To capture the enemy teams flag, you must touch it to your own flag. Also, flag's will not return after a set time, but will only return when that flags team member touchs it. Flags taken into your spawnpoint will return right away.
Scoring in this level is like Tempest with the addition that a team may touch its own flag to return it. There are 3 points are awarded incrementally until one exits the base, with 5 points being awarded upon flag capture. Flags return after 60 seconds if not touched.
If the enemy steals your flag, but drops it, you can return it to your base by running over it. Flags will also return after 60 seconds if they remain untouched. Designed for about 4vs4 or 5vs5 matches.
This is a 5 v. 5 version of mulch_die, but it is Classic Capture the Flag. Simply put, your OWN flag is your cap point. When you get the enemy flag, you bring it to your flag to capture. If your flag is not there, you cannot cap until it returns. When you touch your dropped flag, it auto returns. In essence, it's more fun and takes more teamwork to get the flag since the defenders can return it if they touch it when it's dropped.
4 Teams total, two teams allied...only one of the allies can cap the other team helps as spies and snipers. Warehouse in the middle of the map holds all items so it forces teamplay
Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.