lighting
gl_colorlights               "1"
gl_coronas                   "0"
gl_coronas_tele              "0"
gl_fb_bmodels                "1"
gl_fb_models                 "1"
gl_flashblend                "0"
gl_lighting_colour           "0"
gl_lighting_vertex           "0"
gl_lightmode                 "2"
gl_loadlitfiles              "0"
gl_shaftlight                "0"
r_dynamic                    "1"
r_fullbright                 "0"
r_lightmap                   "0"
r_shadows                    "0"

//Turbulency and Sky Settings
gl_caustics                  "0"
gl_fog                       "0"
gl_fogblue                   "0.4"
gl_fogend                    "800.0"
gl_foggreen                  "0.5"
gl_fogred                    "0.6"
gl_fogsky                    "1"
gl_fogstart                  "50.0"
gl_surface_lava              "0"
gl_surface_slime             "0"
gl_turb_trails               "0"
gl_turbalpha                 "1"
gl_turbfog                   "0"
gl_turbfogDensity            "1"
gl_weather_rain              "0"
gl_weather_rain_fast         "0"
r_fastsky                    "1"
r_fastturb                   "0"
r_lavacolor                  "80 0 0"
r_novis                      "0"
r_skycolor                   "16"
r_skyname                    ""
r_slimecolor                 "10 60 10"
r_telecolor                  "40"
r_watercolor                 "20"

//Weapon View Model Settings
cl_bob                       "0"
cl_bobcycle                  "0.6"
cl_bobup                     "0"
cl_filterdrawviewmodel       "1"
r_drawviewmodel              "0"
r_viewmodelSize              ".7"

//Texture Settings
gl_ext_texture_compression   "0"
gl_externalTextures_bmodels  "1"
gl_externalTextures_world    "1"
gl_lerpimages                "1"
gl_lumaTextures              "1"
gl_max_size                  "4096"
gl_miptexLevel               "0"
gl_picmip                    "0"
gl_playermip                 "0"
gl_scaleModelTextures        "0"
gl_scaleTurbTextures         "0"
gl_subdivide_size            "128"
gl_texturemode               "gl_linear_mipmap_linear"
r_drawflat                   "0"
r_floorcolor                 "50 100 150"
r_wallcolor                  "50 50 50"

//Config Management
cfg_backup                   "0"
cfg_legacy_exec              "0"
cfg_legacy_write             "0"
cfg_save_aliases             "1"
cfg_save_binds               "1"
cfg_save_cmdline             "1"
cfg_save_cmds                "1"
cfg_save_cvars               "1"
cfg_save_sysinfo             "1"
cfg_save_unchanged           "1"
cfg_save_userinfo            "2"

//OpenGL Rendering
gl_affinemodels              "0"
gl_buildingsparks            "0"
gl_clear                     "0"
gl_clearColor                "0 0 0"
gl_cull                      "1"
gl_cutf_tesla_effect         "0"
gl_detpacklights             "0"
gl_extratrails               "0"
gl_finish                    "0"
gl_inferno_speed             "1000"
gl_inferno_trail             "2"
gl_lightning_size            "1"
gl_motiontrails              "0"
gl_motiontrails_wtf          "0"
gl_nailtrail                 "0"
gl_nailtrail_plasma          "0"
gl_nailtrail_turb            "0"
gl_nocolors                  "0"
gl_smoothmodels              "1"
gl_triplebuffer              "1"
gl_ztrick                    "1"
r_farclip                    "4096"

//System Settings
sys_disableWinKeys           "0"
sys_highpriority             "0"
sys_inactiveSleep            "1"
sys_yieldcpu                 "0"

//Video Settings
_vid_default_mode            "0"
_vid_default_mode_win        "3"
_windowed_mouse              "1"
vid_config_x                 "320"
vid_config_y                 "200"
vid_flashonactivity          "1"
vid_hwgammacontrol           "1"
vid_mode                     "9"
vid_vsync                    ""

//Sound Settings
bgmvolume                    "0.4"
cl_staticSounds              "0"
s_ambientfade                "100"
s_ambientlevel               "0"
s_initsound                  "1"
s_khz                        "44"
s_loadas8bit                 "0"
s_mixahead                   "0.06"
s_noextraupdate              "1"
s_nosound                    "0"
s_precache                   "1"
s_show                       "0"
s_swapstereo                 "0"
volume                       "0.4"

//MP3 Settings
mp3_grabvolume               "2"
mp3_scrolltitle              "1"
mp3_showtime                 "1"
mp3_volume                   "1"
mp3_winamp_dir               "c:\program files\winamp"

//Input - Keyboard
cl_anglespeedkey             "1.5"
cl_backspeed                 "0"
cl_forwardspeed              "0"
cl_keypad                    "1"
cl_movespeedkey              "2.0"
cl_pitchspeed                "20000"
cl_showkeycodes              "0"
cl_sidespeed                 "0"
cl_smartjump                 "1"
cl_upspeed                   "4096"
cl_yawspeed                  "7200"

//Input - Mouse
m_accel                      "0"
m_filter                     "0"
m_forcewheel                 "1"
m_forward                    "1"
m_pitch                      "0.028"
m_side                       "0.8"
m_yaw                        "0.022"

//Input - Joystick
joystick                     "0"

//Input - Misc
freelook                     "1"
lookspring                   "0"
lookstrafe                   "0"
sensitivity                  "3.2"

//Network Settings
cl_c2sImpulseBackup          "3"
cl_c2spps                    "0"
cl_crypt_rcon                "0"
cl_nodelta                   "0"
cl_nopred                    "0"
cl_oldPL                     "0"
cl_predictPlayers            "1"
cl_solidPlayers              "1"
cl_timeout                   "60"
cl_useproxy                  "0"
pushlatency                  "-999"

//Server Browser
sb_autohide                  "1"
sb_autoupdate                "0"
sb_hidedead                  "1"
sb_hideempty                 "0"
sb_hidefull                  "0"
sb_hidenotempty              "0"
sb_inforetries               "3"
sb_infospersec               "100"
sb_infotimeout               "1000"
sb_liveupdate                "2"
sb_mastercache               "1"
sb_masterretries             "3"
sb_mastertimeout             "1000"
sb_maxheight                 "480"
sb_maxwidth                  "512"
sb_pings                     "3"
sb_pingspersec               "150"
sb_pingtimeout               "1000"
sb_showaddress               "0"
sb_showcounters              "1"
sb_showfraglimit             "0"
sb_showgamedir               "0"
sb_showmap                   "1"
sb_showping                  "1"
sb_showplayers               "1"
sb_showtimelimit             "0"
sb_sortplayers               "92"
sb_sortservers               "32"
sb_sortsources               "3"
sb_sourcevalidity            "30"
sb_starttab                  "2"
sb_status                    "1"

