CTF 9vs9 open play in a villa theme. New sky texture and bushes in a defensive setting but not overpowering, especially since the Offense is given more grenades.
1st Objective: Deactivate The Laser. 2nd Objective: Capture The Flag. Scoring Offense: 5 pts for deactivation. 10 pts for the capture. Scoring Defense:5 pts every minute when the flag is on the pedestal.
You must take your team flag from your team respawn area, and capture it on top of a building in the center of the map. The point is to capture your flag, and keep it there as long as possible. The longer you keep the hill, the more points you get for your team.
Great 8-20 Player Team Fortress CTF Map! This was originally made for the guild *AKA*, but anyone can download and enjoy the fun packed into this little map.
Based on the ideas of mulch_dm, there are 3 rooms for 1 on 1 battles. Both end rooms are smaller and have boxes/hills to make things interesting. The middle room is a regular full size mulch room.
This map is specifically for the soldier in training. Akass_skills a high jump arena, a target practice range, and a standard 8 room training course. This map is a must have for soldiers in training, soldiers wanting to try something new, and anyone wanting to sharpen their skills.
AlienTFC is a TFC adaptation of my alienDM level and a tribute to Alienware computers. The level is set in an Alienware facility in the desert. It's a large capture the flag level that should hold any amount of people you can throw at it.
Blue must penetrate the Red mountain base, retrieve the flag, and bring it back to their cave outpost. If Blue can find a way to seal off the Flag Turret, they will gain easy entry. Falls from a height can be deadly.
A large hunted map based in a German Town. The middle of the map is a large open area with a bridge and is probably the hardest area for the hunted to cross so look for lots of action here. The hunted's final destination is on the opposite end of the map (across the bridge) at the Town gate.
Similar 2fort type layout with 2 forts facing each other with a bridge betwen and water. It's a little diff. in that it's at night instead of day as most maps are and after going through base, you exit back outside to an outdoors flagroom.
A simple Arena map based on my much larger Meltdown map. This map features two cylindrical arenas, easily accessible by each team, and a central viewing area where you can quickly look from one arena to the other.
Arid Assult is a smallish CTF map designed for Clan[VM] by special request. It features a very fast paced gameplay with great connectivity. Dual progressive airstrikes are also built into the map by request Clan Virtual Mafia.
The Terrorists MUST protect their key! Points are only scored when the key stay's in it's starting position. The Navy Seals have to steal the key, deactivate the laser field then activate the self-destruct switch in the silo.
In their continuous search for "the one", the resistance have entered the Matrix to free another 1337 hax0r and convert him to their cause. Unfortunately, the Agents spotted them and shot their helicopter so they had to land on the roof of the former Niko hotel building. Now they have to escort the target person safely to the building's exit
Blue team starts as the attacker. Red team starts as the defender. The attacking team starts at the bottom of the hill and must take control of the town by moving uphill and taking control of Command Points equentially. The defending team simply tries to hold out as long as they can. Once the attackers succeed, teams swap, and play begins again.
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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.