Quakeweek
July 4, 1997


Archives

Catholic Church Finds Quake 'Demonic,' Condemns id Software

'Batman and Robin: The Game' to Use Quake Engine

Quake 'Clone' Created in Wyoming

Ego Software Announces Quake 2 Competitor

Hell Freezes Over

An Open Letter From Microsoft to OpenGL Supporters

American McGee Talks About Quake 2

Spacetec Donates 'Real' SpaceOrb 360 to NASA

Quake64 Nears Completion

MPlayer Software Suspected in Plane Crash
GLQuake 2 Needs No Special Hardware, Says id


Quake 2 LogoDALLAS, TX - To the shock and delight of gamers everywhere, id Software announced that their latest product, Quake 2, will not require any additional hardware acceleration to provide incredible OpenGL graphics at high framerates.

"Thanks to the unequaled programming talent of John Carmack, we are happy to announce that gamers everywhere will be able to enjoy the rich graphics of GLQuake 2 without having to buy an expensive 3-D graphics accelerator or suffer a performance drop," said id's Barrett Alexander, in a public press conference.

Screenshot 1Alexander dazzled the audience by presenting two development screenshots. "The first shows one of the new enemies, tentitavely called the Gunner. Notice how he ducks when a rocket is fired at him. Screenshot 2The second image shows off the new light sourcing technique; look at how that lava glows! Nothing in regular Quake could ever match that level of brilliance!

"Although software emulation cannot possibly match the detail level of the 3Dfx Voodoo chipset, we think the difference is so negligible that most gamers won't even notice."