//Status Bar and Scoreboard
cl_hudswap                   "0"
cl_sbar                      "0"
r_damagestats                "0"
scr_centerSbar               "1"
scr_compactHud               "0"
scr_compactHudAlign          "0"
scr_drawHFrags               "3"
scr_drawVFrags               "0"
scr_newhud                   "1"
scr_sbar_drawammo            "1"
scr_sbar_drawammocounts      "1"
scr_sbar_drawammoicon        "1"
scr_sbar_drawarmor           "1"
scr_sbar_drawarmoricon       "1"
scr_sbar_drawfaceicon        "1"
scr_sbar_drawguns            "1"
scr_sbar_drawhealth          "1"
scr_sbar_drawitems           "1"
scr_sbar_drawsigils          "1"
scr_scoreboard_borderless    "1"
scr_scoreboard_centered      "1"
scr_scoreboard_drawtitle     "1"
scr_scoreboard_fadescreen    "0"
scr_scoreboard_fillalpha     "0"
scr_scoreboard_fillcolored   "1"
scr_scoreboard_forcecolors   "1"
scr_scoreboard_posy          "0"
scr_scoreboard_showfrags     "1"
scr_scoreboard_teamsort      "0"

//Crosshair Settings
cl_crossx                    "0"
cl_crossy                    "0"
crosshair                    "1"
crosshairalpha               "1"
crosshaircolor               "0 255 255"
crosshairimage               "10"
crosshairsize                "2"

//Screen Settings
cl_clock                     "0"
cl_clock_x                   "0"
cl_clock_y                   "-1"
cl_confirmquit               "0"
cl_democlock                 "0"
cl_democlock_x               "16"
cl_democlock_y               "-2"
cl_gameclock                 "0"
cl_gameclock_x               "16"
cl_gameclock_y               "-0.1"
cl_multiview                 "0"
cl_mvdisplayhud              "1"
cl_mvinset                   "0"
cl_mvinsetcrosshair          "1"
cl_mvinsethud                "1"
cl_shownet                   "0"
cl_window_caption            "0"
demo_playlist_loop           "0"
demo_playlist_track_name     ""
draw_fps                     "0"
gl_contrast                  "1.25"
gl_gamma                     "0.425"
r_glstats                    "0"
r_netgraph                   "0"
r_netstats                   "0"
r_speeds                     "0"
r_tracker_flags              "1"
r_tracker_frags              "1"
r_tracker_messages           "10"
r_tracker_streaks            "1"
r_tracker_time               "4"
scr_autoid                   "0"
scr_centerMenu               "1"
scr_centershift              "5"
scr_centertime               "2"
scr_coloredText              "1"
scr_menualpha                "0.7"
scr_scaleMenu                "1"
scr_spectatorMessage         "1"
scr_tracking                 "Tracking %t %n, [JUMP] for next"
show_fps                     "0"
show_fps_x                   "-5"
show_fps_y                   "-1"
show_speed                   "0"
show_speed_x                 "-1"
show_speed_y                 "1"
showdrop                     "0"
showpackets                  "0"
showpause                    "1"
showram                      "0"
showturtle                   "0"

//Screen & Powerup Blends
cl_bonusflash                "0"
cl_demoplay_flash            "1"
gl_cshiftpercent             "0"
gl_hwblend                   "1"
gl_polyblend                 "1"
v_contentblend               "0"
v_damagecshift               "0"
v_dlightcshift               "0"
v_pentcshift                 "0"
v_quadcshift                 "0"
v_ringcshift                 "0"
v_suitcshift                 "0"

//View Settings
cl_rollangle                 "0"
cl_rollspeed                 "150"
default_fov                  "110"
fov                          "105"
v_centermove                 "0.15"
v_centerspeed                "500"
v_gunkick                    "0"
v_idlescale                  "0"
v_ipitch_cycle               "1"
v_ipitch_level               "0.3"
v_iroll_cycle                "0.5"
v_iroll_level                "0.1"
v_iyaw_cycle                 "2"
v_iyaw_level                 "0.3"
v_kickpitch                  "0"
v_kickroll                   "0"
v_kicktime                   "0"
v_viewheight                 "-6"
viewsize                     "100"

//Match Tools
match_auto_logconsole        "0"
match_auto_minlength         "30"
match_auto_record            "1"
match_auto_spectating        "1"
match_auto_sshot             "0"
match_format_2on2            "20%y_%m_%d_%k %v %l (%M)"
match_format_3on3            "20%y_%m_%d_%k %v %l (%M)"
match_format_4on4            "20%y_%m_%d_%k %v %l (%M)"
match_format_arena           "20%y_%m_%d_%n - %p%v%e - [%F_frags] - [%M]"
match_format_coop            "20%y_%m_%d_%n coop (%M)"
match_format_duel            "20%y_%m_%d_%n %v %e (%M)"
match_format_ffa             "20%y_%m_%d_%n ffa (%M)"
match_format_multiteam       "tdm/%n - [%a_%b] - [%M]"
match_format_race            "%n race (%M) [%m,%d,%y]"
match_format_solo            "20%y_%m_%d_%n (%M)"
match_format_tdm             "20%y_%m_%d_%Oon%E %t %v %e (%M)"
match_format_tf_clanwar      "tfwar/%n - [%Oon%E_%t%v%e] - [%M]"
match_format_tf_duel         "tfduel/%n - %p%v%e [%M]"
match_name_and               " "
match_name_nick              ""
match_name_on                "on"
match_name_spec              "(SPEC)"
match_name_versus            "[vs]"

//Demo Handling
cl_demoPingInterval          "5"
cl_demospeed                 "1"
demo_capture_codec           "0"
demo_capture_dir             "capture"
demo_capture_fps             "30.0"
demo_capture_mp3             "0"
demo_capture_mp3_kbps        "128"
demo_capture_steadycam       "0"
demo_dir                     "demos"
demo_format                  "qwz"
demo_getpings                "1"
qizmo_dir                    "demos"
qwdtools_dir                 "qwdtools"

//Screenshot Settings
image_jpeg_quality_level     "100"
image_png_compression_level  "1"
scr_allowsnap                "1"
sshot_dir                    ""
sshot_format                 "png"

//Spectator Tracking
cl_camera_tpp_distance       "-56"
cl_camera_tpp_height         "24"
cl_chasecam                  "1"
cl_hightrack                 "0"

//Item Names
tp_name_axe                  "axe"
tp_name_sg                   "sg"
tp_name_ssg                  "ssg"
tp_name_ng                   "ng"
tp_name_sng                  "sng"
tp_name_gl                   "gl"
tp_name_rl                   "{rl}"
tp_name_lg                   "{lg}"
tp_name_ga                   "{&c0b0ga&cfff}"
tp_name_ya                   "{&cff0ya&cfff}"
tp_name_ra                   "{&ce00ra&cfff}"
tp_name_armortype_ga         "{$x01}"
tp_name_armortype_ya         "{$x03}"
tp_name_armortype_ra         "{$x05}"
tp_name_shells               "shells"
tp_name_nails                "nails"
tp_name_rockets              "rockets"
tp_name_cells                "cells"
tp_name_quad                 "{&c03Fquad&cfff}"
tp_name_pent                 "{&ce00pent&cfff}"
tp_name_ring                 "{&cff0ring&cfff}"
tp_name_suit                 "suit"
tp_name_mh                   "{&c03Fmega&cfff}"
tp_name_health               "health"
tp_name_armor                "armor"
tp_name_weapon               "weapon"
tp_name_backpack             "{&cF0Fpack&cfff}"
tp_name_flag                 "flag"
tp_name_sentry               "sentry gun"
tp_name_disp                 "dispenser"
tp_name_teammate             ""
tp_name_enemy                "{&ce00enemy&cfff}"
tp_name_eyes                 "eyes"
tp_name_quaded               "{&c03Fquaded&cfff}"
tp_name_pented               "{&ce00pented&cfff}"
tp_name_status_green         "$G"
tp_name_status_yellow        "$Y"
tp_name_status_red           "$R"
tp_name_status_blue          "$B"
tp_name_rune4                "{rgn}"
tp_name_rune3                "{hst}"
tp_name_rune2                "{str}"
tp_name_rune1                "{res}"
tp_name_someplace            " "
tp_name_at                   " Ť "
tp_name_nothing              "nothing"
tp_name_none                 ""
tp_name_separator            "$x20"

