Ego Software Announces Quake 2 Competitor ATLANTA, GA (NiKoDeMoS) - Ego Software, a newly-formed gaming company, has entered the fray with a their proposed contribution to the 3-D action genre, "Half Done." When asked what engine they would be using, spokesperson Juan Romeo stated emphatically that "we will NOT be using the Quake 2 engine." Apparently, the company did not even consider the outdated Build engine, denouncing it as "too cartoonish for our taste, although we like the interaction with the environment." Juan Romeo went on to claim that "we feel that we cannot expand on the functionality of the Quake 2 engine to get the results that we need. We have some screenshots available, which were not made with the Quake2 engine. We think gamers will be happy to note that our models, which are not rendered by the Quake2 engine, will have over 10,000 polygons as opposed to the common 600. Our cutting-edge technology allows us to dynamically paste skins onto animated cadavers, breaking the rendering barriers some games are plagued with." ![]() The company is very vague about a release date. "We're not sure exactly when this product will be released, but we can say it doesn't depend on the Quake 2 completion schedule." |
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