![[the quake prefab park]](images/titlebar.gif)
|
The "Half Hex" Halls - An original/unique prefab set by
Noel Weer of
The Quake Workshop.
Download the entire set -
hhexhalls.zip (7k)
A good metal feeling hallway group.
Works well, with low poly-counts and a
unique feel. Tested in the DM map "Rancor."
Somewhat difficult to join sections sometimes
and to integrate into "normal" areas due to
its non-symetric structure.
Consists of 7 prefabs as follows:-
|
hhexhall.map
6 brushes
Basic building block of the entire set.
The area between the two slopes is 64 tall -
fitting nearly any standard texture set for
adding lights, etc..
|
hhoutcnr.map
12 brushes
A turn in the hall that has the sloped areas
on the outer portion of the corner..
|
hhincnr.map
14 brushes
A turn in the hall that has the sloped areas
on the inner portion of the corner. |
hhex4way.map
22 brushes
A 4 way junction for hall intersections.
|
hhextjnc.map
13 brushes
A T-junction split.
|
hhexdoor.map
12 brushes, 1 model.
With the unique shaping of the hall, a unique
door seemed necessary to fit the feel.
It has a nice recess area and fits neatly into
the slope areas. Rotate it to fit in any hall
configuration. The func_door is included. |
hhexjoin.map
6 brushes
This is designed to help join a Half Hex Hall to
a normal wall area. It is a short section of HHEX
hall, surrounded by a standard square region. Simply
subtract a 224 x 224 brush from a wall and insert
this prefab into the hole and join it to any of the
other portions of the set.
|
[TUNNEL GROUP]
[TECH GROUP]
[E1 GROUP]
[MISC ITEMS]
[HHEXHALLS]
[ARCHCORE]
[WATERTUNNELS]
[Prefabs]
[Help]
[News]
[Links]
[Feedback]
[Tutorials]
|