//Item Need Amounts
tp_need_rl                   "1"
tp_need_weapon               "87"
tp_need_ga                   "70"
tp_need_ya                   "70"
tp_need_ra                   "70"
tp_need_shells               "0"
tp_need_nails                "0"
tp_need_rockets              "5"
tp_need_cells                "0"
tp_need_health               "50"

//Server Settings
coop                         "0"
filterban                    "1"
floodprotmsg                 ""
pausable                     "1"
skill                        "3"
sv_cheats                    "0"
sv_fastconnect               "0"
sv_highchars                 "1"
sv_loadentfiles              "0"
sv_mapcheck                  "1"
sv_maxpitch                  "80"
sv_maxrate                   "0"
sv_maxtic                    "0.1"
sv_minpitch                  "-70"
sv_mintic                    "0"
sv_nailhack                  "1"
sv_phs                       "1"
sv_spectalk                  "1"
sv_timeout                   "65"
sv_zombietime                "2"

//Serverside Physics
pm_airstep                   "0"
pm_bunnyspeedcap             ""
pm_ktjump                    "1"
pm_pground                   "0"
pm_slidefix                  ""
sv_accelerate                "10"
sv_airaccelerate             "10"
sv_friction                  "4"
sv_gravity                   "800"
sv_maxspeed                  "320"
sv_maxvelocity               "2000"
sv_spectatormaxspeed         "500"
sv_stopspeed                 "100"
sv_wateraccelerate           "10"
sv_waterfriction             "4"

//Serverside Permissions
allow_download               "1"
allow_download_gfx           "1"
allow_download_maps          "1"
allow_download_models        "1"
allow_download_other         "1"
allow_download_pakmaps       "1"
allow_download_skins         "1"
allow_download_sounds        "1"

//Unsorted Variables
allow_f_cmdline              "1"
allow_f_system               "1"
auth_validate                "1"
auth_warninvalid             "0"
cl_loadFragfiles             "0"
cl_parseFrags                "0"
help_files_interline         "0"
help_files_showdate          "1"
help_files_showsize          "1"
help_files_showstatus        "1"
help_files_showtime          "0"
help_files_sortmode          "1"
help_files_stripnames        "1"
hud_planmode                 "0"
hud_tp_need                  "0"
keymap_name                  "Default"

//User Created Variables
set  _cancelBubble           "  "
set  _comingBubble           "  "
set  _displayTime            "50"
set  _droppedPackBubble      "$R$R"
set  _ePowerupsBubble        "$R$R"
set  _enemyLocationBubble    "  "
set  _helpBubble             "$Y$Y"
set  _item                   "quad"
set  _lostBubble             "$R$R"
set  _mapStatusBubble        "  "
set  _multipleTimers         "0"
set  _needBubble             "  "
set  _p                      "$x9d"
set  _pent                   "pent"
set  _pentTime               "49"
set  _pointGBubble           "  "
set  _pointRBubble           "  "
set  _pointYBubble           "  "
set  _powerupNeedBubble      "  "
set  _q                      "$x9e"
set  _qDeadBubble            "$G$G"
set  _quad                   "quad"
set  _quadTime               "50"
set  _r                      "$x9f"
set  _rl                     "rl"
set  _rlTime                 "43"
set  _rlg                    "{rlg}"
set  _safeBubble             "$G$G"
set  _slippedBubble          "  "
set  _soonBubble             "  "
set  _statusBubble           "  "
set  _switchBubble           "$Y$Y"
set  _syncBubble             "  "
set  _takeBubble             "  "
set  _takePackBubble         "  "
set  _time                   "50"
set  _timeBubble             "$x04$x04"
set  _tookBubble             "$B$B"
set  _tookPowerupBubble      "$G$G"
set  _trickBubble            "  "
set  _waitBubble             "  "
set  _weakrlBubble           "$R$R"
set  _zero                   "0"
set  loc_name_ga             "ga"
set  loc_name_gl             "gl"
set  loc_name_mh             "mega"
set  loc_name_ng             "ng"
set  loc_name_ra             "ra"
set  loc_name_rl             "rl"
set  loc_name_separator      "-"
set  loc_name_sng            "sng"
set  loc_name_ssg            "ssg"
set  loc_name_ya             "ya"
set  nick                    "def "
set  nmback                  "0"
set  nmforward               "0"
set  nmleft                  "0"
set  nmright                 "0"
set  speed_back              "320"
set  speed_forward           "400"
set  speed_strafe            "350"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                S E L E C T E D   S O U R C E S                                 //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


sb_sourceunmarkall
sb_sourcemark "North America Servers"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                         A L I A S E S                                          //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


alias +aj                            "impulse 7;+attack;+jump"
alias -aj                            "-attack;-jump"
alias +mback                         "cl_backspeed $speed_back;set nmback 1;if $nmforward > 0 then cl_forwardspeed 0"
alias -mback                         "cl_backspeed 0;set nmback 0;if $nmforward > 0 then cl_forwardspeed $speed_forward"
alias +mforward                      "cl_forwardspeed $speed_forward;set nmforward 1;if $nmback > 0 then cl_backspeed 0"
alias -mforward                      "cl_forwardspeed 0;set nmforward 0;if $nmback > 0 then cl_backspeed $speed_back"
alias +mleft                         "cl_sidespeed $speed_strafe;set nmleft 1"
alias -mleft                         "cl_sidespeed 0;set nmleft 0;if $nmright > 0 then cl_sidespeed -$speed_strafe"
alias +mright                        "cl_sidespeed -$speed_strafe;set nmright 1"
alias -mright                        "cl_sidespeed 0;set nmright 0;if $nmleft > 0 then cl_sidespeed $speed_strafe"
alias +shownet                       "show net;bind capslock hide net"
alias -shownet                       "hide net;bind capslock show net"
alias +showrankings                  "con_notifylines 2;+showteamscores"
alias -showrankings                  "con_notifylines 8;-showteamscores"

