======================================================================================================================
Advanced engine needed : Any (tested on Mark V)
Primary purpose : Singleplayer/Multiplayer
======================================================================================================================
Title : Authentic Model Improvement Collection (v1.71)
Filename : AUTH_MDL171.ZIP
Release date : March 26, 2018
Author : NightFright


----------------------------------------------------------------------------------------------------------------------
A B O U T
----------------------------------------------------------------------------------------------------------------------

Collection of all improved/fixed ID1 models which are currently available. 
This includes "classic style" models for:

Visually improved PC/NPC models:
   - Chthon ..................................................... boss.mdl
   - Enforcer ................................................... enforcer.mdl, h_mega.mdl
   - Fiend ...................................................... demon.mdl, h_demon.mdl
   - Knight + Knight Statue (DoE) ............................... knight.mdl, h_knight.mdl
   - Grunt ...................................................... soldier.mdl, h_guard.mdl
   - Ogre + Multi-Grenade Ogre (DoE) ............................ ogre.mdl, h_ogre.mdl
   - Ranger ..................................................... player.mdl
   - Rottweiler ................................................. dog.mdl, h_dog.mdl
   - Scrag ...................................................... wizard.mdl
   - Shambler ................................................... shambler.mdl, h_shams.mdl
   - Teleporter Sphere .......................................... teleport.mdl
   - Zombie ..................................................... zombie.mdl, h_zombie.mdl

Improved classic weapons (ID1/HIPNOTIC/ROGUE):
   - Axe ........................................................ v_axe.mdl
   - Shotgun .................................................... g_shot.mdl, v_shot.mdl
   - Super Shotgun .............................................. v_shot2.mdl
   - Nailgun .................................................... g_nail.mdl, v_nail.mdl
   - Super Nailgun .............................................. g_nail2.mdl, v_nail2.mdl
   - Grenade Launcher ........................................... g_rock.mdl, v_rock.mdl
   - Rocket Launcher ............................................ g_rock2.mdl, v_rock2.mdl
   - Thunderbolt ................................................ g_light.mdl, v_light.mdl
   - Proximity Gun  ............................................. g_prox.mdl, v_prox.mdl
   - Lava Nailgun + Super Nailgun ............................... v_lava.mdl, v_lava2.mdl
   - Multi Grenade + Rocket Launcher ............................ v_multi.mdl, v_multi2.mdl
   - Plasma Gun ................................................. v_plasma.mdl
   - Projectiles ................................................ grenade.mdl, s_spike.mdl, 
                                                                  spike.mdl

Item/props models added from addons:
   - Ammo boxes ................................................. b_batt0.bsp, b_batt1.bsp
                                                                  b_nail0.bsp, b_nail1.bsp
                                                                  b_rock0.bsp, b_rock1.bsp
                                                                  b_shell0.bsp, b_shell1.bsp
   - Armor ...................................................... armor.mdl
   - Backpack ................................................... backpack.mdl
   - Flames ..................................................... flame.mdl, flame2.mdl
   - Gold + Silver Keys ......................................... w_g_key.mdl, w_s_key.mdl
   - Health boxes ............................................... b_bh10.bsp, b_bh25.bsp, 
                                                                  b_bh100.bsp
   - Pentagram................................................... invulner.mdl
   - Projectiles ................................................ missile.mdl, k_spike.mdl, 
                                                                  v_spike.mdl, w_spike.mdl         
   - Quad Damage ................................................ quaddama.mdl
   - Zombie gibs ................................................ zom_gib.mdl
              
Items based on addon models:
   - Lava nail boxes (DoE) ...................................... b_lava0.bsp, b_lava1.bsp
   - Multi-rocket boxes (DoE) ................................... b_mrock0.bsp, b_mrock1.bsp

Fixed ID1 models:
   - Rotfish: Fix for head shrinking bug after death ............ fish.mdl
   - Runes: Fixed UV mapping .................................... end1.mdl, end2.mdl, 
                                                                  end3.mdl, end4.mdl
   - Vore: Idle animation added ................................. shalrath.mdl

