______ ___ ________ __ ___ ___ /_ // /_ / // /_)) / . / ' (( /__ //__/__ /__ // / \\ /___/ __)) Quake 1: Arena -------------------------------------------------------- Title : Quake 1: Arena Filename : q1a_07.zip Version : 0.75 Date : 29/07/2001 Author : Electro Email : electro@planetquake.com Credits : -id Software for Quake, Quake2, and Quake3 Arena -TheDumbAss; for his awesome q3 model remakes -FrikaC for his voice code, original weapon code, and his bot. (frika-c@earthling.net) -Quest - helping put together a set of awesome waypoints -StarBuck - for providing his excellent q3 player skins -Coffee; helping get most of the grenade launcher code back in. Also for being good mate. (he gets credit for that?!) -Asaki - Q3 style health balls -Kryten; misc small code help -Iikka "Fingers" Keranen; base plasma sprite -Sonic Mayhem Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Level : yes Format of QuakeC (if a Quake C Mod) ----------------------------------- unified diff : no context diff : no .qc files : no progs.dat : yes Description of the Modification ------------------------------- From one of the creators of the Q2 Weapons Project, comes... Quake 1: Arena Go and research on the q3 weaponry. The levels included are some of Quake's BEST ever. How to Install the Modification ------------------------------- Create a directory called q1a as a subdirectory in your Quake directory (parallel to the ID1 directory) move all files included in this archive to the q1a directory. To play, type QUAKE -GAME q1a from the Quake directory. The command line i recommend is quake -game q1a -winmem 14 This will allocate 14 meg of RAM to Quake, change the number accordingly, depending on the amount of RAM you have, the more the better. NOTE: you CAN use -winmem 12, but -winmem 14 is better for the bots To play the cool single player game, just start a single player game as you would normally. If you're running a multiplayer game and want bots: Type... impulse 100 (OR addbot; team mate in teamplay) impulse 101 (OR addenemybot; enemy bot in teamplay) Version Changes ------------------------------- New Features to appear in next version(s): - more q3 commentary sounds - ctf gamemode (using my FrikCTF ai) - bfg (BIG MAYBE) - allow players to change skin (like bots have skins) Since 0.7 ------------ - insta-gib gamemode (deathmatch 6 - try skill 3 frikbots ;) - excessive gamemode (deathmatch 5 - may need tweaking) - fixed a shitload of bugs i left in 0.7 :( - added new skins for bots - new health models Since 0.6 ------------ - added some q3 weapon models (finally - still need some work) - added more q3 weapon sounds (plasma mostly - tweaked a few others) - implemented FrikbotX (this is TRUELY awesome; FrikaC... y0 DA MAN) - added new Sonic Mayhem Track (q3's sonic1) - FIXED: you can no longer rail yourself - dm4 added to the ever growing map rotation - added back the environment suit - tweaked a few weapon behaviours (to match q3 closer) - removed the bots ability to stop to emulate chat (just got bloody annoying!) - added the IMPRESSIVE commentary sound (2 rails in a row) - added q3 rocket explosion - added coloured lighting support for quad/invul effects etc (using new gl engines: eg. tomazquake, darkplaces) - FIXED: plasma using lightning model - gibbable corpses - made a cute little q1a icon (awww; you know you want it on desktop) - new gib models - new rocket model - new grenade model - new ammo box models - recoded plasma gun (you can now wall-ride) - added plasma sprite (thanks Fingers) - tweaked grenade launcher - add bot skins, thanks StarBuck Since 0.5 ------------ - gib splat sounds - bot personalities -32 (!) bot personalities -each bot has their own attack styles with each weapon (more advanced bot personalities to come; most likely like q3 format) - altered rocket launcher SLIGHTLY (not really noticable) - different number of bots per level - different fraglimit per level - bots skills become harder as you progress through the levels. - Crash now walks instead of running -due to her being the trainer in Q3, she doesn't run there either. - optomised and commented some more code - added footstep sounds - removed track sonic1; wasn't working (i'll add it back in later; working) - added 9 more 'arenas' for your fragging pleasure -becoming [The Becoming] - by Scythe -bless [Bless To Kill] - by Headshot -chesdm2 [Ergonomic Aftermath] - by Cheshire -chesdm3 [AntiClimax] - by Cheshire -pinion2 [Clockwork] - by Retinal -rapture1 [Imminent boom] - by danimal -jvxdm3 [Donner Und Blitzen] - by Jvox -mcmdm04 [Yellow Fever] - by MCM -veddm7 [ ] - author unknown - bots now stop running to talk (typing emulation) - added the grenade launcher back in - added rocket hum Since 0.4 ------------ - Upgraded to Frikbot 0.09a (special unreleased revised version) -revised frikbot includes: better avoidance of being pushed into lava -fixed angle calculations - Made bots even more aggressive - Changed back ticking down health from respawn (doh) - Added 7 more levels (more to come :) - Fixed some messages being sent to clients - Chasecam temporarily removed - Kascam added (again - i missed it :) - Increased music sound slightly - Added another q3 music track (sonic1) - Modified some Kascam messages to stand out more - Added seperate fraglimits for each level - Added seperate amounts of bots for each level - Map Rotation bug fixes - Began work on bot 'personalities' Since 0.3 ------------ - refined a few weapon characteristics/powers - added some more q3 weapon sounds - starting health set back to normal 100, like full version Q3 (Q3test featured a type of 'fair start' where players health would start at 125, and tic down 1 per second) - removed level 'qcon' by Headshot (contained lava - bots loved swimming) - added q3 gibbing sounds - chasecam (impulses 15 to 21 to control) - weapons now respawn after 5 seconds (Q3: Arena Style) Since 0.2 ------------ - code done from scratch, using FrikaC's Q3 style weaponry (buggery, some weapons not yet implemented) - Kascam removed; dont really like it, good for testing though (alternatively use the built in 'botcam' that comes with Frikbot) - fixed a spelling error that wouldn't rotate maps (lol) - added Dropping of Quad and Ring - added Weapon Dropping instead of backpacks - added Q3 styled health boxs (bubbles/balls?) - reduced some lag (to do with nexttimethink's) - added Q3-style ClientObituary (more to be added) - added Q3-style commentator saying 'Humiliation' when you kill somebody with the Gauntlet/Axe - some fighting styles altered to adapt new weaponry - 1 q3 music file playing in background; more tracks to come Since 0.1 ------------ - fixed some bugs with voice countdown - added 32 different q3 named bots - cut down the progs.dat file from 498kb to 303kb (195kb LESS!) - added chat bubble like in q3 - bots more aggressive - custom map rotation - custom maps added (maps by Headshot, Mr Fribbles and much more!) - player id added (when looking at a player, their name will be displayed) - Kascam added First Verion ------------ - added Frikbot 0.09 - altered, more aggressive - added Q3 style voice countdown - both frags and time - added Q3 style winning - (you win.... etc.) Copyright and Distribution Permissions -------------------------------------- All code, models, and sounds in this modification are copyrighted by id Software unless stated. (NOTE: all q3 models in this modification were re-animated, and altered in a state where they are no longer the original q3 models: however, we are not at fault for any similarities these models may have by comparision to the q3 weapons) FrikaC for Frikbot 0.09, and original voice code; are to remain his unless stated otherwise. All copyrights from custom made maps carry through from the original text files provided with the map files themselves. (NOTE: These text files are included within the pak files) I respect Sonic Mayhem, and the music files included with this modification are only samples (1/2 the original songs) If you want the full music files, then go and buy Quake 3 like i did.