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02/12/97 18:10 GMT
28/11/97 04:39 GMT PC Zone Magazine has
put the demo on the CD of the lastest edition. So if you want it go buy it
:P Also I've been doing lotsa little things lately like redoing skins and
adding reload frames to some weapons and other things. Just making stuff
cooler generaly for the final release. That's about it for now...bye
folks!
22/11/97 18:148 GMT
17/11/97 20:13 GMT
The patch has been done. Hopefully it will fix all code bugs and the
missing gib skin.. The problem with e2m3 hasn't been fixed yet mainly
because we're all too busy to get around to it. Grab the patch HERE
Long time since the last update. We haven't had many more bug reports
sent to us. We know about the e2m3 problems but it seems we may have lost
the latest version of the .map file for that level whicj kinda sucks.
We'll probably release a fix but I tihnk most people will have skipped
over that by then. The other main bug is where ammo boxes and thing start
chasing and shooting you. Alex has tried to reproduce this but to see
what's going on but hasn't been able to. If you know how to make it
happen please let us know....
Also go look at www.quake2.com/rmd.....WooHoo!!
We're in the process of compiling all known bugs and killing then in one
clean sweep. If you experience anything you would consider a "bug" can
you please let us know and
provide as much details about it as possible
like what you were doing at the time, your system, what weapon you were
carrying, if you were firing...etc etc...Thanks
Wooah! Another damn cool review by Talon. Go read it here
There's has been a really cool review of ATF done by Obiwan. You can read
it right Here.
BUGS BUGS BUGS...Ok. We know of the un skinned gib...that was my fault.
Just delete it from the pak file it you know how. If not wait a few days
and I'll put an unpate bug fix pak here. Don't worry it won't be the
whole 18 meg again...just a small pak1.pak with updates. Also it seems
e2m3 is a little dodgey...you may not be able to complete it without
cheating. I'll look into it. A few people have experienced shell boxes
chasing them round and killing them as well as other similar weirdness, we
don't know how to reproduce this
bug. Nobody in the team has seen it happen but I know friends of mine and
ppl on the net have. We'll try to fix it. I also added some quotes from
the mail I've recieved on the downloads
page...go check em out...
Thanks for all the great feedback....there has been a few slight bugs
found but nothing extremely critical. So minor infact I don't think it's
really worth making a patch. Remember to tell all your freinds about
it and make sure they tell us what they think of it...we love feedback.
Found a slight problem with the Australian version. I
forgot to move stuff around in the web dir and people that got the
Australian version in the first 24 hours would have gotten a slightly
bugged version that was a pre-release beta. The problem has been fixed.
Also the ftp.cdrom.com link has also been fixed. All the feedback we've
had so far has been great...thanks guys!
The Full Version has been RELEASED so GO GET IT
. The phone lines are back up and the pak will be sent to a few mirror
sites. It is 49 meg unzipped and 18 meg zipped.
Well we didn't quite make it. The TC is ready to go but the
phone company has let us down. It is 4.30 am here and we
are grabbing some sleep. But there will be a full version
on this server within 6hrs. Practically guaranteed. Check
out Q2 while your waiting.
Today is !!Release Day!! , not just for Quake2 , but also
for After The Fall. Everyone has worked hard throughout the year to
ensure this TC didn't follow the path of the many failed TC's and today we
are ready to give it to you in all its glory. 15 levels , all new models,
great new textures, new AI, gibbed hearts that keep on beating, innocent
civilians to frag, all new weapons, and new sounds Best of all, its
free!!!! From 3.00 am onwards (Eastern Time) we will be at 3dnet.net #atf
having a big IRC party to celebrate the release. This party will go for a
long time , and we will be happy to answer any questions you might have.
Stay linked to this page for download information.
This is Alex making an update, Dave is still too tired
from the fraggingat Impulse
97 to be much use. ;] Anyway it looks like we will be delayed by a
day or two, check this page to seeif/when the release and release party
are actually occuring. The problem iswe need to revis all the maps with
the final texture WAD so they dont have
conflicting texture-names that crash GL.
