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MAP INFO 
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Title                   : Triune Discovery: Test of Ancients, Excavated, Atop the Forbidden Mountain, Central Processing, Edge of a Forgotten Monument
Filenames               : jcr_triune1.bsp, jcr_triune2.bsp, jcr_triune3.bsp, jcr_jbdemo1.bsp, jcr_jbdemo2.bsp
						
Release date            : 11/24/19
Author                  : Jose Carlos Rodriguez (JCR)
Email Address           : jcr@stronzi.org
Discord Handle			: JCR#4142
Links:					: https://www.youtube.com/jcr9001, https://www.twitch.tv/jcr9001
Other Files By Author   : modjam_jcr.bsp, jamx_jcr.bsp, hwjam2_jcr.bsp 

Description             : The Triune Mountains are home to a long abandoned group of temple shrines and offering sites. An ancient civilization used this
							mountain range as a place of religious gathering and large scale sacrifice. 
							This ancient civilization constructed a series of challenges to offer a righteous and strong warrior their greatest technology
							or die desperately in their vain attempts.	
							
							Teaser trailer: https://www.youtube.com/watch?v=d-oDa_pAuSk&t=4s
							
				
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INSTALLATION INSTRUCTIONS 
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1] Extract Jumpmod folder into root Quake folder
2] Run source port of your choice with "-game jumpmod". (I highly suggest Quakespasm)
3] Enjoy! 

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* Play Information *

Single Player           : Designed for
Cooperative 2-4 Player  : no
Deathmatch 2-4 Player   : no
Difficulty Settings     : Yes
Maps:					: 3 sequential maps, 2 extras that can be played out of order from the start menu. 

* Construction *
Base                    : New from scratch
Build Time              : About 6 months, while learning quake-c, among other tools.  
Editor(s) used          : TrenchBroom v2019.6
Texture WADs used		: mayan_sm.wad, q.wad, koohoo1.wad, jf_obtex.wad, uwjam_vine.wad, abaztec.wad, idbase_ultimate.wad (Thank you to the respective authors of these wads).
Known Bugs              : Feel free to email me or find me on the Quake Mapping discord channel if you find anything.
Tested With             : Quakespasm 0.93
Notes:					: Requires JumpMod 2.0, Requires sv_protocol 999 (included in autoexec.cfg)

* Additional Resource Credits *
Progs: 
	New item - Jump Boots: Adds air jump ability "double jump" which can be incremented up to "quad jump" by collecting more of them. 
	New item - Super Jump Boots: Same as previous, but with infinite air jumping for a limited time.  
Audio:
	Many new sounds created by me, mixed and heavily modified from existing Quake and AD sound effects. 
Skybox:
	Problem-Child by Pete
	moonhigh by AD Team
Music:
	"qtrack5 Aka Aztec" by MortalMaxx
	"Freight Flight" by Frans Kedes & Lutz Thuns - from the album Friends of Ambient 30. Creative Commons license
	"In Peace" by TT-Ram & Lutz Thuns - from the album Friends of Ambient 30. Creative Commons license
	"Im Reich der Schatten" by 1414E08 & Lutz Thuns - from the album Friends of Ambient 25. Creative Commons license
	"In My Dreams" by Adeptus Mechanicus & Lutz Thuns - from the album Friends of Ambient 25. Creative Commons license
	"Riscinth" by Immorpher from the album Mechanized 
	"Chtaxa" by Immorpherfrom the album Mechanized
	
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ACKNOWLEDGEMENTS
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A gracious THANK YOU to the following:

Simon O'Callaghan (Sock) for assistance in fixing up the original jumpmod code, and helping me understand it better. And for always offering great advice.
Greenwood for testing and employing infinite patience.
Andrew Yoder (Mclogenog) for testing & suggestions.
Dumptruck_DS for testing and being a cool dude. 
John Fitzgibbons (metlslime) for his work on Rubicon 2 QC source, monsters, textures, and map resources. 
Immorpher for the tracks "Riscinth" and "Chtaxa" from his album "Mechanized".
Newhouse for conversation and suggestions. 
Vondur and Than for textures.
A thank you to the various other texture artists who I could not credit directly. 
id Software for making the coolest FPS game ever.
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 * Copyright / Permissions *

Not for commercial use, you know the drill. You MAY distribute this file, provided 
you include this text file, with no modifications. Hey! And how about some credit for the work I've done while you're at it!  8)

