A map set in two temples at holy war. A normal CTF, with 2 Capture Points [one has to be activated] and a few extra gimmicks [such as the respawn trap (everyone loves)] From the creator of entropy.
Contains: Betrayed by Hellface - CanalZone by Cyrus - Invectus 3 by Plaguebearer - No Mans Land by UncleBRUCE - Openfire - Renegade by Zouave - Shutdown 2 by The_Cheese - Totalwar by cyNic - Vidar's Niflheim by Neil Manke
Steal the Enemy KeyCard containing the exact coordinates of the Enemy base. Bring it back to your base so that you can call an Airstrike and neutralise the Enemy.
Two teams begin on seperate worlds, and each must try to capture a third world by dialing their stargate to it. Once a team captures the world, it must defend it from the other team. 5 points are awarded for every 15 seconds a team holds the planet. Sounds and textures taken directly from the movie (Stargate, 1994 MGM) and show (Stargate: SG-1).
The Immigrants have to make it to the tunnel that leads to America. The Coyotes protect the Immigrants from the Border Patrol. The Border Patrol tries to kill the Immigrants and Coyotes.
Created by Clan Avalanche TFC, we've created a map pack, which we hope will become popular with Half-Life gamers. It features 21 of the best-rated or most played user-created maps
Tfcmap1_2f (Team Fortress 1.5 Maps (Full Version 1.2))
Contain's: Betrayed (Full Large Server Version), Nuclear, Open Fire, Cornfield, 2Base, 2Chemicalv2, 2Mesa3, 2Morfort, 4Snipev2, 5Hells, Abbadon1c, Arena_Beta3, Canal Zone, Prodigal, Total War and Vidars.
Tfcmap2_0fp (Team Fortress 1.5 Maps (Full Public Version 2.0))
Port of tfq2dm1, created by jackyl, and edited by raz to be suitable for TFC team deathmatch *special note* Raz could not get ahold of the creator to obtain his approval
Hunted meets lemmings? In the panic after the fallout the blast doors to the nuclear bunker were sealed. There is, however, the possibility of entering the bunker via the main air shaft in one of the secondary ventilation plants. You must fight your way to the lowest point of the shaft and leap down it. Otherwise you will perish, slowly, from radiation sickness. Go, now.
Enter the enemy Base via the front door or the mine shaft. The flag can be accessed through either the Warp Tunnel at the rear of the base or Air vents to the right. Grab the flag and bring it back to your MAIN DOOR. Place it on the square with your team logo to Capture it.
Enter the enemy Base and make your way to where their Flag resides in the fort. Grab it and bring it to the capturepoint. Get the keycard to open the capture room.
Enter the enemy camp and make your way to where their Flag resides in the Main Tent. Grab it and bring it back to your Camp. Take it to the Computer in your Main Tent to Capture it.
Blue/Red Team: Take the enemy flag from its base and capture it at Yellow's capture point. 10 points per capture. Yellow Team: Guard your capture point! If you do get either enemy flag, you must take it to the other team's cap point. Red flag to Blue base and vice versa. 5 points per capture.
The Scientists of the Rocky Mntn. Research Facility, in conglomeration with the Black Mesa Research Facility and the Little Rock Testing Facility, has been working on some 'kooky' experiments.
There's this uh... big hill. Stand on top of it. TFC, 4 teams, points awarded to anyone on top of the hill. Secret Elevator to top with nifty iris door thingy.
Join one of four countries trying to steal secrets from the CIA. Start in parking garage of CIA headquarters. Take your country's key, coded with highly classified intelligence, up to the roof of the building, where the transmitter awaits to send the intel back to your country. Once secured, hold transmitter at all costs!
Join one of four countries trying to steal secrets from the CIA. Start in parking garage of CIA headquarters. Take your country's key, coded with highly classified intelligence, up to the roof of the building, where the transmitter awaits to send the intel back to your country. Once secured, hold transmitter at all costs!
Take Flags from your Base and place them on the Command Points situated throughout the map. Use the control facility in your Base to see, who owns each territory.
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems.
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems.
This map is a strategic classic arena style of TFC where Capture the Flag is just the second hole!. With great visuals, the map has several and fast bases access for efficient attacks and pushing the maximum of the defense.
Objetivo: Entra en la base enemiga y abrete paso hasta la torre, donde se encuentra su bandera. Cogela y llevala a tus posiciones. Colocala en el capture point.
2 Bases with castle like battlements. The flag is in the main rooom surrounded by a glass tube which must be lifted by pressing the security overide. In NML there are trenches turrets and other stuff.
This map is designed for clan recruiting, testing the skills of new recruits. There are five different arenas, a flat arena, a hilly arena, an arena with ramps, a sniper arena, a 0-gravity arena, a water arena, a rocket jumping course, and a conc jumping arena. The teams are the trainee team, the trainer team, and the spectator team.
Blue & Red- Earns 10 points for every cap. They also lose 5 points if they get capped. Yellow- Earns 10 points for capping on any team. Note: If a yellow flag is dropped for more than 5 seconds, then it returns and yellow loses 5 points.
Enter the enemy Bunker and steal their Keycard which resides deep in the bunker. Grab it and bring it back to your respawn area. Open the door behind your respawn and capture on the slightly raised area.
The objective of this map is to carry any of the three flags located in the various buildings around the map to either team\'s capture point. You receive 5 points per capture at the enemy\'s base, and 1 point per capture at your base. But be careful, because if you lose the flag, the enemy will gladly take the points that should have been yours.
2Forts facing each other. Another fort underwater. Yellow is limited to 4 people. They can cap at either base giving them 10 points and making the other team lose 5.
Attackers must move through the village of turin to grab the flag located at Il Centro. Hold onto the flag for as long as possible. But, don't enter the respawn rooms or the flag will return. Defenders must keep the flag away from the attackers to score points.
Rush into the enemy base, down to the flag room, grab the flag and take it to the top of your base. Each flag has security defense which can be de-activated in the central building. Only one team may have security at one time. There is one detpack door which can be fixed by an engineer.
To advance to the enemy base with the flag. Scoring Information: Only the flag carrier can score points. He gets points according to what floor he is at. The close to the enemy base, the higher. If he gets all the way to the enemy base, he gets 50 points.
You know the drill. President tries to escape, body guards attempt to protect him, and the assassins want to kill the man. The escape point is down into the parking garage way on the other side of the map. The switch to open the door to the escape vehicle is located in one of the far buildings by the garage.
Someone has to push the button to open the damn for his or her teammates to easily gain access the enemies base.
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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.