URL:
http://quakeone.com/forum/quake-mod-releases/finished-works/6241-small-mod-compilation
http://quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation.html



Hello, 

This Update brings the "small mod compilation" for Quake to Version v5.60 Beta.
Only the "small mod compilation" v5.50 for Quake is needed. No other file.



Change history since v5.50:

New features:
- Option to make Player grenades kickable and adjustable detonation time --> Big fun :)
- New underwater + in slime + in lava effects (colored view, dust / bubble particles) 
- Adjustable player size (aka view height / eye level) 
- New teleporter travel effects
- New weapon effects (Rocket & Grenade launcher muzzleflashes and custom Lightning gun beams) 
- New shambler lightning attack model
- RL & GL projectile explosions now spawn interactive blood splats from monsters and players
- Option to disable shadows for torches (handy when using custom torch models with RT lights) 
- Adjustable amount of flesh / meat chunks when shooting enemies (to increase gore) 
- Adjustable blood splash particles when shooting enemies (to increase gore) 
- Option for old film / grain look overlay effect (like in old movies) 
- New lightning trap visual effect


All features are fully adjustable via cvars to your personal likings.
The new cvars are explained in detail in the attached  "smc_config.cfg" samples.


Please use these cvars to adjust the new features. Copy these lines into your v5.50 smc_config.cfg if you do not want to use the new v5.60 smc_config.cfg :



/////////   NEW v5.60 cvars:  

"cl_beams_polygons" "0"			//  "0"= Use new SMC Lightning Gun beam and lightning trap effect   "1"= Use DarkPlaces original Lightning gun beam and lightning trap effect
set gore_amplifier 5			//  "0"= disable this effect   "1"= spawns a small amount of extra blood effects when shooting living monsters       Go as high as you want to increase amount of extra blood (try "10") !!  :)
set underwater_tinted_view 0		//  "0"= disable this effect   "1"= when moving/swimming in liquids (water, slime, lava) players view gets darker (blue-ish / green-ish / redd-ish.  Makes underwater visual more realistic.   Finetune the colors/brightness in client.qc if necessary.
set flying_dust_underwater 1		//  "0"= disable this effect   "1"= enable floating dirt underwater    "2"= enable floating bubbles around player underwater    "3"= enable floating dirt + bubbles underwater      ATTENTION: cvar: "flying_dust" must be enabled (according to map type "1" or "2")
set player_height 22			//  Adjust eye level of player to make him taller/shorter.    Use "impulse 60" to make him taller in-game (max. is 30) and "impulse 61" to make him shorter in-game (min. is 15). Be aware that your weapon impact point will stay the same, while your crosshair is raised / lowered with your height.
set disable_torch_model_shadows 0	//  "0"= torch model cast shadows   "1"= disable torch model shadows (useful when using custom torch models that cast unwanted shadows from realtime lighting origins).
set muzzleflash_grenade_time 0.15	//  Set the grenade launcher muzzleflash lifetime with this cvar (in seconds).  Use any value >= 0
set muzzleflash_rocket_time 0.25 	//  Set the rocket launcher muzzleflash lifetime with this cvar (in seconds).  Use any value >= 0
set kickable_player_grenades 0		//  "0"= player grenades are not kickable (like in original Quake)    "1"= player can kick his own grenades around
set player_grenade_detonation_time 2.5	//  Set player grenades detonation time in seconds     Use any value >= 0

// new values added for existing cvar:   fleshsplat      	//  "0"= disabled   "1"= spawns a small amount of bloody meat chunks when shooting at enemies (= extra gore)    "2"= spawns a bigger amount of bloody meat chunks when shooting at enemies    Go as high as you want to increase amount of bloody meat chunks !!  :)
// new values added for existing cvar:   teleport_zoom_view	//  "0"= disabled   "1"= enable view animation, when traveling through teleporters      "2"= enable view animation PLUS particle effects 


/////////   New v5.60 impulses:

// toggle scratchy film effect:	 impulse 55    ( toggles scratchy film look overlay effect. Like in old movies )
// toggle grain film effect:     impulse 56    ( toggles grainy film overlay effect. Like in old movies )
// increase player height:       impulse 60    ( increase player height (eye view level) to make him taller ) 	Set default value via cvar:  player_height  (see description above)
// decrease player height:       impulse 61    ( decrease player height (eye view level) to make him shorter )	Set default value via cvar:  player_height  (see description above)


//////////////////////////////



Installation of this update:

Simply put the included .pk3 file into the same folder where you put your SMC V5.50.
The "small mod compilation" V5.50 must be present/placed in the same folder.
Use the included "smc_config.cfg" sample or update your existing smc_config.cfg with the new cvars if you want (see above).
Keep original naming of all files and .pk3īs or this update will not work.


Have fun !

Kind regards,
Seven

