<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="../xsl/variable.xsl"?>
<variable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/variable.xsd">
  <name>gl_cull</name>
  <description>This variable toggles the use of internal OpenGL functions for removing covered 
objects. When this variable is set to &quot;1&quot; the game will depend on the OpenGL 
driver to use it's culling functions to remove certain objects from the 
calculations because they are covered up and would not be seen anyways. It is a 
good idea to leave this toggle enabled because it will increase rendering 
performance.</description>
  <value>
    <boolean>
      <true>Use the OpenGL driver's culling functions.</true>
      <false>Do not use culling to increase rendering performance.</false>
    </boolean>
  </value>
</variable>
