------------------------------------------------------------- I hope you read this, because you will be sad if you don't :( ------------------------------------------------------------- QUAKE presents WOLFENSTEIN 3D v.1.0 Shareware Episode Lord Asaki had little to do with it. ------------------------------------------------------------- *** Mostly runs in DarkPlaces only. *** For the few of you who've tried the older builds of this mod, Lord Havoc has fixed the sprite lighting in DarkPlaces, so you're advised to update to the latest version. I'm assuming he'll have a stable release by the time you read this, so head to his booth and grab it! If you really, really, really want to play this in an engine that is not DarkPlaces, there's a PAK file in the "fitz" directory that will automate the process for you. The entire game will be fullbright, your weapon viewmodel will not be visible, and multiplayer modes will look goofier than they already do...but if that's your thing, more power to you, I guess... If you must boycott DarkPlaces for whatever perverse reason, FitzQuake is recommended. Most engines will crash if they don't support higher entity counts. You have been warned. Or you haven't been warned, I guess, since you probably won't even read this! :( *** CUSTOM MAPS ARE ENCOURAGED *** Check the mapsrc directory for more information! I tried to supply as much information as possible, but if I missed anything, let me know. ------------------------------------------------------------- DP may or may not change the settings on you, so here are a few settings you may wish to consider: r_coronas 0 -- makes lights look better r_lerpsprites 0 -- otherwise sprites flicker cl_nolerp 1 -- otherwise monsters move funny gl_texturemode gl_nearest -- unless you enjoy the blurry ugly sv_aim 0.93 -- auto-aim(ish) bind space "impulse 15" -- if you want to open doors or press buttons or... The score in the HUD gets reset every time you hit 40,000 and get an extra life, so impulse 255 will show you your total score, if you want to keep an eye on it. I don't know what the cvar is for the CD music volume, but make sure it's up if you want to hear OGG music. ------------------------------------------------------------- You will not be quite so sad if you do not read the rest. ------------------------------------------------------------- Moving along, here's a slightly bigger preview than the last. I'm still working on it in secret, but I'm not sure what realms of "illegal" I'd be slipping into by going further than the shareware episode. Heck, I'm pretty sure even -this- isn't legal. All ten levels of Wolfenstein 3D Episode 1 are here, and should be fully functional. Also I made a little Start map for skill selection (and episode selection, later on, maybe). I've tried to stick to the original Wolf3D source as close as possible, but I've had to eyeball certain things, like entity speeds (which I'm still not happy with, but hey, just imagine it's a Quake mod!). The monster AI isn't 100% what it could be, but it's much closer than it was before, and you probably won't notice the difference. I didn't put much effort into the lighting, I may or may not give it a proper polish later. ID put a surprising amount of lamps in the levels, so most of it's well lit, but some areas are pretty dark. I apologize if it's too dark for your monitor, in single player mode you can bind "r_ambient #" to a key if that helps at all. Coop mode (1-4 players) has been implemented, tested, and should be fully functional. The live system is disabled for multiplayer (though it would be fun to put back in later), so treasure gives you 4 health instead of points (ala the Jaguar port). I've taken the liberty of making it impossible to leave the level by yourself, so make sure another player is less than 256 units away from you. I couldn't decide how many "bells and whistles" to add, so I looked at how DOOM did things and borrowed from there. Though I left Quake's frag system in place, so you lose frags from getting killed by monsters (I might change that if I get feedback). Deathmatch mode is mostly implemented, but most of the levels don't have the spawnpoints for it. E1F1 does, and I think maybe one or two others. Deathmatch 2 is DM with monsters. The HUD is a mess, I don't know what I can really do about it. I'm planning on doing a custom build of DP for it later but until then you'll just have to suffer. Secrets and treasure have been squeezed into one, I hope it shouldn't make too huge of a difference. The 100% bonus has been adjusted accordingly. Some of the menu graphics haven't been changed yet, I'll get around to it. I borrowed some fonts from the SNES port for easier readability. I have no idea how to convert the Adlib sound effects into WAV. I'm borrowing some from the iPod port, and some from the XBox port right now, the quality isn't the greatest. If I have to, I guess I'll just plug my audio-out into my line-in and press record. I might have to anyway, since the Adlib music converter isn't perfect. ------------------------------------------------------------- Special Thanks ------------------------------------------------------------- LordHavoc, FrikaC, Spike, and Rich helped out a bit with some of my coding problems. At least I think they did, it's been a while. I really should keep track of these things during development. I borrowed the player sprites from AFADoomer's Wolfenstein 3D TC for ZDOOM. There was no readme or anything, so I have no idea who to thank (though I'd like to replace them with something nicer in the future). ------------------------------------------------------------- Unimportant ramblings... ------------------------------------------------------------- I really want to stray away from the original and add silent backstabs for the knife, ala Return to Castle Wolfenstein. I might add it later, or make it optional, or something. I may or may not reimplement the jump button. Or what not. ------------------------------------------------------------- I'm sure there were probably one or two other things I wanted to say, I guess I'll let you go play it now. SUPER SECRET BONUS: In the "extras" folder is a PK3 for higher res v_wep graphics, if you're into that sort of thing.