Code fixes (progs.dat):
   - Nail position fixes for Nailgun/Super Nailgun/Lava Nailgun/Super Lava Nailgun
   - For MP2: Plasmagun firing animation & projectile position fix, R1M7 elevator fix

----------------------------------------------------------------------------------------------------------------------

ID1 bestiary model remakes still missing (possibly coming in future versions):
   - Death Knight (hknight.mdl, h_hellkn.mdl)
   - Rotfish (fish.mdl)
   - Scrag head gibs (h_wizard.mdl)
   - Shub-Niggurath (oldone.mdl)
   - Spawn (tarbaby.mdl)
   - Vore (shalrath.mdl, h_shal.mdl)


----------------------------------------------------------------------------------------------------------------------
I N S T A L L A T I O N
----------------------------------------------------------------------------------------------------------------------

1) Unzip the contents of this zipfile into your Quake installation dir.
2) Rename the "z" letter in the three "pakz.pak" files so they have the highest number in your 
   "id1", "hipnotic" and "rogue" subdirs.
   [Example: Rename "pakz.pak" to "pak2.pak" if you just have "pak0.pak" and "pak1.pak".]
3) Load the game and enjoy.


----------------------------------------------------------------------------------------------------------------------
C R E D I T S
---------------------------------------------------------------------------------------------------------------------- 
   
Bloodshot ............................ Fiend
capnbubs ............................. Player
                                       Grunt
                                       Rottweiler
Chillo ............................... Chthon
                                       Enforcer
                                       Ogre
                                       Quad Damage
                                       Scrag
                                       Teleport Sphere
                                       Zombie
Dwere ................................ Reworked classic weapons (aka "Guns of Okayishness")
Louis "ijed" Manning ................. Rotfish fix for ID1 model
                                       "Rubicon Rumble Pack" ammo/health boxes
Lunaran .............................. Knight
NightFright .......................... RRP model realignments
                                       Backpack skin edits
                                       Fiend head gibs rescaling
                                       DoE ammo box skins
                                       Zombie skin (Chillo) edits
OriOn ................................ Grenade Launcher pickup
                                       Prox Mine Launcher pickup
osjclatchford ........................ Ogre skin (Chillo) edits
Renier "Skiffy" Banninga ............. Shambler
Seven ................................ Knight Statue skin (based on Lunaran model)
                                       Vore with idle animation (based on ID1 model)
                                       Original fixes for nail positioning and MP2 issues
Simon "sock" O'Callaghan ............. "RetroJam1"/"Arcane Dimensions" models
                                       Quake runes with fixed UV mapping
talisa ............................... Dwere's reworked classic weapons skins for MP1/MP2
                                       Progs.dat compilation of Seven's SMC fixes


----------------------------------------------------------------------------------------------------------------------
L I N K S
----------------------------------------------------------------------------------------------------------------------

- Capnbubs model replacements:
  http://quakeone.com/forums/quake-mod-releases/works-progress/9573-authentic-model-improvement.html        

- Dwere's "Guns of Okayishness":
  http://www.celephais.net/board/view_thread.php?id=60335&start=1438

- Knight model replacement:
  http://www.celephais.net/board/view_thread.php?id=61177


----------------------------------------------------------------------------------------------------------------------
I N C L U D E D
----------------------------------------------------------------------------------------------------------------------

New levels : None
Sounds : No
Music : No
Graphics : Yes
Demos : No
Other : No
Other files required : None

Game : Quake
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : Yes
Difficulty Settings : No

Base : Modified
Build Time : 12+ hours
Editor(s) used : BSP compiling ......... TyrUtils 0.15.4 (qbsp.exe/light.exe)
                 Texture editing ....... TremorBroom
                 Model realignment ..... QuArK 6.6, QME 3.1
                 Pak editing ........... PakScape
Known Bugs : (Hopefully) none


----------------------------------------------------------------------------------------------------------------------
C O P Y R I G H T  /  P E R M I S S I O N S
----------------------------------------------------------------------------------------------------------------------

Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
CD, USB flash media etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.


