==================================================================================== Title : Map Jam 03 Deadline : 26th October 2014 Theme : Zerstörer Textures : Included in map jam pack Inspiration : https://www.quaddicted.com/reviews/zer.html https://www.quaddicted.com/reviews/zertm_pack.html Organizer : func.jam.3[at]gmail.com Description : Map Jamming is about creating maps of any size or detail level over a limited time period using a certain theme and texture set. ==================================================================================== Guidelines for Map Jam * The theme is free for you to interpret in your map * Using the supplied .wad files is encouraged, but not enforced * The map can be any quality level (speed, turtle, full detail) * Must have an exit trigger pointing to the start map * Make sure the primary path is well lit and obvious * Wateralpha will be set to 0.65, design with this in mind * External skybox support is allowed, just include the correct files * Vanilla gameplay only, no mod (Quoth, SoA, DoE) support * Players will start maps with SG only, plan progress for this * Skill levels are optional, but try to aim for normal skill if only one * Try to post a screenshot of progress on a regular basic (once a week) * The BSP2 format is allowed, but discouraged, because of its low adoption rate * Final map must be sent to organizer email only (check above) * All maps will be included in a PAK file for final release * Any mapper readme files will be included outside of PAK file * Source map files should be submitted with final release Suggestions * Get someone else to test your map before submitting it * Use func_detail entities to help with compile times * Try to keep both polycounts under 10k, so your map doesn't cause low framerates ====================================================================================