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[techent] techent.zip (50k)submitted by Chunka
An addition to the tech group using the new scourge door found in the misc section.
This prefab gives an entrance to the door, enhancing the overall effect, I though this section was the best place for it, as it has the same feel and will probably align perfectly with the tech23 prefabs below !.
62 solids, 362 faces.

The Tech23 Group - Submitted by Agent XXIII.
Download the entire set - tech23.zip (4k)
This group works well with the group below, which is why I included it in this section.

Updated by EutecTic (15/11/97) :-
t23Straight - is still 8 brushes, 48 faces
t23Corner - is now 11 brushes, 66 faces
t23Branch - is now 11 brushes, 66 faces
t234-way - is now 14 brushes, 84 faces

All prefabs now fit seamlessly with Bushboy's new scourge and scourge2 doors. (screenshots and brushes remain as before the changes)
Consists of 4 prefabs as follows:-

[t23straight.map] t23Straight - 8 brushes
[t23corner.map] t23corner - 14 brushes
[t234-way.map] t234-way - 26 brushes
[t23branch.map] t23branch - 23 brushes

The Tech Group - Matthew 'bushboy' Trow'
Download the entire set - tech.zip (9k)
Download a walk-around map - techmap.zip (203k)
Only lights and door entities on the map - it is just so you can get the feel of the prefab set.
This group is based on map E1M1 - I have applied the same sort of textures to the group as well.
Consists of 6 prefabs as follows:-

[ttunnel.map] ttunnel.map
33 brushes.
Joins directly onto any of the other prefabs in this group.
[tcorner.map] tcorner.map
43 brushes.
Joins as above. A lot of the brushes are contained within the roof of the structure - if you wish to cut down on the amount of brushes, chop of the roof and place a single square brush for a roof.
[t4way.map] t4way.map
50 brushes.
As above.
Looking back at creating these prefabs - It was wasn't actually neccessary to create the 4 way prefab - the corner prefab above could have been used with a bit of manipulation - oh well, saves a bit of time I suppose.
[tslope.map] tslope.map
27 brushes.
joins as above.
[tdoor.map] tdoor.map
15 brushes.
The same as the door at the beginning of map E1M1 - the door itself has 8 brushes - it was a serious pain to make and could have only been 6 brushes - but it works perfectly. I have included the door entities with this map - texture alignment is a bit difficult.
It joins inside a tunnel , corner , 4way etc.
[tlight.map] tlight.map
1 brush.
Standard light


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