<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="../xsl/variable.xsl"?>
<variable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/variable.xsd">
  <name>b_switch</name>
  <description>This variable allows you to define the highest weapon that the client should switch 
to upon a backpack pickup. The possible arguments of &quot;b_switch&quot; refer to the 
impulse that is used to switch to a certain weapon:</description>
  <value>
    <enum>
    <value>
      <name>1</name>
      <description>Axe</description>
    </value>
    <value>
      <name>2</name>
      <description>Shotgun</description>
    </value>
    <value>
      <name>3</name>
      <description>Double-Barreled Shotgun</description>
    </value>
    <value>
      <name>4</name>
      <description>Nailgun</description>
    </value>
    <value>
      <name>5</name>
      <description>Super Nailgun</description>
    </value>
    <value>
      <name>6</name>
      <description>Grenade Launcher</description>
    </value>
    <value>
      <name>7</name>
      <description>Rocket Launcher</description>
    </value>
    <value>
      <name>8</name>
      <description>ThunderBolt</description>
    </value>
    </enum>
  </value>
</variable>