alias _cancel                        "say_team $\$nick $_cancelBubble cancel/hell no/FUCK YOU"
alias _coming                        "say_team $\$nick $_comingBubble coming $[{%l}$]"
alias _ega                           "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ga}$]"
alias _egl                           "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{gl}$]"
alias _ehigh                         "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{high}$]"
alias _elarge                        "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{large}$]"
alias _elg                           "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{lg}$]"
alias _elifts                        "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{lifts}$]"
alias _emega                         "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{mega}$]"
alias _enemyLocation1                "_era"
alias _enemyLocation2                "_eya"
alias _enemyLocation3                "_equad"
alias _enemyLocation4                "_emega"
alias _enemyLocation5                "_etele"
alias _epowerups                     "say_team $\$nick $_ePowerupsBubble $tp_name_enemy %q"
alias _equad                         "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{quad}$]"
alias _era                           "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra}$]"
alias _eramega                       "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra-mega}$]"
alias _eratun                        "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ra-tunnel}$]"
alias _erl                           "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{rl}$]"
alias _esecret                       "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{secret}$]"
alias _esng                          "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{sng}$]"
alias _etele                         "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{tele}$]"
alias _ewindow                       "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{window}$]"
alias _eya                           "say_team $\$nick $_enemyLocationBubble $tp_name_enemy at $[{ya}$]"
alias _help                          "say_team $\$nick $_helpBubble help $[{%l}$] %E"
alias _lost                          "if $tp_name_rl == $weapon then _msgLostPack else if $tp_name_lg == $weapon then _msgLostPack else _msgLost"
alias _mapStatus                     "_mapStatusRAYA"
alias _mapStatusRAYA                 "say_team $\$nick $_mapStatusBubble status? $[$tp_name_ra/$tp_name_ya$]"
alias _mapStatusTele                 "say_team $\$nick $_mapStatusBubble status? $[{tele}$]"
alias _mapStatusYAMH                 "say_team $\$nick $_mapStatusBubble status? $[$tp_name_ya/$tp_name_mh$]"
alias _msgLost                       "say_team $\$nick $_lostBubble lost $[{%d}$] %E"
alias _msgLostPack                   "say_team $\$nick $_droppedPackBubble lost $weapon $[{%d}$] %E"
alias _msgNeed                       "say_team $\$nick $_needBubble need %u"
alias _msgNeedRL                     "say_team $\$nick $_powerupNeedBubble {&cff0}{need rl}"
alias _msgNeedWeapon                 "say_team $\$nick $_needBubble need weapon"
alias _msgPacksDropped               "say_team $\$nick $_droppedPackBubble dropped pack $[{%d}$] %E"
alias _msgPointG                     "say_team $\$nick $_pointGBubble %x at $[{%y}$]"
alias _msgPointP                     "say_team $\$nick $_pointRBubble $tp_name_pented {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E"
alias _msgPointQ                     "say_team $\$nick $_pointRBubble $tp_name_quaded {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E"
alias _msgPointQP                    "say_team $\$nick $_pointRBubble $tp_name_quad $tp_name_pented {$x1f}{$x1d}{$x1f}{$x1e}{$x09} at $[{%y}$] %E"
alias _msgPointR                     "say_team $\$nick $_pointRBubble %x $tp_name_rl at $[{%y}$] %E"
alias _msgPointY                     "say_team $\$nick $_pointYBubble %x up"
alias _msgStatusNoWeapon             "say_team $\$nick $_statusBubble %a%A/%h $[{%l}$]"
alias _msgStatusNoWeaponP            "say_team $\$nick $_statusBubble $_p %a%A/%h $[{%l}$]"
alias _msgStatusNoWeaponPR           "say_team $\$nick $_statusBubble $_p$_r %a%A/%h $[{%l}$]"
alias _msgStatusNoWeaponQ            "say_team $\$nick $_statusBubble $_q %a%A/%h $[{%l}$]"
alias _msgStatusNoWeaponQP           "say_team $\$nick $_statusBubble $_q$_p %a%A/%h $[{%l}$]"
alias _msgStatusNoWeaponQPR          "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h $[{%l}$]"
alias _msgStatusNoWeaponQR           "say_team $\$nick $_statusBubble $_q$_r %a%A/%h $[{%l}$]"
alias _msgStatusNoWeaponR            "say_team $\$nick $_statusBubble $_r %a%A/%h $[{%l}$]"
alias _msgStatusNoWeaponRockets      "say_team $\$nick $_statusBubble %a%A/%h ({$rockets}) $[{%l}$]"
alias _msgStatusNoWeaponRocketsP     "say_team $\$nick $_statusBubble $_p %a%A/%h ({$rockets}) $[{%l}$]"
alias _msgStatusNoWeaponRocketsPR    "say_team $\$nick $_statusBubble $_p$_r %a%A/%h ({$rockets}) $[{%l}$]"
alias _msgStatusNoWeaponRocketsQ     "say_team $\$nick $_statusBubble $_q %a%A/%h ({$rockets}) $[{%l}$]"
alias _msgStatusNoWeaponRocketsQP    "say_team $\$nick $_statusBubble $_q$_p %a%A/%h ({$rockets}) $[{%l}$]"
alias _msgStatusNoWeaponRocketsQPR   "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h ({$rockets}) $[{%l}$]"
alias _msgStatusNoWeaponRocketsQR    "say_team $\$nick $_statusBubble $_q$_r %a%A/%h ({$rockets}) $[{%l}$]"
alias _msgStatusNoWeaponRocketsR     "say_team $\$nick $_statusBubble $_r %a%A/%h ({$rockets}) $[{%l}$]"
alias _msgStatusRLG                  "say_team $\$nick $_statusBubble %a%A/%h$.$_rlg:$rockets $[{%l}$]"
alias _msgStatusRLGP                 "say_team $\$nick $_statusBubble $_p %a%A/%h$.$_rlg:$rockets $[{%l}$]"
alias _msgStatusRLGPR                "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]"
alias _msgStatusRLGQ                 "say_team $\$nick $_statusBubble $_q %a%A/%h$.$_rlg:$rockets $[{%l}$]"
alias _msgStatusRLGQP                "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.$_rlg:$rockets $[{%l}$]"
alias _msgStatusRLGQPR               "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]"
alias _msgStatusRLGQR                "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.$_rlg:$rockets $[{%l}$]"
alias _msgStatusRLGR                 "say_team $\$nick $_statusBubble $_r %a%A/%h$.$_rlg:$rockets $[{%l}$]"
alias _msgStatusWeapon               "say_team $\$nick $_statusBubble %a%A/%h$.%b $[{%l}$]"
alias _msgStatusWeaponP              "say_team $\$nick $_statusBubble $_p %a%A/%h$.%b $[{%l}$]"
alias _msgStatusWeaponPR             "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.%b $[{%l}$]"
alias _msgStatusWeaponQ              "say_team $\$nick $_statusBubble $_q %a%A/%h$.%b $[{%l}$]"
alias _msgStatusWeaponQP             "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.%b $[{%l}$]"
alias _msgStatusWeaponQPR            "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.%b $[{%l}$]"
alias _msgStatusWeaponQR             "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.%b $[{%l}$]"
alias _msgStatusWeaponR              "say_team $\$nick $_statusBubble $_r %a%A/%h$.%b $[{%l}$]"
alias _msgStatusWWeaponRockets       "say_team $\$nick $_statusBubble %a%A/%h$.%b ({$rockets}) $[{%l}$]"
alias _msgStatusWWeaponRocketsP      "say_team $\$nick $_statusBubble $_p %a%A/%h$.%b ({$rockets}) $[{%l}$]"
alias _msgStatusWWeaponRocketsPR     "say_team $\$nick $_statusBubble $_p$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]"
