May 18, 1999 - TNT screen shots |
I figured I'd use my remaining outlet to the Quake world for this. I took some screens of Quake 3 Arena on my brand-spankin'-new Diamond Viper 770 card, which has the TNT2 chip and 32MB of RAM. See and drool for yourselves.
November 30 - Hello all |
On a lark, I checked back on this site and was floored to see it had passed 50,000 hits. According to WebSideStory, I'm still getting 40-50 hits per day. Who are you guys and what the hell are you still doing making Quake 1 maps? :)
Seriously, I'm glad you all still find this page useful. I've moved
on to Q2 level design. My first map is available here.
February 2 - Downloads updated |
Damn, I totally forgot to do this. The offline version of the specs have been updated to bring them on par with the online versions. Go to the Downloads section, listed in the menu, and you'll see that the offline versions of each editor's specs. Winzip preserves the directory structure, so it'll extract into its own directory. If you work with more than one editor, then both will go into separate directories under one root (/qref2) directory.
Just open the INDEX.HTML file with your browser and you'll have the
same page for offline work as you get here. Please mail
me if there is a problem. Please note, I am not a level editing consultant,
so don't bother writing me for help with your map.
December 31 - Interview, and News |
Ok, my interview with Christian Antkow is up. It's right here.
Now for the news: I've decided not to pursue updating this page to Quake 2. The reason is simple. I don't have the time, energy, or enthusiasm for it. After all, I gave over ownership of the page to Zaphod months ago and took it over in the interim a few months ago.
Quite frankly, Quake 2 editing is tough and driving me crazy as it is. I sure don't have the capacity to learn it for three editors.
Really, I think the page is done for Quake editing. Quake hasn't changed, and I suspect the three big editors won't be changing any more in regard to original Quake. So the page should stay current for the forseeable future. In other words, there's no reason to keep updating it. So, it will stay here in its current state. If you wish to keep making Quake levels, it's perfectly valid.
My thanks to all those who have helped me over time. And to the 150-odd
people who visit here daily, good luck with your efforts.
-Liger
PS: The modem is still for sale and I'm still looking for the CD (scroll
down for more).
December 21 - Update Coming |
No, I'm not dead, just monumentally busy at work. Times like this make me miss being a college student. :) Over the Christmas break, when I'm taking time off from work, I will do a huge update to the page for Quake 2 editing, including info that applies to all three editor, and a very helpful interview with Disrupted.
December 16 - For Sale |
Got some stuff to clean outta the closet.
Seagate 2.1G EIDE drive. Low milage. $125, includes COD shipping. (Update:
SOLD!)
US Robotics 56k external modem. Very low milage. $125, includes COD
shipping.
December 14 - Worldcraft news |
Taskmaster, webmaster of Multiplayer Quake, has hacked together some mods for Worldcraft to make it support Quake 2 editing. I'm downloading it now to play with it and see how well it all works. Go check it out, Worldcraft users. We all know the pace Valve moves at...
One more thing. I hate to say this because it makes me sound like a
prick, but I am not a global help desk. Please don't send me your messed
up maps because I do I have time to be a technical support line. If you
followed some techniques on this page and they didn't work, that's entirely
different. Those problems I want to hear about.
December 13 - More Quake 2 Level Editing Info |
Ok, some info.
(I'm JOKING, goddamnit!)
December 5 - Quake 2 Details |
Well, I'm back from the Quake 2 release party in Los Angeles. I had a brief chance to DM against John Carmack and Christian "Disruptor" Antkow. Carmack is a lot better than I'd guessed... I figured he was more interested in coding the game than playing it.
Prior to my DM, Thresh jumped up on the main dias to play a DM against Carmack, Xian, and Todd Hollenshead. I asked Carmack if he beats Thresh, is he gonna ask for the car back. He joked he didn't think that would happen, but he ended up putting up a good fight. No, I didn't see the final score.
Anyway, Disruptor and I sat down briefly to discuss level editing in
Quake 2. Here's what I got, before the endless flow of wine got to him
(he promised in his .plan to get totally polluted at the party, and he
was good for his word.). After last night, his new nickname is now Disrupted.
:)
- All of the ambients are gone, event_lightning is gone, all of the funcs are back, except func_dm_only and func_illusionary.
- All info entities are back, except info_player_start2.
- ALL items are gone, except item_shells and item_rockets. Artifacts, armor, keys, are toast.
- Kiss all lights goodbye, except for the generic light entity. Light will have a new property, color.
- ALL of the Quake monsters are gone, as are all of the misc and trap entities are gone.
- Most triggers return. Teleport, setskill, and onlyregistered are gone.
- All weapons are gone, except rocket launcher (yay!) and super shotgun.
Oh, the story behind that picture
of Paul Steed swinging a sword at Carmack's office door: apparently the
lock stuck, or broke, and John couldn't get out. So Steed, um, helped him
get out. :)
November 14 - Worldcraft CDs |
Brian Smedley, head of marketing for Worldcraft, dropped me a note to say that the Worldcraft 1.5b CDs are now available to order from the Worldcraft home page. It also has info on a controversy around building Hexen 2 levels.
Also, I have a personal request. I'm looking for an out of print CD by KMFDM called "Naive". There is a newer version, called "Naive - Hell To Go", which I already have. Below is a shot of the album cover.
Its cover is orange, while "Naive - Hell To Go" is the same picture
in yellow-green. I will reward in whatever way I can whomever finds me
this disc.
November 5 - Under New, er, Old, Management |
Yes, yours truly is back on the beat. I had been working on a huge update on the BSP and Qoole pages when Zaph dropped the bombshell on me. I couldn't say no to my old page. :)
At this point, I've just done the update and will put the new ZIPs of the archives up as well once I make heads or tails out of the way the page was restructured. That will take a few days. I'll post an update when the offline work is done.
The work done on this page was unreal, so I expect errors. I'll be checking it over the days to verify everything before putting the ZIP downloads up. If you want an idea of what kind of nightmare this was, take a look at the worklog.
-Liger