Quaker Figures It Out![]() "I figured it all out," beamed Tyler. "I'll admit I was once as confused about no-sync numbers and alpha blending as the next guy, but after I pored over a few books on 3-D programming, it all became clear to me." IRC regulars on 3DNet's #quake channel were dazzled by the manner in which Tyler talked about cryptic terminologies such as vertical retrace and Z-buffering. They were further impressed when Brian Hook himself engaged in a lively discussion about bilinear filtering and tile-based rendering systems. "This guy knows what he's talking about," Hook was quoted as saying. News of Tyler's self-enlightenment has resulted in an upsurge of interest in technically-oriented .plan updates among members of the Quake community. And while most Quakers admit that they still can't understand a single word that's said, many are hopeful that, like Tyler, they too may eventually make sense of the incomprehensible terms written in programmers' .plans. "Mebbe one day I'll know just what the hell a 'src*dst blending mode' is," said sp0rk on #qspy. |
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