alias _msgStatusWWeaponRocketsQ      "say_team $\$nick $_statusBubble $_q %a%A/%h$.%b ({$rockets}) $[{%l}$]"
alias _msgStatusWWeaponRocketsQP     "say_team $\$nick $_statusBubble $_q$_p %a%A/%h$.%b ({$rockets}) $[{%l}$]"
alias _msgStatusWWeaponRocketsQPR    "say_team $\$nick $_statusBubble $_q$_p$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]"
alias _msgStatusWWeaponRocketsQR     "say_team $\$nick $_statusBubble $_q$_r %a%A/%h$.%b ({$rockets}) $[{%l}$]"
alias _msgStatusWWeaponRocketsR      "say_team $\$nick $_statusBubble $_r %a%A/%h$.%b ({$rockets}) $[{%l}$]"
alias _msgTake                       "say_team $\$nick $_takeBubble you take $[{%l}$]"
alias _msgTakeNick                   "say_team $\$nick $_takeBubble %x take $[{%l}$]"
alias _msgTakePack                   "say_team $\$nick $_takePackBubble take my $tp_name_backpack $[{%l}$]"
alias _msgTookItem                   "say_team $\$nick $_tookBubble took $took $[{%Y}$]"
alias _msgTookPowerup                "say_team $\$nick $_tookPowerupBubble {&c0b0}{team}{&cfff} $took"
alias _need                          "if $need != $tp_name_nothing then _needSanityCheck"
alias _needSanityCheck               "if $tp_name_quad isin $powerups then _msgNeed else if $tp_name_pent isin $powerups then _msgNeed else if $tp_name_ring isin $powerups then _msgNeed else _needSanityCheck2"
alias _needSanityCheck2              "if $bestweapon == $tp_name_sg then _msgNeedWeapon else _msgNeed"
alias _packs                         "if $tp_name_rl isin $weapons then _packsHasRL else _msgPacksDropped"
alias _packsHasRL                    "if $health > 0 then _msgTakePack else _msgLostPack"
alias _point                         "if $qt$point$qt = $qt$tp_name_nothing$qt then else if $ledpoint = $tp_name_status_red then _pointEPowerup else if $ledpoint = $tp_name_status_yellow then _msgPointY else if $ledpoint = $tp_name_status_green then else _msgPointG"
alias _pointEPowerup                 "if $qt$tp_name_eyes$qt isin $qt$point$qt then _msgPointR else _pointEPowerup2"
alias _pointEPowerup2                "if $qt$tp_name_quaded$qt isin $qt$point$qt then _pointEQ else _pointEPowerup3"
alias _pointEPowerup3                "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointP else _msgPointR"
alias _pointEQ                       "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointQP else _msgPointQ"
alias _qdead                         "say_team $\$nick $_qDeadBubble killed $tp_name_quad"
alias _safe                          "say_team $\$nick $_safeBubble safe $[{%l}$]"
alias _sayItemSoon                   "say_team $\$nick $_soonBubble {$_item} soon"
alias _sayItemUnknown                "say_team $\$nick $_timeBubble {$_item} time?"
alias _saySoonP                      "say_team $\$nick $_soonBubble $tp_name_pent soon"
alias _saySoonQ                      "say_team $\$nick $_soonBubble $tp_name_quad soon"
alias _sayTimeP                      "say_team $\$nick $_timeBubble $tp_name_pent at $[$_time$]"
alias _sayTimeQ                      "say_team $\$nick $_timeBubble $tp_name_quad at $[$_time$]"
alias _sayTimeRL1                    "say_team $\$nick $_timeBubble $tp_name_rl at $[$_time/$_displayTime$]"
alias _sayTimeRL2                    "say_team $\$nick $_timeBubble $tp_name_rl at $[$_displayTime/$_time$]"
alias _sayUnknownP                   "say_team $\$nick $_timeBubble $tp_name_pent time?"
alias _sayUnknownQ                   "say_team $\$nick $_timeBubble $tp_name_quad time?"
alias _setupDefaults                 "alias _mapStatus _mapStatusRAYA; alias _enemyLocation1 _era;   alias _enemyLocation2 _eya;    alias _enemyLocation3 _equad;   alias _enemyLocation4 _emega;   alias _enemyLocation5 _etele"
alias _setupDM2                      "alias _mapStatus _mapStatusTele; alias _enemyLocation1 _ehigh; alias _enemyLocation2 _elarge; alias _enemyLocation3 _eramega; alias _enemyLocation4 _esecret; alias _enemyLocation5 _etele"
alias _setupDM3                      "alias _mapStatus _mapStatusRAYA; alias _enemyLocation1 _era;   alias _enemyLocation2 _eratun; alias _enemyLocation3 _esng;    alias _enemyLocation4 _eya;     alias _enemyLocation5 _elifts"
alias _setupE1M2                     "alias _mapStatus _mapStatusYAMH; alias _enemyLocation1 _emega; alias _enemyLocation2 _equad;  alias _enemyLocation3 _egl;     alias _enemyLocation4 _eya;     alias _enemyLocation5 _erl"
alias _setupLocations                "if $mapname == $qtdm3$qt then _setupDM3 else if $mapname == $qtdm2$qt then _setupDM2 else if $mapname == $qte1m2$qt then _setupE1M2 else _setupDefaults"
alias _slipdm2                       "if $location = $qtra-mega$qt then _elarge else if $location = $qttele$qt then _ehigh else if $location = $qtlower$qt then _esecret else if $location = $qtlower-lift$qt then _esecret else if $location = $qtlower-button$qt then _elarge else msgSlipped"
alias _slipdm3                       "if $location = $qtya$qt then _ewindow else if $location = $qtya-box$qt then _ewindow else if $location = $qtya-ammo$qt then _ewindow else if $location = $qtya-ssg$qt then _ewindow else _slipdm3_2"
alias _slipdm3_2                     "if $location = $qtring$qt then _esng else if $location = $qtra-entrance$qt then _esng else if $location = $qtlifts-below$qt then _esng else if $location = $qtring-lifts$qt then _esng else _slipdm3_3"
alias _slipdm3_3                     "if $location = $qtrl$qt then _eya else if $location = $qtrl-entrance$qt then _eya else if $location = $qtlow-bridge$qt then _eya else _slipdm3_4"
alias _slipdm3_4                     "if $location = $qtpent$qt then _elifts else if $location = $qtpent-water$qt then _elifts else if $location = $qtpent-mega$qt then _elifts else if $location = $qtlifts$qt then _elifts else msgSlipped"
alias _slipped                       "if $mapname = $qtdm2$qt then _slipdm2 else if $mapname = $qtdm3 then _slipdm3 else msgSlipped"
alias _soon                          "say_team $\$nick $_soonBubble soon $[{%l}$]"
alias _status                        "if $health < 1 then _lost else _statusPowerups1"
alias _statusAmmo                    "if $rockets > 0 then _msgStatusNoWeaponRockets else _msgStatusNoWeapon"
alias _statusAmmoP                   "if $rockets > 0 then _msgStatusNoWeaponRocketsP else _msgStatusNoWeaponP"
alias _statusAmmoPR                  "if $rockets > 0 then _msgStatusNoWeaponRocketsPR else _msgStatusNoWeaponPR"
alias _statusAmmoQ                   "if $rockets > 0 then _msgStatusNoWeaponRocketsQ else _msgStatusNoWeaponQ"
alias _statusAmmoQP                  "if $rockets > 0 then _msgStatusNoWeaponRocketsQP else _msgStatusNoWeaponQP"
alias _statusAmmoQPR                 "if $rockets > 0 then _msgStatusNoWeaponRocketsQPR else _msgStatusNoWeaponQPR"
alias _statusAmmoQR                  "if $rockets > 0 then _msgStatusNoWeaponRocketsQR else _msgStatusNoWeaponQR"
alias _statusAmmoR                   "if $rockets > 0 then _msgStatusNoWeaponRocketsR else _msgStatusNoWeaponR"
alias _statusLoc                     "if $mapname = dm3 then say_team $\$nick $b$b status? $[{$x05}{$x06}/{$x03}{$x04}$] else if $mapname = e1m2 then say_team $\$nick $b$b status? $[{$x03}{$x04}/{$x07}{$x08}$] else if $mapname = dm2 then say_team $\$nick $b$b status? $[tele$]"
alias _statusNoLG                    "if $tp_name_gl isin $weapons then _msgStatusWeapon else _msgStatusWWeaponRockets"
alias _statusNoLGP                   "if $tp_name_gl isin $weapons then _msgStatusWeaponP else _msgStatusWWeaponRocketsP"
alias _statusNoLGPR                  "if $tp_name_gl isin $weapons then _msgStatusWeaponPR else _msgStatusWWeaponRocketsPR"
