l33t d00dz Software Licenses Quake Engine![]() "OuR gAmE r0x!" l33t's press release screamed in a 144pt font. ![]() Sources have revealed that l33t did not in fact license the engine and, in reality, received merely the Wolfenstein 3-D source code from American McGee in exchanged for an undisclosed amount of cash and a "aWeSuM wArEz CD" that McGee used to throw around in a box to make sound effects for Quake 2. l33t Software was apparently unaware that they only had the Wolf3D source; when contacted on progress of their game via IRC, CEO aCiDbUrN said, "d00d, 0uR pr0graMer hAsN't b33n on IRC for wHileZ sooo 234234235!" My kelw eNtrOpY43 F0eVeR site reports that l33t's game will have "kewl new stuff like ramps and lights and shoot things and really cool my dog died yesterday so no updates for seven months." Qweek tried to get obtain an official statement from id, but Paul Steed kept picking up the phone and screaming "Ion Storm can lick my studly ass!" "eNtrOpY43 F0eVeR, d00d!" should be out by December with "400 models, 900 sounds, and 324 levels," said Ion's John Romero. "Oh wait. . . I don't make that game. Never mind." Rumors that 3D Realms also fell for the Wolf3D source code trick cannot be confirmed. |
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