	"Rivets never rust" for Arcane Dimensions 1.8p1
 	    by Sportster_v90 (aka Calluna Vulgaris)
			ver. 1.0

		       17/june/2025
================================================================

Title                   : "Rivets never rust"
Filename                : ad_rivets.bsp, ad_rivets.lit, ad_rivets.txt, ad_rivets.map
Author(s)               : Sportster_v90 (Calluna Vulgaris)
Description             : Medium-sized medieval SP map for Arcane Dimensions
Additional Credits to   : see /Credits/ below 
Other Files By Author   : "Science is fiction" (ad_fiction) for AD, "Lost in Technology" (ffj_sportster_v90) for Alkaline-based Floyd Factory Jam,
			  "Acid Worship" for Rubicon 2 (acidworship_cv), "Replicon"-"Yellow Fever" (r_yellow) for AD.

================================================================

* Play Information *

Game			: Quake
Mod			: Arcane Dimensions 1.8p1
Level Name              : Rivets never rust
Single Player           : Designed for
Cooperative 1-32 Player : +1 player start (not tested)
Deathmatch 2-32 Player  : none
Difficulty Settings     : Yes ( 118/118/133 enemies)

New Sounds              : yes
New Graphics            : yes
New Models		: yes
Sound Track             : none
-bsp2 type              : yes
.map   Included         : yes
.wad   Included         : yes


* Software needed to play :  -Registered vesion of Quake
			     -Arcane Dimensions 1.8p1 mod

			     http://www.simonoc.com/pages/design/sp/ad.html
			     https://www.quaddicted.com/db/v1/maps/7ad993da6c760c446ca31fad71e9f5b6c9eee99b6354f161aa746b572fe70a7d
			     https://www.moddb.com/games/quake/downloads/arcane-dimensions-v180-including-patch-1

 			     
* Tested with sourceports:

			     ironwail 0.8.0 
			     quakespasm 0.96.3
			     vkQuake 1.32.2
			     
			     =runs well

* Installation:

Extract content of zip archive into your Arcane Dimensions mod folder. Run mod, chose your skill, type in the console:

	map ad_rivets

then press return. 


* Construction *

Base            : from scratches
Build Time      : about   one and a half month (along with painting textures)
System Used     : Ryzen 7 5700x / 32gb ddr4-3200 / radeon 6800 / win 11  
Times & stats   :
   
                 Qbsp             : 5.3   seconds
                 Vis   (-level 4) : 344.4 seconds
                 Light (-extra 4) : 18.7  seconds
                 Brushes          : 6117
                 entities         : 1129
                

Texture WAD used: DawnofDarkness_ext.wad
Editor(s) used  : TrenchBroom 2025.3
		: Photoshop
compiled with   : ericw-tools-v0.18.2-rc1

* Known Bugs *  : 

* Credits *

-Ward Six Entertainment	     "Dawn Of Darkness" total conversion for Quake II (1999), - textures, models
-Metlslime: 		     jf2skips.wad
-Simon "Sock" OCallaghan:    Arcane Dimensions
-id softvare:                The Game. Keys textures
-Rogue Ent.		     American McGee's Alice sounds, waterfall texture

-a few textures of different autors from different wads...

-Kristian Duske:  TrenchBroom

-Eric Wasylishen: ericw-tools, defullbright

-Mike Jackman:    TexMex
-Necros:	  compiling GUI
-Rene Post:       qME 3.1p2

--------------------------
Where to get:

"Dawn Of Darkness": 		    https://www.moddb.com/mods/dawn-of-darkness1
Source for Dawn Of Darkness models: https://www.moddb.com/mods/eternal-war-shadows-of-light
(Eternal War: Shadows of Light (2002) a Quake - based game with .md2 support(?) usd the same textures and models)

* Legal Stuff *
--------------------------

Please do not use any of these assets in ANY COMMERCIAL PROJECT.
and remember to give credit if you use any of these assets.

--------------------------
Dawn of Darkness legal:

LIMITED END-USER LICENSE

All data included in this distribution has been created by and remains property of Ward Six Entertainment, but users (mod creators specifically) are hereby granted a limited license to utilize the data for non-commercial purposes and with due credit given where appropriate.
--------------------------
