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Title   : November-Schlacht
Date    : 10th January 2025
Design  : Michael "Vanisch" Kipp
Music   : Stock
Artwork : 
Testing : Spootnik, Doritos420, Mopey bloke, Lobotomy-Lobster, and others not mentionedan.

Project November-Schlacht
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My first single player map for Quake Vanilla.

Thanks to everyone in Discord, who actively helped me with the creation with lots of tips and tricks.
Thanks to "dumptruck_ds" for his great trenchbroom tutorials
Thanks to "Sock" for his example files that he provided for me to learn some techniques.
Thanks to "Kristian Duske" for the great Trenchbroom


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Installation
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* Copy the Zip file into yout Quake\ID1 folder
* Extract the contents of the zip file
* Create a shortcut to your preferred Quake engine
* Add the following to the command line

 - map vanisch01.bsp

* Run the shortcut (click icon) and make sure the engine loads
* After starting the map, open the console and enter your desired skill level (skill 0-2). Example: skill 0


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Skill Levels
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EASY 
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This skill level is designed for players who are starting Quake for the 
first time. If you feel unsure of your skill level or unaware of the game 
Quake or want to do some sightseeing of the episode, then this is the 
skill level for you!

NORMAL
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This skill level is designed for regular or returning players of Quake 
who are familiar with the game mechanics. If you enjoy a well balanced 
and regular combat experience, then this is the skill level for you!

HARD
----

This skill level is designed for seasoned players who have mastered the 
game Quake and all of the expansion packs. If you enjoy a thoroughly  
intense experience with challenging encounter setups, then this is the 
skill level for you!


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Technical Stuff
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Design       : This episode is designed for a classic look using the original game
               engine, QUAKE.EXE. 

Engines      : The episode was designed and tested to work with the following ...
               - Original Quake (Quake.exe), MarkV WinQuake and QuakeSpasm.
               Should work with modern engines if they are 100% compatible with Quake.

Compilers    : BSP/VIS Compilers - by Kevin Shanahan/Eric Wasylishen
               - Latest Version - ericwa.github.io/tyrutils-ericw/

Extra tools  : TexMex 3.4 by Mike Jackman (organize textures)
               Photoshop 2025 by Adobe (used to modified textures)

Multiplayer  : no

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Distribution / Copyright / Permissions 

Please do not use any of these assets in ANY COMMERCIAL PROJECT.
Remember don't be a jerk, give credit if you use any of these assets.

Quake I is a registered trademark of id Software, Inc.

All of these resources may be electronically distributed only at 
NO CHARGE to the recipient in its current state and MUST include this 
vanisch01.txt file.

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