Hi, We plan to have an IRC release party on IRC tuesday
night Australian Time. i was hoping for Monday night but I can't see that
happening so I'd prefer to make sure things are done properly rather than
slapped together. Tuesday night here should be about tuesday Mornign over
in the US. So join best.3dnet.net #atf and see if we're around. The ATF TC
members are HotFat, Shogun, Gear, Doug, Krusty, and probably a few others
that I'm too tired to remember their nick's. I've been at a Quake Tourney
in melbourne this weekend and haven't sleapt in 39 hours..ARG!!
WARNING WARNING!!!! RELEASE IMMENANT!
Alex and
I are going to the Impulse 97 Quake comp in Melbourne this weekend and
while we're there we'll do a final build of all the levels and stuff to
make sure things are going super sexy and the release should be Monday
night Australian time I think. Things are looking damn cool and I'm sure
everyone will be happy with the result. Quake 2 is being released about
the same time but our TC is cooler so don't bother buying quake 2 :)
We're still alive....Still fixing little things...I just
added 20 idle frames to each weapon...look cool. Now I'm about to start on
the credits. Oh and I redid a weapon from scratch today. Looks a lot
sexier now.
Go Check this
out!!!! ....It's an awesome review of our TC Demo. Pity they never
asked us beforehand so we could give them extra stuff. Overall the review
rocks....Love it!
I forgot to mention that a while ago another guy did a
small review of our TC. You can check it out HERE.Also Russels page has moved and has been upgraded.
It's now HERE.
I
just grabbed some screen shots of a few of the latest levels that have
been finished off. Check em out below.
On the news side of things, Levels are just about complete and we're just adding the final touches and a few other things. I have to get my act together and finish animating the god dudes and the guards but I'm on holidays now so I'll have plenty of time. I think what will take the longest is stuff like fonts and sounds etc to make the final thing have the look and feel that we want. Also we haven't heard any more news about our skins guy. I really hope he recovered.
13/11/97 09:03 GMT
6/11/97 00:12 GMT
4/11/97 06:57 GMT I almost forgot..go to The QMA Page and go to the modeling contest page and
VOTE FOR ME!! that's Dave "HotFat" Biggs. Another guy form our TC also
entered but I won't mention his name just incase you vote him and not me
:)
29/10/97 01:55 GMT
27/10/97 01:21 GMT
19/10/97 05:14 GMT
10/10/97 14:06 GMT
If all goes well we'll be getting something finished on
the next couple ofweeks. No promises really but we're going to be doing
our best to get everything together ASAP, certainly not going to rush
things at all tho. There's still a lot to do with finishing the end maps
and gods etc butthings are looking good. I tihnk you'll be damn happy with
the finalresult.
There been a small review of the ATF demo done at The
Quake Realm. Go check it out.
I thought it was about time I updated. Just had a
chemistry exam while the bloody Melbourne Cup was on...Hey who won? Anyway
I've done a chunk of animating one of the god dudes and we've recruited 2
guys to start work on sound effects. Also recruited another guy to make
maps as well and Marc has decided he can squeeze in a little level making
time into his busy life so he'll get one more map done for us hopefully.
Really bad news today. Scott, the amazing skins guy, was
involved in a car accident 2 weeks ago and has been unconcious for the
last 3 days. We all wish him the best and hope he recovers soon.
Hi again, Well life has been in the way again but the good
news is we're about to get another map dude to replace Mark. Mark got a
full time job and now doesn't have the time to do quake stuff. We was able
to finish off 4 maps for us in the time he helped out so we're really
grateful for his help in the project. Hopefully things will start getting
back to normal soon and we'll have a lot more to tell people about. If
there's a sound guy out there that wants to help out PLEASE mail us. We
really need someone to help out in this area.
Sorry about the slackness of my updates. Real Life (TM)
has been getting in the way. Things have slowed down a bit due to
university exams and things for the Australian section of the crew and
Doug has been busy with stuff as well. E1M2 is completed and looks damn
cool and I've done some animation the gods but they're certainly not final
yet. If there's anyone out there that wants to do a little animating for
us I'd be a great help.
Howdy. Doug just uploaded his e1m2 level and everyone in
the group said "Woooah!!!".....which generaly means if on the verge of
just plain fucking awesome...hey is this a family page, dunno. Anyway
Here's some screen shots from GLquake...and guess what...Just today I
purchased a 3dfx card...WooHoo!!