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Title: Your Happier Place
Filename: dm4jam_prengle   
Author(s): prengle 
Email Address: prengle@tutanota.com 
Description: a q1sp map inspired by the cool blues and endless
expanses of lava that made up quake's dm4, aka "the bad place." 
made for func_'s dm4 map jam/newhouse's dm4 dlc thingy.
Additional Credits to:
everyone who tested
cam for babysitting me throughout the entire process
the trenchbroom/terrafusion discords and func_ for providing help, inspiration and putting me in my place
you <3
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* Play Information *


Level Name: Your Happier Place

Single Player: yes! 
Cooperative 1-32 Player: entities exist (untested) 
Deathmatch 2-32 Player: entities exist (untested)
Difficulty Settings: 64 easy, 70 normal, 74 hard (monsters)

New Sounds: no!
New Graphics: yes!
Sound Track: twent weznow!
Demos Replaced: none!
.map Included: yes!

Software needed to play:
you'll need a sourceport of some kind, since this map doesn't seem to work in win/glquake
fitzquake and its derivatives (mark v, quakespasm) all seem to work fine. so does directq.
after some testing i decided darkplaces works fine too but if you use darkplaces i'll point and laugh at you


Comments: 
this is the first quake map that i've started from scratch and actually ended up finishing,
and it shows in soooo many ways that it isn't even funny. i will say that i'm still pretty
proud of myself for actually committing to and finishing something, although that probably
wouldn't have happened without a deadline (and even then i still barely made it). throw as
much criticism at me as you want; i'd like to work on another map at some point and chances
are i'll want an idea of where the hell to go with it.

**v2 comments**
looking back at this like six months later, holy fucking shit some of the brushwork in this map
is baaaaad. actually a lot of it's kinda baaaad. hopefully now that i'm done touching it up one
last time that i never ever have to look at it in trenchbroom again. this version of the map is
ACTUALLY technically version 3, but the original version 2 never got released so i'm slapping 
number 2 on this map instead. i've tried to iron out some of the kinks, messed with the level
layout a bit, added a few more goodies, that sort of thing. now i can sleep good nite

* Construction *

Base: ( 'ω')
Build Time: feb 28th - march 18th 2018 (v2 completed sept 17th 2018) 
 
Times & stats: (v1)
System Used: i5 6600k @3.5GHz, 8GB RAM              
Qbsp: 3.847 seconds elapsed, peak memory usage 139.4m
Vis (-level 4): 3.6 seconds elapsed (2455 leafs, 1710 clusters, 4517 portals)
Light (-extra): 336 lights 64 suns in use, 3.474 seconds elapsed
Brushes/entities: 5923 objects
miptex: ( 'ω')

Texture WAD used: custom version of dm4jam.wad (prengle_dm4jam.wad)
Editor(s) used: TrenchBroom v2.0 (v2 done in 2.0.4)
Known Bugs:
-- one ogre spawned in solid for me using qbism for some reason in v1. i haven't been able to reproduce this so mleh
-- "Mod_LoadTexInfo: 1 texture(s) missing from BSP file"


* Legal Stuff *
--------------------------
pls no sue me