	"Stain in the Alloy" for Alkaline
      by Sportster_v90 (aka Calluna Vulgaris)
		    v.1.2
		


Changes:
1.2
- Fixed Rocket Ogres being able to jump off their ramps in concrete pipes area.
  16/March/2026

1.1
- Fixed inability to complete gold key arena on easy skill.


		Release date 22/February/2026
================================================================

Title                   : "Stain in the Alloy"
Filename                : alk_alloy.bsp, alk_alloy.lit, alk_alloy.txt, alk_alloy.map
Author(s)               : Sportster_v90 (Calluna Vulgaris)
Description             : Medium-sized Rubicon - themed SP map for Alkaline (1.2) mod
Additional Credits to   : see /Credits/ below 
Other Files By Author   : "Rivets never rust" (ad_rivets), "Science is Fiction" (ad_fiction), "Replicon"-"Yellow Fever" (r_yellow) for AD, "Lost in Technology" (ffj_sportster_v90) for Alkaline-based Floyd Factory Jam, , "Acid Worship" for Rubicon 2 (acidworship_cv).

================================================================

* Play Information *

Game			: Quake
Mod			: Alkaline v.1.2 (based on 1.2.3b devkit)
Level Name              : Stain in the Alloy
Single Player           : Designed for
Cooperative 1-32 Player : +1 player start (not tested)
Deathmatch 2-32 Player  : none
Difficulty Settings     : Yes (362/396/445 enemies)

New Sounds              : yes
New Graphics            : yes
New Models		: yes
Sound Track             : none
Skybox			: none
-bsp2 type              : yes
.map   Included         : yes
.wad   Included         : yes


* Software needed to play :  -Registered vesion of Quake
			     -Alkaline mod 1.2
			     https://alkalinequake.wordpress.com/files-links/

 			     
* Tested with sourceports:

			     ironwail 0.8.0 
			     quakespasm 0.96.3
			     vkQuake 1.32.3
			     
			     =runs well

* Installation:

Extract content of zip archive into your Alkaline folder. Run the game, chose preferred skill and type in the console:

	map alk_alloy
	
	quakespasm required increased heapsize (at least 384 mb):
	quakespasm.exe -game alkaline -heapsize 393216 +map alk_alloy

* Construction *

Base            : from scratches
Build Time      : june 2025 - february 2026, on and off.
System Used     : Ryzen 7 5700x / 32gb ddr4-3200 / radeon RX 6800 / win 11  
Times & stats   :
   
                 Qbsp             : 65   seconds (ericw-tools-v0.18.2-rc1)
                 Vis   (-level 4) : 4767 seconds (ericw-tools-2.0.0-alpha9)
                 Light (-extra 4) : 657  seconds (ericw-tools-2.0.0-alpha9)
                 Brushes          : 32081
                 entities         : 3843
                

Texture WAD used: jf2.wad, jf1.wad, obtex.wad, RRP wads
Editor(s) used  : TrenchBroom 2025.3, Photoshop, Ocenaudio
compiled with   : ericw-tools-v0.18.2-rc1, ericw-tools-2.0.0-alpha9

* Known Bugs *  : 

* Credits *

-Metlslime: 		    Rubicon, Oblivion

-Metlslime & CZG	    Rubicon 2

-Greenwood and bmFbr:       ALKALINE

-RRP team                   textures, sounds
 (MFX, Hrimfaxi, ijed, EricW, OTP)
	
-Chillo			    vacuum tube model
   
-id softvare:               Quake, Doom games

-Andrei Drexler (Makro)     IronWail

-VSO			    vkQuake

-sezero			    quakespasm

--------------------------

-sound sources:

	# Doom 3
	# Quake 2
	# American McGee's Alice
	# Dawn of Eternity (nesp09) by necros
	# Fearcraft (alk12) by Shaun [Kona] Ross
	# Drake by Tronyn
	# Arcane Dimensions by Simon "Sock" OCallaghan
	# RRP by VA

--------------------------

* Tools used: *

-Kristian Duske:  TrenchBroom

-Eric Wasylishen: ericw-tools, defullbright

-Mike Jackman:    TexMex
-Necros:	  compiling GUI
-Rene Post:       qME
-Ocenaudio team:  Ocenaudio (www.ocenaudio.com)

* Legal Stuff *
--------------------------

Please do not use any of these assets in ANY COMMERCIAL PROJECT.
and remember to give credit if you use any of these assets.