----------------------------------------------------------------------------------------------------------------------
C H A N G E L O G
----------------------------------------------------------------------------------------------------------------------

Version 1.71 (Mar 26, 2018)
---------------------------
> Update: [ID1] Quad Damage by Chillo
> Update: [ID1] Grunt head gibs by sock (from "Arcane Dimensions")


Version 1.7 (Mar 19, 2018)
--------------------------
> Added:  [ID1] Chthon by Chillo
> Added:  [ID1] Enforcer by Chillo
> Added:  [ID1] Grunt head gibs by Chillo
> Added:  [ID1] Ogre by Chillo (head gibs by sock from "Arcane Dimensions")
> Added:  [ID1] Scrag by Chillo
> Added:  [ID1] Teleport Sphere by Chillo
> Added:  [ID1] Vore (original ID1 model) with idle animation by Seven
> Added:  [ID1] Zombie by Chillo (skin edits by NightFright)
> Added:  [ROG] Multi-Grenade Ogre by Chillo (head gibs by sock from "Arcane Dimensions")
> Update: [ID1] Bloodshot's Fiend model with original ID1 skin (no glowing eyes) 


Version 1.63 (Dec 8, 2016)
-------------------------
> Update: [ID1] Proper rescaling/floor alignment for Fiend head gibs


Version 1.62 (Dec 7, 2016)
-------------------------
> Added:  [ID1] Fiend head gibs by Bloodshot (edited by NightFright)


Version 1.61 (Dec 2, 2016)
-------------------------
> Added:  [ID1] Fiend by Bloodshot
> Update: [ID1] Grenade Launcher pickup by OriOn
> Update: [HIP] Prox Mine Launcher pickup by OriOn


Version 1.52 (Oct 11, 2016)
--------------------------
> Update: [HIP] Reworked classic weapons by Dwere/talisa (based on "Guns of Okayishness" v2.0)
> Update: [ROG] Reworked classic weapons by Dwere/talisa (based on "Guns of Okayishness" v2.0)


Version 1.51 (Oct 11, 2016)
--------------------------
> Added: [ID1] Runes with fixed UV mapping by Sock


Version 1.5 (Oct 10, 2016)
--------------------------
> Added:  [ALL] Progs.dat with nail position fix
> Added:  [ROG] Additional progs.dat fixes: Plasmagun firing animation & projectile position fix,
                R1M7 elevator fix
> Update: [ID1] Upgrade from reworked classic weapons by Dwere v1.0 to v2.0 (from Oct 10, 2016)
                featuring following changes:
                   - Miniature muzzle flashes won't show through the barrels when the view
                     weapon is translucent
                   - Comparatively insignificant tweaks
                   - Brought back the nozzles removed from the NG barrel tips (view model)
                   - Fixed fullbright seams on the SNG view model
                   - Fixed subtle flickering dark seams on SNG and RL (view models)
                   - Fixed a less subtle fullbright seam on the LG


Version 1.4 (Oct 10, 2016)
--------------------------
> Added:  [ID1] Reworked classic weapons by Dwere
> Added:  [HIP] Reworked classic weapons by Dwere (original)/talisa (edit)
> Added:  [ROG] Reworked classic weapons by Dwere (original)/talisa (edit)
> Update: [ID1] grenade.mdl, s_spike.mdl and spike.mdl replaced with Dwere's models


Version 1.3 (Mar 2, 2016)
-------------------------
> Added: [ID1] Ammo/health boxes by ijed (from "Rubicon Rumble Pack", with corrected lighting/alignments)
> Added: [ID1] Items/flames/projectiles/zombie gibs by sock (from "RetroJam1" and "Arcane Dimensions")
> Added: [ROG] Lava nail/multi-rocket boxes by NightFright (based on nail/rocket ammo models by ijed) 


Version 1.21 (Feb 16, 2016)
---------------------------
> Fixed: [ID1] pakz.pak now has proper contents


Version 1.2 (Feb 13, 2016)
--------------------------
> Added: [ID1] Shambler


Version 1.1 (May 10, 2015)
--------------------------
> Added: [ROG] Knight Statue


Version 1.0 (Jan 15, 2015)
--------------------------
> Initial release
