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A pretty usual StarWalk scene. The GREEN color means you're standing on a platform which you'll be allowed to step on again later, while the RED color in front of you means you're not allowed to step again on that plaform. All around, the other platforms are YELLOW, the default color for walkable platforms you have not stepped on yet. |
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This is a STARLIGHT. Notice the dark sphere inside it? This means the light has not been turned on yet. Remember that, in StarWalk, your aim is to light every single starlight of the level... |
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... like this! The yellow sphere inside this STARLIGHT means that it has been turned on. |
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This is what the PURPLE platform UNLOCKER looks like. When you pick up this bonus, the transparent, non-walkable purple platforms of the level solidify and turn yellow, making it accessible to you! The BLACK platform UNLOCKER looks just the same, only black instead of purple ;-) |
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Last but not least, the HOURGLASS thus gives you 10 seconds during which you have the right to step everywhere you want (except on black and purple platforms, which remains non-solid) without turning yellow platforms red or white platforms yellow. It's a powerful bonus, but be careful not to put yourself in tricky situations when using it! |
Mapping for Spacewalk
Mapping for Spacewalk is pretty easy. In the maps bundled with this first version of Spacewalk, only basic layouts have been used. The mod is, however, very flexible and mappers would have a very easy time spicing things up. The 19th map gives you an idea of how 3D layouts could be used but it goes without saying that mappers could also combine "regular", "solid" map sections with Spacewalk platforms. I have not done that for this release, but that's definitely something that could yield fun results...
Here some basic info in terms of items and what they translate into in Spacewalk. I really advise anyone interested in mapping for this mod to play around with the map sources bundled with it.
weapon_nailgun = starlight ; weapon_grenadelauncher = black platform unlocker ; weapon_rocketlauncher = purple platform unlocker ; weapon_lightning = time protection rune ; weapon_shotgun = portal1a (linked with info_player_deathmatch) ; weapon_shotgun2 = portal1b (linked with info_player_start2) ; weapon_shotgun3 = portal 2a (linked with info_player_start3) ; weapon_shotgun4 = portal 2b (linked with info_player_coop)
item_armor = platform. You can associate the following values to it: ptype = 0 (normal platform), 1 (blue), 2 (green), 3 (white), 4 (black), 5 (orange), 6 (purple) and move = 1 (x+2), 2 (x-2), 3 (y+2), 4 (y-2), combined with space (1 would move it by the space of one platform, 2 would move it by the space of 2, etc.)
Credits
The original concept for this puzzle is associated with the freeware "Stroke". "Translation" into Quake and map making has been performed by me, CocoT. I'd like to thank Warhawk (http://come.to/warhawk) for letting me use some of his musical creations inside the mod. I'd also like to thank the makers of the various skyboxes used in the game, among whom Justin Fisher, Mighty Pete and Spa.