# ezQuake Manual: Crosshair Settings Variables

## cl_crossx

### Description

This variable allows you to move the position of the crosshair on the X-axis by the specified amount of pixels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

## cl_crossy

### Description

This variable allows you to move the position of the crosshair on the Y-axis by the specified amount of pixels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

## crosshair

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

### Values

value | description
0 | Crosshair off.
1 | Conchar crosshair (messagemode1 +).
2 | Quakeworld crosshair.
3 | A small cross crosshair.
4 | A dot crosshair.
5 | Star wars crosshair *gl only*.
6 | Happyface crosshair *gl only*.
7 | F22 simulator crosshair *gl only*.

## crosshairalpha

### Description

This command regulates crosshair transparency, you can use any value from "0" to "1".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

### Values

value | description
1 | Opaque crosshair.
0 | Transparent crosshair.

## crosshaircolor

### Description

This variable defines the color of the crosshair.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 255 255 255

Variable is float.

## crosshairimage

### Description

To load the crosshair use "crosshairimage image_name" where 'image_name' is the name of the crosshair image you put in the above directory. Example, if I have c:\quake\ezQuake\crosshairs\cross.png I'd use "crosshairimage cross" to load it.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

## crosshairsize

### Description

Basically crosshairsize scales the size of the crosshair. Example: crosshairsize 0.5 halves the size and crosshair 2 doubles it.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz