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id to License Prey Engine for Next-Generation Game
DALLAS, TEXAS (Jeff Miller) - In another stunning turn of events for the 3-D gaming industry, id Software has announced that it will be licensing the Prey engine for its next-generation game, presently codenamed Trinity.
"It just makes sense," says John Carmack, id's legendary programming whiz. "After reading about all the cool features Prey will have, I said to myself, 'Hey, why bust my ass on a brand new engine for our next game when 3D Realms can do it for us?' Frankly, with the licensing fees we're reaping from the Quake engine, I can spend the next two years doing mach 3 on my Ferrari all day without putting as much as a dent in our cash flow. True, the Unreal engine is closer to completion, but with RemoteRidiculeTM and ExplodingToplessGoGoDancerTM technologies hard-coded into the engine, we were all sold on Prey."
"Actually, I really wasn't too excited about the Go-Go Dancers," explains id's level designer American McGee, "but I'm pretty sure that we can use 'Duke 3-D-C' to convert them into exploding toilets and other cool stuff like that."
George Broussard, head of 3D Realms, adds, "Since our Prey technology is predicated on 3-D hardware such as the 3DFX card and the Rendition card, the engine won't work with most of the other lame-ass cards on the market now. Carmack wants to begin selling Trinity as a mass market product before the year 2000, so in order to meet his demands, we're opening negotiations to license the Tomb Raider 2 engine as a base for our own. Be assured though, our engine will be able to say 'Damn, I'm lookin' good!' just as easily as Duke Nukem."
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