../progs.dat

defs.qc
gyro/gyro_main.qc	// added  Gyro 2.1a
gyro/gyro_physics.qc	// added  Gyro 2.1a
gyro/gyro_forces.qc	// added  Gyro 2.1a
gyro/gyro_user.qc	// added  Gyro 2.1a
gyro_smc_settings.qc	// added  Gyro settings for small mod compilation
dpextensions.qc		// added
check.qc		// added  bbox check algorythm
custom_effects.qc	// added  custom effects
flashlight.qc		// added
flashlight_cubemap.qc	// added
clone_monsters.qc	// added  function to multiply monsters in maps
face.qc			// added  for evil texture effect
subs.qc
fight.qc
ai.qc
dodge.qc		// added  for run+fire feature
combat.qc
items.qc
flesh_splat.qc		// added flesh-splat effect when shooting monsters (by MaNiAc + Nahuel)
weapons.qc
world.qc
splash.qc		// added splash effect for liquids
client.qc
eatgibs.qc		// added gib effects
KickGibs.qc		// added gib effects
player.qc
monsters.qc
doors.qc
buttons.qc
triggers.qc
plats.qc
misc.qc
skull.qc         	// added skull animation (random end of "Vengeance of the deceased" death animation)
grimrock_trinity.qc	// added "Legend of Grimrock + Blade-Trinity"  death animation
spider.qc		// added new walking monster type
afrit.qc		// added new flying monster type
hydra.qc		// added new swimming monster type
warlord.qc		// added new walking monster type
torment.qc		// added new walking monster type
carnivean.qc		// added new walking monster type
yakman.qc		// added new walking monster type
reiver.qc		// added new flying monster type
necromancer.qc		// added new flying monster type
ogre.qc
demon.qc
shambler.qc
knight.qc
soldier.qc
wizard.qc
dog.qc
zombie.qc
boss.qc

tarbaby.qc		// registered
hknight.qc		// registered
fish.qc			// registered
shalrath.qc		// registered
enforcer.qc		// registered
oldone.qc		// registered

ghost.qc         	// added "Ancient ghosts of the fallen" death animation
soul.qc			// added "Relieved souls of the enslaved" death animation
lightbeam.qc		// light beam spawn addon (by Nahuel)