alias _statusNoLGQ                   "if $tp_name_gl isin $weapons then _msgStatusWeaponQ else _msgStatusWWeaponRocketsQ"
alias _statusNoLGQP                  "if $tp_name_gl isin $weapons then _msgStatusWeaponQP else _msgStatusWWeaponRocketsQP"
alias _statusNoLGQPR                 "if $tp_name_gl isin $weapons then _msgStatusWeaponQPR else _msgStatusWWeaponRocketsQPR"
alias _statusNoLGQR                  "if $tp_name_gl isin $weapons then _msgStatusWeaponQR else _msgStatusWWeaponRocketsQR"
alias _statusNoLGR                   "if $tp_name_gl isin $weapons then _msgStatusWeaponR else _msgStatusWWeaponRocketsR"
alias _statusNoRL                    "if $tp_name_lg isin $weapons then _msgStatusWeapon else _statusNoLG"
alias _statusNoRLP                   "if $tp_name_lg isin $weapons then _msgStatusWeaponP else _statusNoLGP"
alias _statusNoRLPR                  "if $tp_name_lg isin $weapons then _msgStatusWeaponPR else _statusNoLGPR"
alias _statusNoRLQ                   "if $tp_name_lg isin $weapons then _msgStatusWeaponQ else _statusNoLGQ"
alias _statusNoRLQP                  "if $tp_name_lg isin $weapons then _msgStatusWeaponQP else _statusNoLGQP"
alias _statusNoRLQPR                 "if $tp_name_lg isin $weapons then _msgStatusWeaponQPR else _statusNoLGQPR"
alias _statusNoRLQR                  "if $tp_name_lg isin $weapons then _msgStatusWeaponQR else _statusNoLGQR"
alias _statusNoRLR                   "if $tp_name_lg isin $weapons then _msgStatusWeaponR else _statusNoLGR"
alias _statusNotDead                 "if $bestweapon == $tp_name_sg then _statusAmmo else _statusWeapons"
alias _statusNotDeadP                "if $bestweapon == $tp_name_sg then _statusAmmoP else _statusWeaponsP"
alias _statusNotDeadPR               "if $bestweapon == $tp_name_sg then _statusAmmoPR else _statusWeaponsPR"
alias _statusNotDeadQ                "if $bestweapon == $tp_name_sg then _statusAmmoQ else _statusWeaponsQ"
alias _statusNotDeadQP               "if $bestweapon == $tp_name_sg then _statusAmmoQP else _statusWeaponsQP"
alias _statusNotDeadQPR              "if $bestweapon == $tp_name_sg then _statusAmmoQPR else _statusWeaponsQPR"
alias _statusNotDeadQR               "if $bestweapon == $tp_name_sg then _statusAmmoQR else _statusWeaponsQR"
alias _statusNotDeadR                "if $bestweapon == $tp_name_sg then _statusAmmoR else _statusWeaponsR"
alias _statusPowerups1               "if $tp_name_quad isin $powerups then _statusPowerupsQ else _statusPowerups2"
alias _statusPowerups2               "if $tp_name_pent isin $powerups then _statusPowerupsP else _statusPowerups3"
alias _statusPowerups3               "if $tp_name_ring isin $powerups then _statusNotDeadR else _statusNotDead"
alias _statusPowerupsP               "if $tp_name_ring isin $powerups then _statusNotDeadPR else _statusNotDeadP"
alias _statusPowerupsQ               "if $tp_name_pent isin $powerups then _statusPowerupsQP else _statusPowerupsQR"
alias _statusPowerupsQP              "if $tp_name_ring isin $powerups then _statusNotDeadQPR else _statusNotDeadQP"
alias _statusPowerupsQR              "if $tp_name_ring isin $powerups then _statusNotDeadQR else _statusNotDeadQ"
alias _statusRL                      "if $tp_name_lg isin $weapons then _msgStatusRLG else _msgStatusWeapon"
alias _statusRLP                     "if $tp_name_lg isin $weapons then _msgStatusRLGP else _msgStatusWeaponP"
alias _statusRLPR                    "if $tp_name_lg isin $weapons then _msgStatusRLGPR else _msgStatusWeaponPR"
alias _statusRLQ                     "if $tp_name_lg isin $weapons then _msgStatusRLGQ else _msgStatusWeaponQ"
alias _statusRLQP                    "if $tp_name_lg isin $weapons then _msgStatusRLGQP else _msgStatusWeaponQP"
alias _statusRLQPR                   "if $tp_name_lg isin $weapons then _msgStatusRLGQPR else _msgStatusWeaponQPR"
alias _statusRLQR                    "if $tp_name_lg isin $weapons then _msgStatusRLGQR else _msgStatusWeaponQR"
alias _statusRLR                     "if $tp_name_lg isin $weapons then _msgStatusRLGR else _msgStatusWeaponR"
alias _statusWeapons                 "if $tp_name_rl isin $weapons then _statusRL else _statusNoRL"
alias _statusWeaponsP                "if $tp_name_rl isin $weapons then _statusRLP else _statusNoRLP"
alias _statusWeaponsPR               "if $tp_name_rl isin $weapons then _statusRLPR else _statusNoRLPR"
alias _statusWeaponsQ                "if $tp_name_rl isin $weapons then _statusRLQ else _statusNoRLQ"
alias _statusWeaponsQP               "if $tp_name_rl isin $weapons then _statusRLQP else _statusNoRLQP"
alias _statusWeaponsQPR              "if $tp_name_rl isin $weapons then _statusRLQPR else _statusNoRLQPR"
alias _statusWeaponsQR               "if $tp_name_rl isin $weapons then _statusRLQR else _statusNoRLQR"
alias _statusWeaponsR                "if $tp_name_rl isin $weapons then _statusRLR else _statusNoRLR"
alias _switch                        "say_team $\$nick $_switchBubble switch $[{%l}$]"
alias _sync                          "say_team $\$nick $_syncBubble sync $[{%l}$] %E"
alias _take                          "if $health < 1 then _lost else _take_try"
alias _take_ga                       "if $armor < $tp_need_ga then _wait else _soon"
alias _take_lg                       "if $bestweapon isin $tp_name_lg then _soon else _take_point_it"
alias _take_point                    "if $ledpoint = $tp_name_status_green then _youtake else _take_point_1"
alias _take_point_1                  "if $qt$point$qt != $qtrl$qt then _take_point_2 else if $qtrl$qt isin $location then _point else _take_point_2"
alias _take_point_2                  "if $qt$point$qt != $qtlg$qt then _take_point_3 else if $qtlg$qt isin $location then _point else _take_point_3"
alias _take_point_3                  "if $qt$point$qt != $qtra$qt then _take_point_4 else if $qtra$qt isin $location then _point else _take_point_4"
alias _take_point_4                  "if $qt$point$qt != $qtya$qt then _take_point_5 else if $qtya$qt isin $location then _point else _take_point_5"
alias _take_point_5                  "if $qt$point$qt != $qtga$qt then _take_try_ra else if $qtga$gt isin $location then _point else _take_try_ra"
alias _take_point_c                  "if $qt$point$qt != $qt$tp_name_cells$qt then _wait else _point"
alias _take_point_it                 "if $ledpoint = $tp_name_status_blue then _take_point_c else _wait"
alias _take_ra                       "if $armor < $tp_need_ra then _wait else _soon"
alias _take_rl                       "if $bestweapon isin $tp_name_rl then _soon else _wait"
alias _take_try                      "if $qt$point$qt != $tp_name_nothing then _take_point else _take_try_ra"
alias _take_try_dm2                  "if $mapname != $qtdm2$qt then _take_try_ya else if $qtsecret$qt = $qt$location$qt then _take_ra else _take_try_ya"
alias _take_try_ga                   "if $qtga$qt isin $location then _take_ga else _take_try_rl"
alias _take_try_lg                   "if $qtlg$qt isin $location then _take_lg else _take_point_it"
alias _take_try_mega                 "if $qtmega$qt isin $location then _wait else _take_try_ga"
alias _take_try_ra                   "if $qtra$qt isin $location then _take_ra else _take_try_dm2"
alias _take_try_rl                   "if $qtrl$qt isin $location then _take_rl else _take_try_lg"
alias _take_try_ya                   "if $qtya$qt isin $location then _take_ya else _take_try_mega"
alias _take_ya                       "if $armor < $tp_need_ra then _wait else _soon"
alias _timerChooseRL                 "if $_displayTime > $_time then _sayTimeRL1 else _sayTimeRL2"
