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Title                   : DeathJam 2021
Filename                : sdm1.bsp, sdma.lit, sdm1.map
Author(s)               : Salbrox
Description             : My first released deathmatch map. Built in Trenchbroom as a learning project whilst following dumptruck_ds's tutorials. Aim was to have a fully complete DM map to play at the 2021 Romero DeathJam in Galway.

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* Play Information *


Level Name              : DeathJam 2021

Single Player           : No
Cooperative 1-32 Player : No
Deathmatch 2-32 Player  : Yes
Difficulty Settings     : N/A

New Sounds              : No
New Graphics            : No
Sound Track             : No
Demos Replaced          : No
.map   Included         : Yes

Software needed to play : Vanilla
(ctf, normal quake etc.)


Comments                : Plays well as a 1v1 2v2 or FFA map. Watch out for the trap!



* Construction *

Base            :  None
Build Time      :  A few hours here and there on weekends and evenings for 4-5 months.

Times & stats   :System Used      :              
                 Qbsp             : 
                 Vis (-level 4)   : 
                 Light (-extra)   : 
                 Brushes          :  
                 entities         : 
                 miptex           : 

Texture WAD used: Quake
Editor(s) used  : Trenchbroom
Known Bugs      : 

* Legal Stuff *
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(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)