Bushboys Quake Prefab Park - Prefabs - The tunnel group.
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The Tunnel Group - Matthew 'bushboy' Trow'
Download the entire set - tunnel.zip (12k)
This group has a typical Quake feel about it. Each prefab can be split up into other sections (ie:- an archway) creating countless possibilities.
Consists of 10 prefabs as follows:-

[tunnel.map] tunnel.map
16 brushes.
Joins directly onto any of the other prefabs in this group with the exception of 4waybig.map which requires bigdoor.map to join. To join to tunneldrop.map, a slight overlap of about 4 units is required to prevent leaks. On other prefabs in this group the join point is visually obvious.
[corner.map] corner.map
18 brushes. Joins as above.
[4way.map] 4way.map & 4waybig.map
41 brushes. 4way.map joins as above. 4waybig.map is twice as large as 4way.map and forms a large chamber - to join onto anything else but itself will require bigdoor.map
[tunneldrop.map] tunneldrop.map
32 brushes. joins as above, requires a slight overlap of 4 units to prevent leaks. Drops down by the height of the tunnel (288 units)
[tunnelsky.map] tunnelsky.map
38 brushes. joins as above. The roof overlaps slightly to prevent leaks. Has " windows " with sky texture.
[tunneldoor.map] tunneldoor.map & bigdoor.map
25 brushes & 29 brushes. tunneldoor.map joins as above - it has a block built around it to prevent leaks when door entities are added.
bigdoor.map is the same size as tunneldoor.map, but is built into a large tunnel seal and is used to join onto any of the other prefabs.
[tunnelseal.map] tunnelseal.map & tunnelsealbig.map
2 brushes.Simply used to seal of areas - for instance one side of a 4way intersection. Sealing of tunnels and creating a dead end is not recommended for deathmatches :)


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