alias _timerDec                      "if $_multipleTimers == 0 then _timerDecMultiple else _timerDecMultiple"
alias _timerDecMultiple              "inc _time -1; if $_time < 0 then inc _time 62; _timerSetEcho; _timerEchoTime; _timeSet; _timerPad"
alias _timerDecSingle                "inc _time -1; if $_time < 0 then inc _time 62; _timerSetEcho; _timerEchoTime; _timerPad"
alias _timerDisplay                  "if $_time == 60 then _timerUnknown else if $_time == 61 then _timerSoon else _timerItemTime"
alias _timerEchoTime                 "if $_multipleTimers == 0 then echo time -> $_displayTime else echo $_item time -> $_displayTime"
alias _timerInc                      "if $_multipleTimers == 0 then _timerIncSingle else _timerIncMultiple"
alias _timerIncMultiple              "inc _time; if $_time > 61 then inc _time -62; _timerSetEcho; _timerEchoTime; _timeSet; _timerPad"
alias _timerIncSingle                "inc _time; if $_time > 61 then inc _time -62; _timerSetEcho; _timerEchoTime; _timerPad"
alias _timerItemCheck                "if $_item == $_rl then _timerSetupRLTime"
alias _timerItemTime                 "if $_item == $_quad then _sayTimeQ else if $_item == $_pent then _sayTimeP else _timerItemCheck"
alias _timerOtherRLTime              "if $_time > 29 then inc _displayTime -30 else inc _displayTime 30"
alias _timerPad                      "if $_time < 10 then set _time $_zero$_time"
alias _timerPadD                     "if $_displayTime < 10 then set _displayTime $_zero$_displayTime"
alias _timerPent                     "set _item $_pent; if $_multipleTimers == 0 then _timerDisplay else _timerSelected"
alias _timerQuad                     "set _item $_quad; if $_multipleTimers == 0 then _timerDisplay else _timerSelected"
alias _timerRL                       "set _item $_rl; if $_multipleTimers == 0 then _timerDisplay else _timerSelected"
alias _timerSelected                 "_timerSet; _timerSetEcho; _timerEchoTime"
alias _timerSet                      "if $_item == $_quad then set _time $_quadTime else if $_item == $_pent then set _time $_pentTime else set _time $_rlTime"
alias _timerSetEcho                  "set _displayTime $_time; if $_time == 60 then set _displayTime ?? else if $_time == 61 then set _displayTime soon"
alias _timerSetupRLTime              "set _displayTime $_time; _timerOtherRLTime; _timerPadD; _timerChooseRL"
alias _timerSoon                     "if $_item == $_quad then _saySoonQ else if $_item == $_pent then _saySoonP else _sayItemSoon"
alias _timerUnknown                  "if $_item == $_quad then _sayUnknownQ else if $_item == $_pent then _sayUnknownP else _sayItemUnknown"
alias _timeSet                       "if $_item == $_quad then set _quadTime $_time else if $_item == $_pent then set _pentTime $_time else set _rlTime $_time"
alias _took                          "if $took == $tp_name_nothing else if $took == $tp_name_quad then _tookPowerup else if $took == $tp_name_pent then _tookPowerup else if $took = $tp_name_ring then _tookPowerup else _msgTookItem"
alias _tookPowerup                   "_msgTookPowerup; _msgTookPowerup; if $need != $tp_name_nothing then _tookPowerupNeed"
alias _tookPowerupNeed               "if $took == $tp_name_quad then _tookPowerupNeedQ else if $took == $tp_name_pent then _tookPowerupNeedP"
alias _tookPowerupNeedP              "if weapon isin $need then _msgNeedRL"
alias _tookPowerupNeedQ              "say_team $\$nick $_powerupNeedBubble {&cff0}{need $need}"
alias _trick                         "if $mapname = $qtdm2$qt then _trickdm2 else if $mapname = $qtdm3$qt then _trickdm3 else msgTrick"
alias _trickdm2                      "if $location = $qtquad-below$qt then msgShortcut else if $location = $qtsecret$qt then msgSecret else if $location = $qtwater$qt then msgSecret else if $location = $qtlower-button$qt then msgRaMega else if $location = $qttele$qt then msgTele else msgTrick"
alias _trickdm3                      "if $location = $qtwater$qt then msgDischargeW else if $location = $qtwater-ammo$qt then msgDischargeW else if $location = $qtwater-gl$qt then msgDischargeW else if $location = $qtwater-lg$qt then msgDischargeW else if $location = $qtwater-tunnel$qt then msgDischargeP else if $location = $qtpent-water$qt then msgDischargeP else msgTrick"
alias _wait                          "say_team $\$nick $_waitBubble waiting at $[{%l}$]"
alias _weakrl                        "say_team $\$nick $_weakrlBubble $tp_name_enemy $tp_name_rl weak $[{%d}$] %E"
alias _youtake                       "if $ledpoint == $tp_name_status_green _msgTakeNick else _msgTake"
alias consoleoff                     "viewsize 100;cl_gameclock 4;toggleconsole;bind ` consoleon"
alias consoleon                      "viewsize 120;cl_gameclock 0;toggleconsole;bind ` consoleoff"
alias f_newmap                       "_setupLocations"
alias f_weaponchange                 "if $qt_$weapon$qt = $qt_$tp_name_lg$qt then fire_lg else if $qt_$weapon$qt = $qt_$tp_name_sng$qtthen fire_ng else if $qt_$weapon$qt = $qt_$tp_name_ng$qt then fire_ng else if $qt_$weapon$qt = $qt_$tp_name_sg$qt then fire_sg else if $qt_$weapon$qt = $qt_$tp_name_sg$qt then fire_sg else if $qt_$weapon$qt = $qt_$tp_name_ssg$qt then fire_sg else if $qt_$weapon$qt = $qt_$tp_name_rl$qt then fire_rl else if $qt_$weapon$qt = $qt_$tp_name_gl$qt then fire_rl else fire_sg"
alias fire_lg                        "crosshaircolor 0 255 0;cl_rollangle 0"
alias fire_ng                        "crosshaircolor 0 255 255;cl_rollangle 0"
alias fire_rl                        "crosshaircolor 255 255 0;cl_rollangle 0"
alias fire_sg                        "crosshaircolor 0 255 255;cl_rollangle 0"
alias msgDischargeP                  "say_team $\$nick $_trickBubble discharge $[{penta}$]"
alias msgDischargeW                  "say_team $\$nick $_trickBubble discharge $[{water}$]"
alias msgRaMega                      "say_team $\$nick $_trickBubble open $[{ra-mega}$]"
alias msgSecret                      "say_team $\$nick $_trickBubble open $[{secret}$]"
alias msgShortcut                    "say_team $\$nick $_trickBubble shortcut $[$tp_name_quad$]"
alias msgSlipped                     "say_team $\$nick $_slippedBubble $tp_name_enemy slipped $[{%l}$]"
alias msgTele                        "say_team $\$nick $_trickBubble open $[{tele-ya}$]"
alias msgTrick                       "say_team $\$nick $_trickBubble trick $[{%l}$]"
alias norm                           "alias togg ssg"
alias proxyoff                       "cl_useproxy 0;echo cl_useproxy 0;bind kp_del proxyon"
alias proxyon                        "cl_useproxy 1;echo cl_useproxy 1;bind kp_del proxyoff"
alias rconoff                        "cmd mmode off;bind f8 rconon"
alias rconon                         "cmd mmode rcon;bind f8 rconoff"
alias sng                            "impulse 8 5 3 2 4 1;alias togg ssg"
alias ssg                            "impulse 8 3 5 2 4 1;alias togg sng"
alias togg                           "sng"
alias weaponSNG                      "impulse 8 5 3 2 4 1;bind space weaponSSG"
alias weaponSSG                      "impulse 8 3 5 2 4 1;wait;wait;if $weapon = ssg then bind space weaponSNG"
alias weaponstats_1                  "setinfo lw 15;+wp_stats;+wp_stats;bind kp_slash weaponstats_2"
alias weaponstats_2                  "-wp_stats;bind kp_slash weaponstats_1"
alias zoom_in                        "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
alias zoom_out                       "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                               T E A M P L A Y   C O M M A N D S                                //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


