Quakeweek
June 16, 1997


Archives

Hell Freezes Over

An Open Letter From Microsoft to OpenGL Supporters

American McGee Talks About Quake 2

Spacetec Donates 'Real' SpaceOrb 360 to NASA

Quake64 Nears Completion

MPlayer Software Suspected in Plane Crash

Disney Begins Production on Quake! The Animated Movie

Fox Licenses Quake 2 Engine

PointCast Unveils .PlanCast

Nike 'Foxes' AirFist
Ego Software Announces Quake 2 Competitor


ATLANTA, GA (NiKoDeMoS) - Ego Software, a newly-formed gaming company, has entered the fray with a their proposed contribution to the 3-D action genre, "Half Done." When asked what engine they would be using, spokesperson Juan Romeo stated emphatically that "we will NOT be using the Quake 2 engine." Apparently, the company did not even consider the outdated Build engine, denouncing it as "too cartoonish for our taste, although we like the interaction with the environment."

Juan Romeo went on to claim that "we feel that we cannot expand on the functionality of the Quake 2 engine to get the results that we need. We have some screenshots available, which were not made with the Quake2 engine. We think gamers will be happy to note that our models, which are not rendered by the Quake2 engine, will have over 10,000 polygons as opposed to the common 600. Our cutting-edge technology allows us to dynamically paste skins onto animated cadavers, breaking the rendering barriers some games are plagued with."

Actual Half-Done Screenshot with Colored LightingJuan's response to any attempt at modular game design (similar to the QuakeC concept available today) was that "we are concerned with the efficiency of gameplay. An interpreted language is just too slow. Therefore, we will be using a DLL interface that is not part of the Quake 2 engine." There are apparently no editors available on the market yet that can handle the new maps, because "these are not in the Quake 2 BSP format. They do not use the Quake 2 file structure."

The company is very vague about a release date. "We're not sure exactly when this product will be released, but we can say it doesn't depend on the Quake 2 completion schedule."