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	::Quake Soccer::
Author: Orion (rfalcetti@gmail.com)
Editors used: Quark, QCIDE, QME
Build time: 2 days, because I had to do all the tests, etc
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Type of mod:
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QC files: yes
Models: yes
Sounds: yes
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Description of the Modification:
It's a soccer mod for Quake. But it's clean soccer. No weapons, you can't kill anyone, not even jump. The replacement for jumping is... running faster. Keep pressing your right mouse button (or spacebar, or whatever button that's bound to jump) as fast as you can for speed.
You enter the game on blue team by default. But you can change your team by typing 'impulse 150' at the console, and there you go.
The mod comes with a map, which was specially made to run this mod. I'll show you the name of the entities used in it below, if you want to make a map.


Entities:

info_ball_spot: There should be ONLY ONE in a map. Place it on the midfield. This entity is where the ball will be spawned when starting the map, or, when scoring a goal, or when kicking the ball out of bounds.

trigger_goal: The goal. When the ball touches that trigger, a team will score and the ball will teleport to the midfield.
MUST HAVE THESE FIELDS:
*team_no 1 or 2, 1 for blue and 2 for red team. NOTE: If the ball enters the team 1's goal, red will score; and vice-versa.
*real_origin: As triggers don't have an origin at all, and if you set an origin field your game will be bugged, set real_origin the same as the center of the trigger's polyhedron. Why? It's because of the bots, so ther will go for the correct goal, not the midfield.

trigger_out: Used to teleport the ball back to the midfield when kicked there. No additional fields needed, just set the proper size.


Rules:

The objective is to kick the ball to the enemy team's goal. E.g: If you're on blue team, you should kick the ball to the red goal, DO NOT kick the ball to the blue goal, or you'll get a free score for the other team. :)
When someone kicks to the goal, an announcer voice will tell which team scored, and at your top left of your screen, the score will be displayed.
When you get close to the ball, the ball will be kicked in the direction you're facing. So if the ball is in your back, it won't go backwards, but will go forward.
The mod can be played with bots to offer offline play. They know how to score, so watch out.


Commands:

Impulse 100: Add a bot on blue team.
Impulse 101: Add a bot on red team.
Impulse 102: Add two bots on both teams.
Impulse 150: Change team.


Have fun!