teamcolor    off
enemycolor   off

tp_pickup    powerups armor mh lg rl gl sng pack runes 
tp_took      default
tp_point     powerups armor players mh lg rl gl sng pack rockets runes 

filter       clear


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                          M I S C E L L A N E O U S   C O M M A N D S                           //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


mapgroup clear

skygroup clear


hud_recalculate

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                   P L U S   C O M M A N D S                                    //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


-moveup
-movedown
-left
-right
+forward
+back
-lookup
-lookdown
-strafe
+moveleft
-moveright
+speed
-attack
-use
-jump
-klook
+mlook
-showscores
-showteamscores

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                    K E Y   B I N D I N G S                                     //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


bind  TAB           "+showteamscores"
bind  ENTER         "say proxy:menu select"
bind  ESCAPE        "togglemenu"
bind  SPACE         "togg"
bind  '             ""
bind  *             ""
bind  +             "sizeup"
bind  ,             "_sync"
bind  -             "sizedown"
bind  .             ""
bind  /             ""
bind  0             ""
bind  1             "_weakrl"
bind  2             "_epowerups;_epowerups"
bind  3             "_coming"
bind  4             "_timerPent"
bind  5             "_trick"
bind  6             "_timerRL;_timerRL"
bind  7             ""
bind  8             ""
bind  9             ""
bind  =             "sizeup"
bind  [             "messagemode"
bind  \             ""
bind  ]             "messagemode2"
bind  `             "toggleconsole"
bind  a             "+mleft"
bind  b             "_safe"
bind  c             "_help"
bind  d             "+mright"
bind  e             "impulse 3 2;alias togg sng"
bind  f             "impulse 6;norm"
bind  g             "_slipped"
bind  h             "_qdead;_qdead"
bind  i             ""
bind  j             ""
bind  k             ""
bind  l             ""
bind  m             "_packs"
bind  n             "_need"
bind  o             ""
bind  p             ""
bind  q             "impulse 5 4;norm"
bind  r             "impulse 2;norm"
bind  s             "+mback"
bind  t             "_take"
bind  u             "_sync"
bind  v             "_status"
bind  w             "+mforward"
bind  x             "_lost"
bind  y             "_switch"
bind  z             "shownick;_point;_point"
bind  ~             "consoleon"
bind  BACKSPACE     "say proxy:menu back"
bind  CAPSLOCK      ""
bind  PAUSE         "say proxy:menu"
bind  UPARROW       "say proxy:menu up"
bind  DOWNARROW     "say proxy:menu down"
bind  LEFTARROW     "say proxy:menu left"
bind  RIGHTARROW    "say proxy:menu right"
bind  ALT           "+movedown"
bind  CTRL          "_took"
bind  SHIFT         "impulse 7;norm"
bind  F1            "_enemyLocation1"
bind  F2            "_enemyLocation2"
bind  F3            "_enemyLocation3"
bind  F4            "_enemyLocation4"
bind  F5            "_enemyLocation5"
bind  F6            "_timerDisplay"
bind  F7            ""
bind  F8            "rconoff"
bind  F9            "say (( mp3 )) $mp3info"
bind  F10           ""
bind  F11           ""
bind  F12           "screenshot"
bind  INS           "yes"
bind  DEL           "lastscores"
bind  PGDN          "notready"
bind  PGUP          "ready"
bind  HOME          "elect"
bind  END           "whonot"
bind  KP_SLASH      "weaponstats_1"
bind  KP_STAR       "match_save"
bind  KP_HOME       "track #7"
bind  KP_UPARROW    "track #8"
bind  KP_MINUS      "stats"
bind  KP_LEFTARROW  "track #4"
bind  KP_5          "track #5"
bind  KP_RIGHTARROW "track #6"
bind  KP_PLUS       "effi"
bind  KP_END        "track #1"
bind  KP_DOWNARROW  "track #2"
bind  KP_PGDN       "track #3"
bind  KP_INS        ""
bind  KP_DEL        "proxyon"
bind  KP_ENTER      "scores"
bind  MOUSE1        "+attack"
bind  MOUSE2        "+jump"
bind  MOUSE3        "+aj"
bind  MOUSE4        "_timerQuad;_timerQuad"
bind  MOUSE5        "_mapStatus"
bind  MWHEELUP      "_timerInc"
bind  MWHEELDOWN    "_timerDec"
