What is this content about ?

Nahuel taught us how to handle these beautiful shaders in DarkPlaces:
- dpreflectcube shader
- dp_reflect shader

For more info about these shaders read the dpwiki:
http://dpwiki.slipgateconstruct.com/index.php?title=Material_creation_for_DP
Or read the related threads at quakeone.com:
http://quakeone.com/forums/quake-mod-releases/finished-works/6703-quake-reforged-alternative-altered-skins-14.html#post100500
http://quakeone.com/forums/quake-mod-releases/works-progress/7648-id1_mp1_textures_animated_reflecting.html


I wanted to test it on the weapons too and this is the first result.
It is far from perfect, but you can use it as a base and improve it if you want.

Thank you again Nahuel.


The models inside this small pack are not made by me !
The shotgun is from Ruohis.
The supershotgun is most probably also made by him (but I am not sure)
I only made the _reflect textures based on the diffuse ones.
The cubemaps are made by Nahuel.

Have fun,
Seven


PS: Youtube clips are available here:
http://www.youtube.com/watch?v=5J9QI0MPK10
http://www.youtube.com/watch?v=DA5CXg-wJM0
