--------------------------------------------------------------------------- DeathMatch Essentials v1.1 27 August 1997 Copyright (c)1996,1997 RAzOR Entertainment. All rights reserved. RAzOR homepage - http://razor.stomped.com --------------------------------------------------------------------------- Table of Contents I. INTRODUCTION II. INSTALLING DME A. Requirements B. Normal Installation C. Manual Installation III. QUICK CROUCHING IV. CREDITS V. LEGAL I. Introduction --------------- I remember when I first played QTest and me and a friend ran up to each other and were amazed by the model and how it moved. I also remember how disappointed we were when you didn't see the actual weapon the guy had ready. DME fixes that. And it does it quite well IMO. We took the id models and with a LOT of editing in 3DS and qME, we rebuilt and animated these frames uniquely. Each has been carefully tuned to look as good as possible (the current PLAYER.MDL doesn't have a lot of polys positioned well to accomplish this...) Also, we've added more than 60 frames of animation for new death scenes and the player now has the ability to crouch. You've heard it's coming. You've heard the debates about whether or not it adds anything, try it now and see... Also, after firing the shotguns, the player pumps a new shell into the gun. The nailguns spin and recoil! Best of all, we've optimized the code, model and textures in v1.1 so they are as lean as possible. Now you can enjoy DME on an 8 meg machine! And we've added a few more things, just because. II. INSTALLING and PLAYING DME ------------------------------ In order to play DME you must have the full registered version of the id Software game Quake. For information on multiplayer games and troubleshooting in general please refer to the files MANUAL.TXT and TECHINFO.TXT included with Quake. A. Requirements Pentium CPU 8 megs RAM B. Manual Installation Unzip the DME ZIP file into a sub directory. Now copy the files to a directory beneath your regular Quake directory: i.e. C:\QUAKE\DME Now change to your Quake directory. You can then play DME by typing QUAKE -game DME To toggle crouching use IMPULSE 100. Now log into a multiplayer game and see the weapons your opponents are carrying. III. QUICK CROUCHING -------------------- Some people prefer crouching behaves more like jumping, rather than as a "mode". Add this alias to your AUTOEXEC.CFG and you will only crouch while holding down SHIFT. alias +getdown "impulse 101" alias -getdown "impulse 102" bind shift +getdown IV. Credits Christopher Bolin - Project Director, 2D Art Dan Martin - 3D Modelling (Man, do you deserve a break! Great work!) Ken Alverson - Programming/QuakeC Travis Prebble - Level Design, Prefab Design, Demo director/editing Mark Lewis - Sound Engineer Other Razor members: Anders Gustavsson - Map design Shane Powell - Programming/QuakeC Jon Skinner - Programming/QuakeC Special Thanks: --------------- Kim Martin for business cards, disk labels and T-Shirts Michelle Bolin for the late night pizza and picking up supplies Appearing in Demos: ------------------- John Teddy, Andy Woodruff, Doug Simmons, Toby Mosby Music selection: (and genuinely unpleasant) ---------------- Steve Teddy Also: ----- The KeyGrip guys, Rene Post and Satan. V. LEGAL CRAP A. Copyright Notice This production in its entirety and all derivative works are copy- right (c)1996,1997 RAzOR Entertainment. All rights reserved. Ownership of all new components, including, but not limited to; source code, compiled code, graphics, textures, sounds, models and maps, remain with RAzOR Entertainment and the individual authors respec- tively. Some components are the exclusive property of their authors and owners and are used with kind permission. All original components are copyright (c)1996, iD Software. Quake and the stylized 'Q' are trademarks of iD Software. All other trademarks are property of their respective owners and are hereby acknowledged. B. Distribution and Usage Permissions RAzOR Entertainment grants to the final end user an exclusive right to use this production for the purposes of personal entertainment only. RAzOR Entertainment grants to the final end user an exclusive right to freely distribute this production in its undisturbed and unaltered entirety provided no exchange, monetary or otherwise, is requested. All other media entities are expressly excluded from this right prior to acknowledge and consent from RAzOR Entertainment or one of RAzOR Entertainments's duly appointed representatives, agents or subsidiaries. By using this product you agree to exempt, without reservation, the authors and owners of this production or components thereof from any responsibility for liability, damage caused, or loss, directly or indirectly, by this software, including but not limited to, any interruptions of service, loss of business, or any other consequen- tial damages resulting from the use of or operation of this product or components thereof. No warranties are made, expressed or implied, regarding the usage, functionality, or implied oper- ability of this product. All elements are available solely on an "as-is" basis. Usage is subject to the user's own risk. New or altered source code components are included with kind per- mission of the respective authors and owners and are provided with the only intention of facilitating in the integration of this production, or components thereof, with other such freely available and non-commercial productions. Authors are expressly forbidden to use these components, or any other component of this production, as a basis for other commercially available works or demonstration systems without prior acknowledge and consent from RAzOR Entertainment or one of RAzOR Entertainment's duly appointed representatives, agents or sub- sidiaries.